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graphic_ui/frameworks/animator/interpolation.cpp
T
2021-03-11 18:38:06 +08:00

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/*
* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "animator/interpolation.h"
namespace OHOS {
/* B(t) = P0*(1-t)^3 + 3*P1*t*(1-t)^2 + 3*P2*t^2*(1-t) + P3*t^3 */
int16_t Interpolation::GetBezierInterpolation(int16_t t, int16_t u0, int16_t u1, int16_t u2, int16_t u3)
{
int64_t invT = INTERPOLATION_RANGE - t;
int64_t invT2 = invT * invT;
int64_t invT3 = invT2 * invT;
int64_t t2 = t * t;
int64_t t3 = t2 * t;
int64_t ret = invT3 * u0;
ret += BESSEL_COEFFICIENT * invT2 * t * u1;
ret += BESSEL_COEFFICIENT * invT * t2 * u2;
ret += t3 * u3;
ret = ret >> CUBIC_BEZIER_CALCULATE_OFFSET;
return static_cast<int16_t>(ret);
}
}