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https://github.com/openharmony/graphic_ui.git
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121 lines
3.7 KiB
C++
Executable File
121 lines
3.7 KiB
C++
Executable File
/*
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* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "draw/draw_triangle.h"
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#include "draw/draw_utils.h"
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namespace OHOS {
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void DrawTriangle::Draw(const Point* points, uint8_t count, const Rect& mask, const ColorType& color, OpacityType opa)
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{
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if ((points == nullptr) || (count != VERTEX_NUM)) {
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return;
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}
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// sort vertex according to y axis
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Point p1 = points[0]; // 0: point index
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Point p2 = points[1]; // 1: point index
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Point p3 = points[2]; // 2: point index
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// return if vertexs are invalid.
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if ((p1.x == p2.x) && ((p1.y == p2.y) || (p1.x == p3.x))) {
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return;
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}
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if ((p2.x == p3.x) && (p2.y == p3.y)) {
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return;
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}
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if (((p1.x == p3.x) || (p1.y == p2.y)) && (p1.y == p3.y)) {
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return;
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}
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SortVertexs(p1, p2, p3);
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Edge edge1 = InitEdge(p1, p2);
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Edge edge2 = InitEdge(p1, p3);
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Rect area;
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int16_t lastY = p1.y;
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while (edge1.curPoint.y <= p3.y) {
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// change edge1 from p1-p2 to p2-p3
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if (edge1.curPoint.y == p2.y) {
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edge1 = InitEdge(p2, p3);
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if (edge1.dPoint.y == 0) {
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return;
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}
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}
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area.SetLeft(MATH_MIN(edge1.curPoint.x, edge2.curPoint.x));
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area.SetRight(MATH_MAX(edge1.curPoint.x, edge2.curPoint.x));
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area.SetTop(MATH_MIN(edge1.curPoint.y, edge2.curPoint.y));
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area.SetBottom(MATH_MAX(edge1.curPoint.y, edge2.curPoint.y));
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DrawUtils::GetInstance()->DrawColorArea(area, mask, color, opa);
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while (edge1.curPoint.y == lastY) {
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// use Bresenham algorithm to get next point on edge1
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StepToNextPointOnEdge(edge1);
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}
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while (edge2.curPoint.y == lastY) {
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// use Bresenham algorithm to get next point on edge2
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StepToNextPointOnEdge(edge2);
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}
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lastY = edge1.curPoint.y;
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}
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}
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void DrawTriangle::SortVertexs(Point& p1, Point& p2, Point& p3)
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{
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SortPoint(p1, p2);
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SortPoint(p2, p3);
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SortPoint(p1, p2);
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}
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void DrawTriangle::SortPoint(Point& p1, Point& p2)
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{
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Point temp;
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if (p1.y > p2.y) {
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temp = p1;
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p1 = p2;
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p2 = temp;
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}
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}
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void DrawTriangle::StepToNextPointOnEdge(Edge& edge)
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{
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if (edge.dPoint.x > edge.dPoint.y) {
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edge.curPoint.x += edge.uPoint.x;
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edge.eps += edge.dPoint.y;
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if ((edge.eps << 1) >= edge.dPoint.x) {
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edge.curPoint.y += edge.uPoint.y;
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edge.eps -= edge.dPoint.x;
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}
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} else {
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edge.curPoint.y += edge.uPoint.y;
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edge.eps += edge.dPoint.x;
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if ((edge.eps << 1) >= edge.dPoint.y) {
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edge.curPoint.x += edge.uPoint.x;
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edge.eps -= edge.dPoint.y;
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}
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}
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}
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DrawTriangle::Edge DrawTriangle::InitEdge(const Point& startP, const Point& endP)
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{
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Edge edge = { {0, 0}, {0, 0}, {0, 0}, 0 };
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edge.curPoint = startP;
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edge.dPoint.x = startP.x - endP.x;
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edge.dPoint.y = startP.y - endP.y;
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edge.uPoint.x = (edge.dPoint.x < 0) ? 1 : -1;
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edge.uPoint.y = (edge.dPoint.y < 0) ? 1 : -1;
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edge.eps = 0;
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edge.dPoint.x = MATH_ABS(edge.dPoint.x);
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edge.dPoint.y = MATH_ABS(edge.dPoint.y);
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return edge;
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}
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} // namespace OHOS
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