mirror of
https://github.com/openharmony/graphic_graphic_utils_lite.git
synced 2026-07-01 22:34:01 -04:00
235 lines
7.2 KiB
C++
Executable File
235 lines
7.2 KiB
C++
Executable File
/*
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* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "transform.h"
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#include "graphic_math.h"
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namespace OHOS {
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constexpr uint8_t VERTEX_NUM_MIN = 3;
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TransformMap::TransformMap()
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: angle_(0),
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isInvalid_(false),
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scaleCoeff_({1.0f, 1.0f}),
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scalePivot_({0, 0}),
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rotatePivot_({0, 0}),
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rect_{0, 0, 0, 0},
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polygon_(Rect(0, 0, 0, 0))
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{
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scale_ = Matrix3<float>::Scale(Vector2<float>(1.0f, 1.0f), Vector2<float>(0, 0));
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rotate_ = Matrix3<float>::Rotate(0, Vector2<float>(0, 0));
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translate_ = Matrix3<float>::Translate(Vector2<float>(0, 0));
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trans_[ROTATE] = &rotate_;
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trans_[SCALE] = &scale_;
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trans_[TRANSLATE] = &translate_;
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opOrder_[ROTATE] = ROTATE;
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opOrder_[SCALE] = SCALE;
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opOrder_[TRANSLATE] = TRANSLATE;
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UpdateMap();
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}
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TransformMap::TransformMap(const Rect& rect)
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: angle_(0), isInvalid_(false), scaleCoeff_({1.0f, 1.0f}), scalePivot_({0, 0}), rotatePivot_({0, 0})
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{
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scale_ = Matrix3<float>::Scale(Vector2<float>(1.0f, 1.0f), Vector2<float>(0, 0));
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rotate_ = Matrix3<float>::Rotate(0, Vector2<float>(0, 0));
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translate_ = Matrix3<float>::Translate(Vector2<float>(0, 0));
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trans_[ROTATE] = &rotate_;
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trans_[SCALE] = &scale_;
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trans_[TRANSLATE] = &translate_;
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opOrder_[ROTATE] = ROTATE;
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opOrder_[SCALE] = SCALE;
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opOrder_[TRANSLATE] = TRANSLATE;
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rect_ = rect;
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polygon_ = rect;
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UpdateMap();
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}
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bool TransformMap::GetClockWise() const
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{
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int16_t count = 0;
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int32_t c;
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uint8_t vertexNum = polygon_.GetVertexNum();
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if (vertexNum < VERTEX_NUM_MIN) {
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return false;
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}
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uint8_t i = 0;
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uint8_t j;
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uint8_t k;
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for (; i < vertexNum; i++) {
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j = (i + 1) % vertexNum; // 1: the next vertex
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k = (i + 2) % vertexNum; // 2: the after next vertex
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c = (static_cast<int32_t>(polygon_[j].x_ - polygon_[i].x_) * (polygon_[k].y_ - polygon_[j].y_)) -
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(static_cast<int32_t>(polygon_[j].y_ - polygon_[i].y_) * (polygon_[k].x_ - polygon_[j].x_));
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if (c < 0) {
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count--;
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} else if (c > 0) {
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count++;
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}
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}
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if (count > 0) {
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return true;
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}
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return false;
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}
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void TransformMap::SetTransMapRect(const Rect& rect)
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{
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rect_ = rect;
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polygon_ = rect;
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UpdateMap();
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}
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void TransformMap::Scale(const Vector2<float> scale, const Vector2<float>& pivot)
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{
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scaleCoeff_ = scale;
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scalePivot_ = pivot;
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AddOp(SCALE);
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UpdateMap();
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}
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bool TransformMap::IsInvalid() const
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{
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if (isInvalid_) {
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return true;
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}
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if (angle_ % CIRCLE_IN_DEGREE == 0 && scaleCoeff_.x_ == 1 && scaleCoeff_.y_ == 1) {
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return true;
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}
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for (uint8_t i = 0; i < polygon_.GetVertexNum(); i++) {
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if (polygon_[i].x_ != 0 || polygon_[i].y_ != 0) {
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return false;
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}
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}
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return true;
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}
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void TransformMap::Rotate(int16_t angle, const Vector2<float>& pivot)
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{
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angle_ = angle;
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rotatePivot_ = pivot;
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AddOp(ROTATE);
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UpdateMap();
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}
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void TransformMap::Translate(const Vector2<int16_t>& trans)
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{
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translate_ = Matrix3<float>::Translate(Vector2<float>(trans.x_, trans.y_));
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AddOp(TRANSLATE);
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UpdateMap();
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}
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bool TransformMap::operator==(const TransformMap& other) const
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{
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if (rotate_ == other.rotate_ && translate_ == other.translate_ && scale_ == other.scale_ && rect_ == other.rect_) {
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return true;
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}
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return false;
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}
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void TransformMap::UpdateMap()
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{
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trans_[ROTATE] = &rotate_;
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trans_[SCALE] = &scale_;
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trans_[TRANSLATE] = &translate_;
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polygon_ = rect_;
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rotate_ =
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Matrix3<float>::Rotate(angle_, Vector2<float>(rotatePivot_.x_ + rect_.GetX(), rotatePivot_.y_ + rect_.GetY()));
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scale_ = Matrix3<float>::Scale(scaleCoeff_,
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Vector2<float>(scalePivot_.x_ + rect_.GetX(), scalePivot_.y_ + rect_.GetY()));
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matrix_ = (*trans_[opOrder_[TRANSLATE]]) * (*trans_[opOrder_[SCALE]]) * (*trans_[opOrder_[ROTATE]]);
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uint8_t vertexNum = polygon_.GetVertexNum();
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Vector3<float> imgPoint3;
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for (uint8_t i = 0; i < vertexNum; i++) {
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Vector3<float> point(polygon_[i].x_, polygon_[i].y_, 1);
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imgPoint3 = matrix_ * point;
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if (imgPoint3.x_ < COORD_MIN) {
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polygon_[i].x_ = COORD_MIN;
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} else if (imgPoint3.x_ > COORD_MAX) {
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polygon_[i].x_ = COORD_MAX;
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} else {
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polygon_[i].x_ = imgPoint3.x_;
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}
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if (imgPoint3.y_ < COORD_MIN) {
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polygon_[i].y_ = COORD_MIN;
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} else if (imgPoint3.y_ > COORD_MAX) {
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polygon_[i].y_ = COORD_MAX;
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} else {
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polygon_[i].y_ = imgPoint3.y_;
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}
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}
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Matrix3<float> translate = Matrix3<float>::Translate(Vector2<float>(rect_.GetX(), rect_.GetY()));
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matrix_ = matrix_ * translate;
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invMatrix_ = matrix_.Inverse();
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}
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void TransformMap::AddOp(uint8_t op)
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{
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if (opOrder_[TRANSLATE] == op) {
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return;
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} else if (opOrder_[SCALE] == op) {
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opOrder_[SCALE] = opOrder_[TRANSLATE];
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opOrder_[TRANSLATE] = op;
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} else {
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opOrder_[ROTATE] = opOrder_[SCALE];
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opOrder_[SCALE] = opOrder_[TRANSLATE];
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opOrder_[TRANSLATE] = op;
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}
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}
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void Rotate(const Vector2<int16_t>& point, int16_t angle, const Vector2<int16_t>& pivot, Vector2<int16_t>& out)
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{
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float sinma = Sin(angle);
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float cosma = Sin(angle + 90); // 90: cos
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int16_t xt = point.x_ - pivot.x_;
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int16_t yt = point.y_ - pivot.y_;
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/* 0.5: round up */
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float temp = cosma * xt - sinma * yt;
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out.x_ = static_cast<int16_t>((temp > 0) ? (temp + 0.5f) : (temp - 0.5f)) + pivot.x_;
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temp = sinma * xt + cosma * yt;
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out.y_ = static_cast<int16_t>((temp > 0) ? (temp + 0.5f) : (temp - 0.5f)) + pivot.y_;
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}
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void Rotate(const Line& origLine, int16_t angle, const Vector2<int16_t>& pivot, Line& out)
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{
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Vector2<int16_t> pt1 = origLine[0];
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Vector2<int16_t> pt2 = origLine[1];
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Rotate(pt1, angle, pivot, out[1]); // 1: the first point of line
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Rotate(pt2, angle, pivot, out[2]); // 2: the second point of line
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}
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void Rotate(const Rect& origRect, int16_t angle, const Vector2<int16_t>& pivot, Polygon& out)
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{
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Vector2<int16_t> pt1 = {origRect.GetLeft(), origRect.GetTop()};
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Vector2<int16_t> pt2 = {origRect.GetRight(), origRect.GetTop()};
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Vector2<int16_t> pt3 = {origRect.GetRight(), origRect.GetBottom()};
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Vector2<int16_t> pt4 = {origRect.GetLeft(), origRect.GetBottom()};
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Rotate(pt1, angle, pivot, out[1]); // 1: the first point
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Rotate(pt2, angle, pivot, out[2]); // 2: the second point
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Rotate(pt3, angle, pivot, out[3]); // 3: the third point
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Rotate(pt4, angle, pivot, out[4]); // 4: the fourth point
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out.SetVertexNum(4); // 4: number of vertex
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}
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} // namespace OHOS
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