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!387 add SystemCapability description for Graphic system
Merge pull request !387 from yexiandong/master
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commit
d524b5dfa1
@ -12,6 +12,11 @@
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"component": {
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"name": "graphic_standard",
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"subsystem": "graphic",
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"syscap": [
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"SystemCapability.Graphic.Graphic2D.NativeWindow",
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"SystemCapability.Graphic.Graphic2D.WebGL",
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"SystemCapability.Graphic.Graphic2D.WebGL2"
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],
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"adapted_system_type": [ "standard" ],
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"rom": "10000KB",
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"ram": "10000KB",
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@ -22,24 +22,119 @@
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extern "C" {
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#endif
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/*
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* @brief Create a NativeWindow from producer surface, Each call will generates a new NativeWindow
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param pSurface Indicates producer surface
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* @return NativeWindow
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*/
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struct NativeWindow* OH_NativeWindow_CreateNativeWindowFromSurface(void* pSurface);
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/*
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* @brief Unreference nativewindow object, When the reference count == 0, destory the NativeWindow
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param window Indicates NativeWindow
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*/
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void OH_NativeWindow_DestoryNativeWindow(struct NativeWindow* window);
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/*
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* @brief Create a NativeWindowBuffer from producer surface buffer
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param pSurfaceBuffer Indicates producer surface buffer
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* @return NativeWindowBuffer
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*/
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struct NativeWindowBuffer* OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer(void* pSurfaceBuffer);
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/*
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* @brief Unreference NativeWindowBuffer object, when the reference count == 0, destory a NativeWindow buffer
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param buffer Indicates NativeWindow buffer
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*/
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void OH_NativeWindow_DestoryNativeWindowBuffer(struct NativeWindowBuffer* buffer);
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/*
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* @brief Dequeue a buffer from NativeWindow
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param window Indicates NativeWindow
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* @param buffer Indicates [out] get NativeWindowBuffer
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* @param fenceFd Indicates [out] get release fence
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* @return GSError
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*/
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int32_t OH_NativeWindow_NativeWindowRequestBuffer(struct NativeWindow *window,
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/* [out] */ struct NativeWindowBuffer **buffer,
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/* [out] get release fence */ int *fenceFd);
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struct NativeWindowBuffer **buffer, int *fenceFd);
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/*
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* @brief Queue a buffer to NativeWindow
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param window Indicates NativeWindow
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* @param buffer Indicates NativeWindowBuffer
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* @param fenceFd Indicates acquire fence
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* @param region Indicates the Buffer dirty size
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* @return GSError
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*/
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int32_t OH_NativeWindow_NativeWindowFlushBuffer(struct NativeWindow *window, struct NativeWindowBuffer *buffer,
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int fenceFd, Region region);
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/*
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* @brief Cancel the NativeWindowBuffer to be queued
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param window Indicates NativeWindow
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* @param buffer Indicates NativeWindowBuffer
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* @return GSError
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*/
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int32_t OH_NativeWindow_NativeWindowCancelBuffer(struct NativeWindow *window, struct NativeWindowBuffer *buffer);
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/*
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* @brief Handle the NativeWindowOperation of the NativeWindow
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param window Indicates NativeWindow
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* @param code Indicates NativeWindowOperation
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* @return GSError
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*/
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int32_t OH_NativeWindow_NativeWindowHandleOpt(struct NativeWindow *window, int code, ...);
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/*
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* @brief Get the BufferHandle from the NativeWindowBuffer
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param buffer Indicates NativeWindowBuffer
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* @return BufferHandle
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*/
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BufferHandle *OH_NativeWindow_GetBufferHandleFromNative(struct NativeWindowBuffer *buffer);
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/*
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* @brief Increase the reference count of the NativeObject
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param obj Indicates NativeWindow or NativeWindowBuffer
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* @return GSError
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*/
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int32_t OH_NativeWindow_NativeObjectReference(void *obj);
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/*
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* @brief decrease the reference count of the NativeObject
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param obj Indicates NativeWindow or NativeWindowBuffer
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* @return GSError
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*/
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int32_t OH_NativeWindow_NativeObjectUnreference(void *obj);
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/*
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* @brief Get the MagicId of the NativeObject
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*
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* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
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* @param obj Indicates NativeWindow or NativeWindowBuffer
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* @return MagicId
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*/
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int32_t OH_NativeWindow_GetNativeObjectMagic(void *obj);
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#ifdef __cplusplus
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