mirror of
https://gitee.com/openharmony/global_resource_management
synced 2024-11-24 00:20:19 +00:00
af15c9e06d
Signed-off-by: huangjie <huangjie125@huawei.com>
235 lines
6.3 KiB
C++
235 lines
6.3 KiB
C++
/*
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* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RESOURCE_MANAGER_HAPRESOURCE_H
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#define RESOURCE_MANAGER_HAPRESOURCE_H
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#include <map>
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#include <string>
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#include <time.h>
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#include <unordered_map>
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#include "res_desc.h"
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#include "res_config_impl.h"
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namespace OHOS {
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namespace Global {
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namespace Resource {
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/**
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* HapResource describe a resource of hap zip file.
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*
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*/
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class HapResource {
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public:
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/**
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* Creates an HapResource.
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*
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* @param path resources.index file path
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* @param defaultConfig match defaultConfig to keys of index file, only parse the matched keys.
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* 'null' means parse all keys.
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* @param system If `system` is true, the package is marked as a system package, and allows some functions to
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* filter out this package when computing what configurations/resources are available.
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* @return
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*/
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static const HapResource *LoadFromIndex(const char *path, const ResConfigImpl *defaultConfig, bool system = false);
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/**
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* Load overlay resources
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* @param path the resources.index file path
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* @param overlayPath the resource overlay path
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* @param defaultConfig the resource config
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* @return the map of overlay resource path and resource info if success, else null
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*/
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static const std::unordered_map<std::string, HapResource *> LoadOverlays(const std::string &path,
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const std::vector<std::string> &overlayPath, const ResConfigImpl *defaultConfig);
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/**
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* The destructor of HapResource
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*/
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~HapResource();
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/**
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* Get the resource.index file path
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*/
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inline const std::string GetIndexPath() const
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{
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return indexPath_;
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}
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/**
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* Get the resource path
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*/
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inline const std::string GetResourcePath() const
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{
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return resourcePath_;
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}
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/**
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* Get the resource infomation
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*/
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const std::vector<std::string> GetQualifiers() const;
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/**
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* Describe limitpath and value under the path
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*/
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class ValueUnderQualifierDir {
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public:
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inline const std::vector<KeyParam *> GetKeyParams() const
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{
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return keyParams_;
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}
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inline const std::string GetFolder() const
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{
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return folder_;
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}
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inline const IdItem *GetIdItem() const
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{
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return idItem_;
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}
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inline const ResConfigImpl *GetResConfig() const
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{
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return resConfig_;
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}
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inline const HapResource *GetHapResource() const
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{
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return hapResource_;
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}
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inline bool IsOverlay() const
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{
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return isOverlay_;
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}
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ValueUnderQualifierDir(const std::vector<KeyParam *> &keyParams, IdItem *idItem,
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HapResource *hapResource, bool isOverlay = false);
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~ValueUnderQualifierDir();
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private:
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// using keyParams_ to init resconfig_
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void InitResConfig();
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/*
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* keyParams_, folder_, resConfig_ are 3 different ways to describe Qualifiers Sub-directory
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*/
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std::vector<KeyParam *> keyParams_;
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// the qualifier path name
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std::string folder_;
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// ResConfig
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ResConfigImpl *resConfig_;
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// the value
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IdItem *idItem_;
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// indicate belong to which hapresource
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const HapResource *hapResource_;
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friend class HapResource;
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bool isOverlay_;
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};
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/**
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* describe value under different Qualifiers Sub-directories
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*/
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class IdValues {
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public:
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inline void AddLimitPath(ValueUnderQualifierDir *vuqd)
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{
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limitPaths_.push_back(vuqd);
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}
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inline const std::vector<ValueUnderQualifierDir *> &GetLimitPathsConst() const
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{
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return limitPaths_;
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}
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~IdValues();
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private:
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// the folder desc
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std::vector<ValueUnderQualifierDir *> limitPaths_;
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};
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/**
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* Get the resource value by resource id
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* @param id the resource id
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* @return the resource value related to id
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*/
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const IdValues *GetIdValues(const uint32_t id) const;
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/**
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* Get the resource value by resource name
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* @param name the resource name
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* @param resType the resource type
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* @return the resource value related to resource name
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*/
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const IdValues *GetIdValuesByName(const std::string name, const ResType resType) const;
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/**
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* Get the resource id by resource name
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* @param name the resource name
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* @param resType the resource type
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* @return the resource id related to resource name
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*/
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int GetIdByName(const char *name, const ResType resType) const;
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size_t IdSize() const
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{
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return idValuesMap_.size();
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}
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private:
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HapResource(const std::string path, time_t lastModTime, const ResConfig *defaultConfig, ResDesc *resDes);
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std::unordered_map<std::string, std::unordered_map<ResType, uint32_t>> BuildNameTypeIdMapping() const;
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void UpdateOverlayInfo(std::unordered_map<std::string, std::unordered_map<ResType, uint32_t>> &nameTypeId);
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// must call Init() after constructor
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bool Init();
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// step of Init(), called in Init()
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bool InitIdList();
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// resources.index file path
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const std::string indexPath_;
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// resource path , calculated from indexPath_
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std::string resourcePath_;
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// last mod time of hap file
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time_t lastModTime_;
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// resource information stored in resDesc_
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ResDesc *resDesc_;
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std::map<uint32_t, IdValues *> idValuesMap_;
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// the key is name, each restype holds one map
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// name may conflict in same restype !
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std::vector<std::map<std::string, IdValues *> *> idValuesNameMap_;
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// default resconfig
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const ResConfig *defaultConfig_;
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};
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} // namespace Resource
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} // namespace Global
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} // namespace OHOS
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#endif
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