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multimedia_audio_standard/frameworks/native/opensles/include/common.h
T
Sulav Mulmi 8a96b93f0a Update copyright information
Signed-off-by: Sulav Mulmi <sulav.mulmi@huawei.com>
2022-03-17 09:24:14 +05:30

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2.3 KiB
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/*
* Copyright (c) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COMMON_H
#define COMMON_H
#include <OpenSLES.h>
#include <OpenSLES_OpenHarmony.h>
#include <OpenSLES_Platform.h>
#include <audioplayer_adapter.h>
#include <iostream>
#include <cstdlib>
#include <stddef.h>
#include "media_log.h"
struct CEngine;
struct ClassTable;
/** itf struct **/
struct IObject {
const struct SLObjectItf_ *mItf;
CEngine *mEngine;
const ClassTable *mClass;
SLuint8 mState;
};
struct IEngine {
const struct SLEngineItf_ *mItf;
IObject *mThis;
};
struct IPlay {
const struct SLPlayItf_ *mItf;
SLuint32 mState;
SLuint8 mId;
};
struct IOHBufferQueue {
const struct SLOHBufferQueueItf_ *mItf;
SLuint32 mState;
SLuint8 mId;
};
struct IVolume {
const struct SLVolumeItf_ *mItf;
SLuint8 mId;
};
/** class struct **/
struct CEngine {
IObject mObject;
IEngine mEngine;
};
struct CAudioPlayer {
IObject mObject;
IPlay mPlay;
IVolume mVolume;
IOHBufferQueue mBufferQueue;
SLuint32 mId;
};
struct COutputMix {
IObject mObject;
};
struct ClassTable {
SLuint32 mObjectId;
size_t mSize;
};
extern ClassTable EngineTab;
extern ClassTable AudioPlayerTab;
extern ClassTable OutputMixTab;
ClassTable *ObjectIdToClass(SLuint32 objectId);
IObject *Construct(const ClassTable *classTable, SLEngineItf itf);
void IOHBufferQueueInit(void *self, SLuint32 id);
void IEngineInit(void *self);
void IObjectInit(void *self);
void IPlayInit(void *self, SLuint32 id);
void IVolumeInit(void *self, SLuint32 id);
SLresult EngineDestory(void* self);
SLresult AudioPlayerDestroy(void* self);
SLresult OutputMixDestroy(void* self);
#endif