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https://gitee.com/openharmony/interface_sdk-js
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update ark graphics 3d api
Change-Id: I615217a919e3464324c83cf855287472a3ccb9e4 Signed-off-by: huxiaoming5@huawei.com <huxiaoming5@huawei.com>
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2
api/@internal/component/ets/component3d.d.ts
vendored
2
api/@internal/component/ets/component3d.d.ts
vendored
@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2023-2023 Huawei Device Co., Ltd.
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* Copyright (c) 2023-2024 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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12
api/@ohos.graphics.scene.d.ts
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12
api/@ohos.graphics.scene.d.ts
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@ -23,14 +23,14 @@
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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export { TonemapType, TonemapSettings, PostProcessSettings } from './graphics3d/scenePostProcessSettings';
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export { TonemapType, TonemapSettings, PostProcessSettings } from './graphics3d/ScenePostProcessSettings';
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/**
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* Export scene types
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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export { Vec2, Vec3, Vec4, Color, Rect, Quaternion, Aabb, Position3, Rotation3, Scale3 } from './graphics3d/sceneTypes';
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export { Vec2, Vec3, Vec4, Color, Rect, Quaternion, Aabb, Position3, Rotation3, Scale3 } from './graphics3d/SceneTypes';
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/**
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* Export scene resources
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@ -38,19 +38,19 @@ export { Vec2, Vec3, Vec4, Color, Rect, Quaternion, Aabb, Position3, Rotation3,
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* @since 12
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*/
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export { SceneResourceType, SceneResource, Shader, MaterialType, Material, ShaderMaterial,
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SubMesh, Mesh, Animation, EnvironmentBackgroundType, Environment, Image } from './graphics3d/sceneResources';
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SubMesh, Mesh, Animation, EnvironmentBackgroundType, Environment, Image } from './graphics3d/SceneResources';
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/**
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* Export scene nodes
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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export { Layermask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight,
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Camera } from './graphics3d/sceneNodes';
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export { LayerMask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight,
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Camera } from './graphics3d/SceneNodes';
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/**
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* Export scene
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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*/
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export { SceneResourceParameters, SceneNodeParameters, SceneResourceFactory, Scene } from './graphics3d/scene';
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export { SceneResourceParameters, SceneNodeParameters, SceneResourceFactory, Scene } from './graphics3d/Scene';
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8
api/graphics3d/Scene.d.ts
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8
api/graphics3d/Scene.d.ts
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@ -18,8 +18,8 @@
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* @kit ArkGraphics3D
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*/
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import { Shader, MaterialType, Material, Animation, Environment, Image } from './sceneResources'
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import { Camera, LightType, Light, Node, NodeType } from './sceneNodes'
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import { Shader, MaterialType, Material, Animation, Environment, Image } from './SceneResources'
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import { Camera, LightType, Light, Node, NodeType } from './SceneNodes'
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import { Resource } from 'GlobalResource';
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/**
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@ -167,7 +167,7 @@ export class Scene {
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/**
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* Create a new scene from a Resource.
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*
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* @param { ?Resource } uri - the resource of creating a scene
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* @param { Resource } uri - the resource of creating a scene
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* @returns { Promise<Scene> } promise a scene
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* @static
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* @syscap SystemCapability.ArkUi.Graphics3D
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@ -208,7 +208,7 @@ export class Scene {
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* Get a node by path.
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*
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* @param { string } path - the path of the node
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* @param { ?NodeType } type - verify the type of node, if it does not match, return null
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* @param { NodeType } type - verify the type of node, if it does not match, return null
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* @returns { Node | null } if the node is found by it's path
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* @syscap SystemCapability.ArkUi.Graphics3D
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* @since 12
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6
api/graphics3d/SceneNodes.d.ts
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6
api/graphics3d/SceneNodes.d.ts
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@ -18,9 +18,9 @@
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* @kit ArkGraphics3D
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*/
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import { SceneResource, Mesh } from './sceneResources';
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import { Position3, Quaternion, Scale3, Color } from './sceneTypes';
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import { PostProcessSettings } from './scenePostProcessSettings';
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import { SceneResource, Mesh } from './SceneResources';
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import { Position3, Quaternion, Scale3, Color } from './SceneTypes';
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import { PostProcessSettings } from './ScenePostProcessSettings';
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/**
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* Defines the layer mask of the node.
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2
api/graphics3d/SceneResources.d.ts
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2
api/graphics3d/SceneResources.d.ts
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@ -13,7 +13,7 @@
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* limitations under the License.
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*/
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import { Vec2, Vec3, Vec4, Aabb } from './sceneTypes';
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import { Vec2, Vec3, Vec4, Aabb } from './SceneTypes';
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import { Resource } from 'GlobalResource';
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/**
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4
kits/@kit.ArkGraphics3D.d.ts
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4
kits/@kit.ArkGraphics3D.d.ts
vendored
@ -22,12 +22,12 @@ import { TonemapType, TonemapSettings, PostProcessSettings,
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Vec2, Vec3, Vec4, Color, Rect, Quaternion, Aabb, Position3, Rotation3, Scale3,
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SceneResourceType, SceneResource, Shader, MaterialType, Material, ShaderMaterial,
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SubMesh, Mesh, Animation, EnvironmentBackgroundType, Environment, Image,
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Layermask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight, Camera,
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LayerMask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight, Camera,
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SceneResourceParameters, SceneNodeParameters, SceneResourceFactory, Scene } from '@ohos.graphics.scene';
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export { TonemapType, TonemapSettings, PostProcessSettings,
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Vec2, Vec3, Vec4, Color, Rect, Quaternion, Aabb, Position3, Rotation3, Scale3,
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SceneResourceType, SceneResource, Shader, MaterialType, Material, ShaderMaterial,
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SubMesh, Mesh, Animation, EnvironmentBackgroundType, Environment, Image,
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Layermask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight, Camera,
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LayerMask, NodeType, Container, Node, Geometry, LightType, Light, SpotLight, DirectionalLight, Camera,
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SceneResourceParameters, SceneNodeParameters, SceneResourceFactory, Scene };
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