2022-02-24 06:51:48 +00:00
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# Copyright (c) 2022 Huawei Device Co., Ltd.
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#####################################################
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# below is the format of defining event #
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#####################################################
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#domain: domain name. [Only one domain name can be defined at the top]
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#
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#author: the author name who defined this event.
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#date: the date when this event was defined, format is YYYY-MM-DD.
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#logged: source file which refer to this event.
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#usage: the usage of this event.
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#//Define event name and event properties.
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#@EVENT_NAME: the event definition part begin.
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# // __BASE is used for defining the basic info of the event.
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# // "type" optional values are: FAULT, STATISTICS, SECURITY, BEHAVIOR.
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# // "level" optional values are: CRITICAL, MINOR.
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# // "tag" set tags with may used by subscriber of this event, multiple tags devided by space.
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# // "desc" full description of this event.
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# @PARAMETER: {type: parameter type, arrsize: array length(optional), desc: parameter description}.
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# // follow the __BASE block, each line defines a parameter of this event.
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# // "type" optional values are: INT8, UINT8, INT16, UINT16, INT32, UINT32, INT64, UINT64, FLOAT, DOUBLE, STRING.
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# // "arrsize" of the parameter is an array, set a non-zero value.
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# // "desc" full description of this parameter.
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#####################################################
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# Example of some hiviewdfx events definition #
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#####################################################
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domain: GRAPHIC
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NO_DRAW:
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__BASE: {type: FAULT, level: MINOR, desc: graphic no draw}
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2023-01-29 03:15:28 +00:00
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PID: {type: INT32, desc: NO_DRAW the pid of current ability}
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UID: {type: INT32, desc: NO_DRAW the uid of current ability}
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ABILITY_NAME: {type: STRING, desc: NO_DRAW ability name}
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MSG: {type: STRING, desc: NO_DRAW message}
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2022-06-19 11:59:34 +00:00
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JANK_FRAME_SKIP:
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__BASE: {type: FAULT, level: MINOR, desc: graphic jank frame skip}
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2023-01-29 03:15:28 +00:00
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PID: {type: INT32, desc: JANK_FRAME_SKIP the pid of current ability}
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UID: {type: INT32, desc: JANK_FRAME_SKIP the uid of current ability}
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ABILITY_NAME: {type: STRING, desc: JANK_FRAME_SKIP ability name}
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MSG: {type: STRING, desc: JANK_FRAME_SKIP message}
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2022-07-10 14:43:48 +00:00
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RS_COMPOSITION_TIMEOUT:
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2022-07-13 13:51:10 +00:00
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__BASE: {type: STATISTIC, level: MINOR, desc: rs composition timeout}
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2023-01-29 03:15:28 +00:00
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PID: {type: INT32, desc: RS_COMPOSITION_TIMEOUT the pid of current ability}
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UID: {type: INT32, desc: RS_COMPOSITION_TIMEOUT the uid of current ability}
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BUNDLE_NAME: {type: STRING, desc: RS_COMPOSITION_TIMEOUT bundle name}
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ABILITY_NAME: {type: STRING, desc: RS_COMPOSITION_TIMEOUT ability name}
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2023-02-27 07:34:10 +00:00
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MSG: {type: STRING, desc: RS_COMPOSITION_TIMEOUT message}
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EPS_LCD_FREQ:
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__BASE: {type: STATISTIC, level: MINOR, tag: PowerStats, desc: rs screen refresh rate change}
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SOURCERATE: {type: INT32, desc: source refresh rate}
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TARGETRATE: {type: INT32, desc: target refresh rate}
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WIDTH: {type: INT32, desc: screen resolution width}
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HEIGHT: {type: INT32, desc: screen resolution height}
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2023-06-09 09:25:29 +00:00
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JANK_STATS_RS:
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__BASE: {type: STATISTIC, level: MINOR, tag: performance, desc: jank statistic}
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2023-09-07 08:35:57 +00:00
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STARTTIME: {type: UINT64, desc: begin time since last report}
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DURATION: {type: UINT64, desc: duration since last report}
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2023-06-15 01:56:24 +00:00
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JANK_STATS: {type: UINT16, desc: jank frame stats}
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2023-06-09 09:25:29 +00:00
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JANK_STATS_VER: {type: UINT32, desc: jank range version}
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2023-07-12 05:09:15 +00:00
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INTERACTION_RESPONSE_LATENCY:
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2023-09-01 03:57:50 +00:00
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__BASE: {type: BEHAVIOR, level: MINOR, tag: performance, desc: interaction response statistics}
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2023-07-18 09:33:46 +00:00
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APP_PID: {type: INT32, desc: app process id}
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2023-08-07 12:41:59 +00:00
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VERSION_CODE: {type: INT32, desc: version code}
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VERSION_NAME: {type: STRING, desc: version name}
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2023-07-12 05:09:15 +00:00
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BUNDLE_NAME: {type: STRING, desc: package name}
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ABILITY_NAME: {type: STRING, desc: ability name}
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PROCESS_NAME: {type: STRING, desc: process name}
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PAGE_URL: {type: STRING, desc: page url}
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SCENE_ID: {type: STRING, desc: interation scene id}
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2023-08-07 12:41:59 +00:00
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SOURCE_TYPE: {type: STRING, desc: input source type}
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NOTE: {type: STRING, desc: extra information}
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2023-07-18 09:33:46 +00:00
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INPUT_TIME: {type: UINT64, desc: input time when multimodel receive from kernel}
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ANIMATION_START_TIME: {type: UINT64, desc: animation start time of the scene}
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RENDER_TIME: {type: UINT64, desc: render time of the scene}
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RESPONSE_LATENCY: {type: UINT64, desc: render time minus input time}
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2023-07-12 05:09:15 +00:00
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INTERACTION_COMPLETED_LATENCY:
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2023-09-01 03:57:50 +00:00
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__BASE: {type: BEHAVIOR, level: MINOR, tag: performance, desc: interaction response statistics}
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2023-07-12 05:09:15 +00:00
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APP_PID: {type: INT32, desc: app process id}
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2023-08-07 12:41:59 +00:00
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VERSION_CODE: {type: INT32, desc: version code}
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VERSION_NAME: {type: STRING, desc: version name}
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2023-07-12 05:09:15 +00:00
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BUNDLE_NAME: {type: STRING, desc: package name}
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ABILITY_NAME: {type: STRING, desc: ability name}
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PROCESS_NAME: {type: STRING, desc: process name}
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PAGE_URL: {type: STRING, desc: page url}
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SCENE_ID: {type: STRING, desc: interation scene id}
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2023-08-07 12:41:59 +00:00
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SOURCE_TYPE: {type: STRING, desc: input source type}
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NOTE: {type: STRING, desc: extra information}
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2023-07-18 09:33:46 +00:00
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INPUT_TIME: {type: UINT64, desc: input time when multimodel receive from kernel}
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ANIMATION_START_LATENCY: {type: UINT64, desc: animation start time minus input time}
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ANIMATION_END_LATENCY: {type: UINT64, desc: end time of the scene}
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E2E_LATENCY: {type: UINT64, desc: end to end time}
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2023-07-12 05:09:15 +00:00
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INTERACTION_RENDER_JANK:
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__BASE: {type: STATISTIC, level: MINOR, tag: performance, desc: interaction jank statistics}
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UNIQUE_ID: {type: INT32, desc: unique id}
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SCENE_ID: {type: STRING, desc: interation scene id}
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PROCESS_NAME: {type: STRING, desc: process name}
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MODULE_NAME: {type: STRING, desc: package name}
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ABILITY_NAME: {type: STRING, desc: ability name}
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PAGE_URL: {type: STRING, desc: page url}
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TOTAL_FRAMES: {type: INT32, desc: total frames}
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TOTAL_MISSED_FRAMES: {type: INT32, desc: total missed frames during the scene}
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2023-07-18 09:33:46 +00:00
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MAX_FRAMETIME: {type: UINT64, desc: max single frame time during the scene}
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AVERAGE_FRAMETIME: {type: FLOAT, desc: average frame time during the scene}
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2023-07-12 05:09:15 +00:00
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MAX_SEQ_MISSED_FRAMES: {type: INT32, desc: max successive missed frames during the scene}
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2023-08-01 08:23:52 +00:00
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IS_FOLD_DISP: {type: BOOL, desc: 'default false, set true if fold screen in expand state'}
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2023-10-21 02:29:45 +00:00
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BUNDLE_NAME_EX: {type: STRING, desc: real package name when sceneboard start app}
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2024-03-22 03:48:16 +00:00
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MAX_HITCH_TIME: {type: UINT64, desc: max single frame hitch time during the scene}
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2023-07-12 05:09:15 +00:00
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2024-03-18 03:53:53 +00:00
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INTERACTION_HITCH_TIME_RATIO:
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__BASE: {type: STATISTIC, level: MINOR, tag: performance, desc: interaction hitch time ratio statistics}
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UNIQUE_ID: {type: INT32, desc: unique id}
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SCENE_ID: {type: STRING, desc: interation scene id}
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PROCESS_NAME: {type: STRING, desc: process name}
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MODULE_NAME: {type: STRING, desc: package name}
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ABILITY_NAME: {type: STRING, desc: ability name}
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PAGE_URL: {type: STRING, desc: page url}
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UI_START_TIME: {type: UINT64, desc: animation start time of the scene in ArkUI}
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RS_START_TIME: {type: UINT64, desc: animation start time of the scene in render service}
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DURATION: {type: UINT64, desc: total animation time during the scene}
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HITCH_TIME: {type: UINT64, desc: total hitch time during the scene}
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HITCH_TIME_RATIO: {type: FLOAT, desc: hitch time ratio during the scene}
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IS_FOLD_DISP: {type: BOOL, desc: 'default false, set true if fold screen in expand state'}
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BUNDLE_NAME_EX: {type: STRING, desc: real package name when sceneboard start app}
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2023-07-12 05:09:15 +00:00
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FIRST_FRAME_DRAWN:
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2023-07-18 09:33:46 +00:00
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__BASE: {type: BEHAVIOR, level: MINOR, tag: performance, desc: interaction jank statistics}
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2023-07-12 05:09:15 +00:00
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APP_PID: {type: INT32, desc: app process id}
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2024-03-04 08:56:39 +00:00
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2024-04-27 08:50:33 +00:00
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RS_NODE_LIMIT_EXCEEDED:
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__BASE: {type: BEHAVIOR, level: MINOR, tag: performance, desc: rs node limit exceeded statistics}
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RS_NODE_LIMIT: {type: UINT32, desc: the upper limit of the total number of rs nodes}
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RS_ACTUAL_NODE: {type: UINT32, desc: current total number of rs nodes}
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TIMESTAMP: {type: UINT64, desc: current timestamp}
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RS_APP_WINDOW_TOTAL: {type: UINT32, desc: current total app windows on rs tree}
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RS_TOP1_APP_NAME: {type: STRING, desc: name of current app with top1 rs nodes}
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RS_TOP1_APP_NODE: {type: UINT32, desc: number of nodes of current app with top1 rs nodes}
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RS_TOP2_APP_NAME: {type: STRING, desc: name of current app with top2 rs nodes}
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RS_TOP2_APP_NODE: {type: UINT32, desc: number of nodes of current app with top2 rs nodes}
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RS_TOP3_APP_NAME: {type: STRING, desc: name of current app with top3 rs nodes}
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RS_TOP3_APP_NODE: {type: UINT32, desc: number of nodes of current app with top3 rs nodes}
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2024-03-04 08:56:39 +00:00
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HGM_VOTER_INFO:
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__BASE: {type: STATISTIC, level: MINOR, desc: hgm voter info statistics}
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MSG: {type: STRING, desc: voter info}
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2024-04-15 11:02:45 +00:00
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GPU_SUBHEALTH_MONITORING:
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__BASE: {type: STATISTIC, level: MINOR, desc: GPU subhealth monitoring statistics}
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WAIT_ACQUIRE_FENCE_TIME: {type: UINT64, desc: wait acquire fence time}
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2024-04-23 08:37:22 +00:00
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FRAME_RATE: {type: INT32, desc: real frame rate}
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