2024-04-16 02:44:29 +00:00
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/*
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* Copyright (c) 2024-2024 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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2024-05-05 02:21:11 +00:00
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* @file Export 3D interfaces
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2024-04-16 02:44:29 +00:00
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* @kit ArkGraphics3D
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*/
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/**
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* Export post processing settings
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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2024-04-21 10:27:55 +00:00
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export { ToneMappingType, ToneMappingSettings, PostProcessSettings } from './graphics3d/ScenePostProcessSettings';
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2024-04-16 02:44:29 +00:00
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/**
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* Export scene types
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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2024-04-16 08:37:01 +00:00
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export { Vec2, Vec3, Vec4, Color, Rect, Quaternion, Aabb, Position3, Rotation3, Scale3 } from './graphics3d/SceneTypes';
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2024-04-16 02:44:29 +00:00
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/**
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* Export scene resources
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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export { SceneResourceType, SceneResource, Shader, MaterialType, Material, ShaderMaterial,
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2024-04-16 08:37:01 +00:00
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SubMesh, Mesh, Animation, EnvironmentBackgroundType, Environment, Image } from './graphics3d/SceneResources';
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2024-04-16 02:44:29 +00:00
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/**
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* Export scene nodes
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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2024-04-16 08:37:01 +00:00
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export { LayerMask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight,
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Camera } from './graphics3d/SceneNodes';
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2024-04-16 02:44:29 +00:00
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/**
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* Export scene
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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2024-04-16 08:37:01 +00:00
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export { SceneResourceParameters, SceneNodeParameters, SceneResourceFactory, Scene } from './graphics3d/Scene';
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