mirror of
https://github.com/openharmony/graphic_ui.git
synced 2026-06-30 23:17:56 -04:00
95 lines
2.6 KiB
C++
Executable File
95 lines
2.6 KiB
C++
Executable File
/*
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* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "components/ui_texture_mapper.h"
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namespace OHOS {
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void UITextureMapper::TextureMapperAnimatorCallback::Callback(UIView* view)
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{
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if (view == nullptr) {
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return;
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}
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UITextureMapper* mapper = static_cast<UITextureMapper*>(view);
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mapper->Callback();
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}
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void UITextureMapper::TextureMapperAnimatorCallback::OnStop(UIView& view)
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{
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UITextureMapper& mapper = static_cast<UITextureMapper&>(view);
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if (mapper.listener_ != nullptr) {
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mapper.listener_->OnAnimatorStop(view);
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}
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}
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UITextureMapper::UITextureMapper()
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: animator_(&animatorCallback_, this, 0, false),
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listener_(nullptr),
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pivot_(0, 0),
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rotateCur_(0),
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rotateStart_(0),
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rotateEnd_(0),
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scaleCur_(SCALE_CONVERTION),
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scaleStart_(SCALE_CONVERTION),
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scaleEnd_(SCALE_CONVERTION),
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delayTime_(0),
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easingFunc_(EasingEquation::LinearEaseNone)
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{
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AnimatorManager::GetInstance()->Add(&animator_);
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}
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UITextureMapper::~UITextureMapper()
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{
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AnimatorManager::GetInstance()->Remove(&animator_);
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}
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void UITextureMapper::Start()
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{
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rotateStart_ = rotateCur_;
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scaleStart_ = scaleCur_;
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animator_.Start();
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}
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void UITextureMapper::Cancel()
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{
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animator_.Stop();
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}
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void UITextureMapper::Reset()
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{
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Invalidate();
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ResetTransParameter();
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Invalidate();
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}
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void UITextureMapper::Callback()
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{
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uint16_t curTime = animator_.GetRunTime();
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if (curTime >= delayTime_) {
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uint16_t actualTime = curTime - delayTime_;
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uint16_t durationTime = animator_.GetTime() - delayTime_;
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if (scaleStart_ != scaleEnd_) {
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scaleCur_ = easingFunc_(scaleStart_, scaleEnd_, actualTime, durationTime);
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}
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float scale = static_cast<float>(scaleCur_) / SCALE_CONVERTION;
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Scale(Vector2<float>(scale, scale), pivot_);
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if (rotateStart_ != rotateEnd_) {
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rotateCur_ = easingFunc_(rotateStart_, rotateEnd_, actualTime, durationTime);
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}
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Rotate(rotateCur_, pivot_);
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}
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}
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} |