Files
graphic_surface_lite/frameworks/buffer_queue_consumer.cpp
T
2021-03-11 18:45:14 +08:00

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/*
* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "buffer_queue_consumer.h"
#include <list>
#include "buffer_common.h"
#include "buffer_queue.h"
namespace OHOS {
BufferQueueConsumer::BufferQueueConsumer(BufferQueue& bufferQueue)
{
bufferQueue_ = &bufferQueue;
}
BufferQueueConsumer::~BufferQueueConsumer()
{
bufferQueue_ = nullptr;
}
SurfaceBufferImpl* BufferQueueConsumer::AcquireBuffer()
{
return bufferQueue_->AcquireBuffer();
}
bool BufferQueueConsumer::ReleaseBuffer(const SurfaceBufferImpl& buffer)
{
return bufferQueue_->ReleaseBuffer(buffer);
}
} // end namespace OHOS