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ps3: vuart: fix error path locking
This stray down would cause a permanent sleep which doesn't seem correct. The other uses of this semaphore appear fairly mutex like it's even initialized with init_MUTEX() .. So here a patch for removing this one down(). Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Daniel Walker <dwalker@mvista.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -1074,7 +1074,6 @@ static int ps3_vuart_probe(struct ps3_system_bus_device *dev)
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if (result) {
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if (result) {
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dev_dbg(&dev->core, "%s:%d: drv->probe failed\n",
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dev_dbg(&dev->core, "%s:%d: drv->probe failed\n",
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__func__, __LINE__);
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__func__, __LINE__);
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down(&vuart_bus_priv.probe_mutex);
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goto fail_probe;
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goto fail_probe;
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}
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}
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