graphic_graphic_2d/utils/gl_utils/BUILD.gn
Alexander Zharkov 10c93efa5e Fix libgl componentization issues
Remove libgl group, add targets from this group to the Inner API

Signed-off-by: Alexander Zharkov <zharkov.alexander@huawei-partners.com>
Change-Id: I6fca36518971bf834757728c900f6bc3ad9956d5
Signed-off-by: Alexander Zharkov <zharkov.alexander@huawei-partners.com>
2024-05-17 11:45:45 +03:00

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# Copyright (c) 2021 Huawei Device Co., Ltd.
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("//build/ohos.gni")
import("//foundation/graphic/graphic_2d/graphic_config.gni")
## Build gl_utils.a {{{
config("gl_utils_config") {
visibility = [ ":*" ]
cflags = [
"-Wall",
"-Werror",
"-g3",
]
if (!ace_enable_gpu) {
cflags += [ "-Wno-unused-private-field" ]
}
}
config("gl_utils_public_config") {
include_dirs = [ "export" ]
}
ohos_static_library("gl_utils") {
sources = []
if (ace_enable_gpu) {
sources += [
"src/shader.cpp",
"src/texture.cpp",
]
} else {
sources += [
"src/mock/shader.cpp",
"src/mock/texture.cpp",
]
}
configs = [ ":gl_utils_config" ]
public_configs = [ ":gl_utils_public_config" ]
public_deps = [
"$graphic_2d_root/frameworks/opengl_wrapper:EGL",
"$graphic_2d_root/frameworks/opengl_wrapper:GLESv3",
"..:libgslogger",
"..:matrix",
]
part_name = "graphic_2d"
subsystem_name = "graphic"
}
## Build gl_utils.a }}}