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springAnimation bugfix: finishCallback is not executed after stop springAnimation.
Signed-off-by: liyi55 <liyi55@huawei.com>
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@ -3488,15 +3488,15 @@ void SwiperPattern::PlaySpringAnimation(double dragVelocity)
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CHECK_NULL_VOID(swiperPattern);
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ACE_SCOPED_TRACE_COMMERCIAL("%s start spring animation",
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swiperPattern->hasTabsAncestor_ ? V2::TABS_ETS_TAG : V2::SWIPER_ETS_TAG);
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swiperPattern->OnSpringAnimationStart(static_cast<float>(dragVelocity));
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host->UpdateAnimatablePropertyFloat(SPRING_PROPERTY_NAME, delta);
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swiperPattern->springAnimationIsRunning_ = true;
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},
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[weak = AceType::WeakClaim(this)]() {
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auto swiperPattern = weak.Upgrade();
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CHECK_NULL_VOID(swiperPattern);
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swiperPattern->OnSpringAnimationFinish();
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});
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OnSpringAnimationStart(static_cast<float>(dragVelocity));
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springAnimationIsRunning_ = true;
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}
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bool SwiperPattern::IsOutOfBoundary(float mainOffset) const
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