global_resource_management/frameworks/resmgr/include/hap_resource.h
zhuxiang 820585458f optimise system resource loading in multi haps
Signed-off-by: zhuxiang <zhuxiang6@huawei.com>
2023-05-12 02:50:41 +00:00

306 lines
9.3 KiB
C++

/*
* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RESOURCE_MANAGER_HAPRESOURCE_H
#define RESOURCE_MANAGER_HAPRESOURCE_H
#include <map>
#include <string>
#include <time.h>
#include <unordered_map>
#include "res_desc.h"
#include "res_config_impl.h"
namespace OHOS {
namespace Global {
namespace Resource {
/**
* HapResource describe a resource of hap zip file.
*
*/
class HapResource {
public:
/**
* Creates an HapResource.
*
* @param path resources.index file path
* @param defaultConfig match defaultConfig to keys of index file, only parse the matched keys.
* 'null' means parse all keys.
* @param isSystem If `isSystem` is true, the package is marked as a system package and allows some functions to
* filter out this package when computing what configurations/resources are available.
* @param isOverlay If 'isOverlay' is true, the package is marked as an overlay package and overlay resource can
* replace non-overlay resource.
* @return pResource if create pResource success, else nullptr
*/
static const HapResource *LoadFromIndex(const char *path, const ResConfigImpl *defaultConfig,
bool isSystem = false, bool isOverlay = false);
/**
* Creates an HapResource.
*
* @param path hap file path
* @param defaultConfig match defaultConfig to keys of index file, only parse the matched keys.
* 'null' means parse all keys.
* @param isSystem If `isSystem` is true, the package is marked as a system package and allows some functions to
* filter out this package when computing what configurations/resources are available.
* @param isOverlay If 'isOverlay' is true, the package is marked as an overlay package and overlay resource can
* replace non-overlay resource.
* @return pResource if create pResource success, else nullptr
*/
static const HapResource *LoadFromHap(const char *path, const ResConfigImpl *defaultConfig,
bool isSystem = false, bool isOverlay = false);
/**
* Creates an HapResource.
*
* @param path hap file path
* @param defaultConfig match defaultConfig to keys of index file, only parse the matched keys.
* 'null' means parse all keys.
* @param isSystem If `isSystem` is true, the package is marked as a system package and allows some functions to
* filter out this package when computing what configurations/resources are available.
* @param isOverlay If 'isOverlay' is true, the package is marked as an overlay package and overlay resource can
* replace non-overlay resource.
* @return pResource if create pResource success, else nullptr
*/
static const HapResource *Load(const char* path, const ResConfigImpl* defaultConfig,
bool isSystem = false, bool isOverlay = false);
/**
* Load overlay resources
* @param path the resources.index file path
* @param overlayPath the resource overlay path
* @param defaultConfig the resource config
* @param isSystem judge the overlay is system or not
* @return the map of overlay resource path and resource info if success, else null
*/
static const std::unordered_map<std::string, HapResource *> LoadOverlays(const std::string &path,
const std::vector<std::string> &overlayPath, const ResConfigImpl *defaultConfig, bool isSystem = false);
/**
* The destructor of HapResource
*/
~HapResource();
/**
* Get the resource.index file path
*/
inline const std::string GetIndexPath() const
{
return indexPath_;
}
/**
* Get the resource path
*/
inline const std::string GetResourcePath() const
{
return resourcePath_;
}
/**
* Get the system flag of HapResource.
*
* @return true if isSystem_ is true, false otherwise
*/
inline bool IsSystemResource() const
{
return isSystem_;
}
/**
* Get the overlay flag of HapResource.
*
* @return true if isOverlay_ is true, false otherwise
*/
inline bool IsOverlayResource() const
{
return isOverlay_;
}
/**
* Get the resource information
*/
const std::vector<std::string> GetQualifiers() const;
/**
* Describe limitpath and value under the path
*/
class ValueUnderQualifierDir {
public:
inline const std::vector<KeyParam *> GetKeyParams() const
{
return keyParams_;
}
inline const std::string GetFolder() const
{
return folder_;
}
inline const IdItem *GetIdItem() const
{
return idItem_;
}
inline const ResConfigImpl *GetResConfig() const
{
return resConfig_;
}
inline const HapResource *GetHapResource() const
{
return hapResource_;
}
inline bool IsOverlay() const
{
return isOverlay_;
}
inline bool IsSystemResource() const
{
return isSystemResource_;
}
/**
* The constructor of ValueUnderQualifierDir.
*
* @param resKey resKey, indicate every limit path item.
* @param idItem idItem value, include type and value of id.
* @param hapResource hapResource.
* @param isOverlay the overlay flag, default value is false.
* @param isSystemResource the system flag, default value is false.
*/
ValueUnderQualifierDir(const ResKey *resKey, IdItem *idItem,
HapResource *hapResource, bool isOverlay = false, bool isSystemResource = false);
~ValueUnderQualifierDir();
private:
/*
* keyParams_, folder_, resConfig_ are 3 different ways to describe Qualifiers Sub-directory
*/
std::vector<KeyParam *> keyParams_;
// the qualifier path name
std::string folder_;
// this resConfig_ point to the ResKey resConfig_ and resConfig_ will be unified free in ResKey destruct.
const ResConfigImpl *resConfig_;
// the value
IdItem *idItem_;
// indicate belong to which hapresource
const HapResource *hapResource_;
friend class HapResource;
bool isOverlay_;
bool isSystemResource_;
};
/**
* describe value under different Qualifiers Sub-directories
*/
class IdValues {
public:
inline void AddLimitPath(ValueUnderQualifierDir *vuqd)
{
limitPaths_.push_back(vuqd);
}
inline const std::vector<ValueUnderQualifierDir *> &GetLimitPathsConst() const
{
return limitPaths_;
}
~IdValues();
private:
// the folder desc
std::vector<ValueUnderQualifierDir *> limitPaths_;
};
/**
* Get the resource value by resource id
* @param id the resource id
* @return the resource value related to id
*/
const IdValues *GetIdValues(const uint32_t id) const;
/**
* Get the resource value by resource name
* @param name the resource name
* @param resType the resource type
* @return the resource value related to resource name
*/
const IdValues *GetIdValuesByName(const std::string name, const ResType resType) const;
/**
* Get the resource id by resource name
* @param name the resource name
* @param resType the resource type
* @return the resource id related to resource name
*/
int GetIdByName(const char *name, const ResType resType) const;
size_t IdSize() const
{
return idValuesMap_.size();
}
private:
HapResource(const std::string path, time_t lastModTime, ResDesc *resDes,
bool isSystem = false, bool isOverlay = false);
std::unordered_map<std::string, std::unordered_map<ResType, uint32_t>> BuildNameTypeIdMapping() const;
void UpdateOverlayInfo(std::unordered_map<std::string, std::unordered_map<ResType, uint32_t>> &nameTypeId);
// must call Init() after constructor
bool Init();
// step of Init(), called in Init()
bool InitIdList();
// resources.index file path
const std::string indexPath_;
// resource path , calculated from indexPath_
std::string resourcePath_;
// last mod time of hap file
time_t lastModTime_;
// resource information stored in resDesc_
ResDesc *resDesc_;
std::map<uint32_t, IdValues *> idValuesMap_;
// the key is name, each restype holds one map
// name may conflict in same restype !
std::vector<std::map<std::string, IdValues *> *> idValuesNameMap_;
// judge the hap resource is system or not.
bool isSystem_;
// judge the hap resource is overlay or not.
bool isOverlay_;
};
} // namespace Resource
} // namespace Global
} // namespace OHOS
#endif