mirror of
https://github.com/openharmony/multimedia_audio_standard.git
synced 2026-07-01 22:14:07 -04:00
8a96b93f0a
Signed-off-by: Sulav Mulmi <sulav.mulmi@huawei.com>
113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
/*
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* Copyright (c) 2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#include <OpenSLES.h>
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#include <OpenSLES_OpenHarmony.h>
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#include <OpenSLES_Platform.h>
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#include <audioplayer_adapter.h>
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#include <iostream>
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#include <cstdlib>
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#include <stddef.h>
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#include "media_log.h"
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struct CEngine;
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struct ClassTable;
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/** itf struct **/
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struct IObject {
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const struct SLObjectItf_ *mItf;
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CEngine *mEngine;
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const ClassTable *mClass;
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SLuint8 mState;
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};
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struct IEngine {
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const struct SLEngineItf_ *mItf;
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IObject *mThis;
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};
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struct IPlay {
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const struct SLPlayItf_ *mItf;
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SLuint32 mState;
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SLuint8 mId;
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};
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struct IOHBufferQueue {
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const struct SLOHBufferQueueItf_ *mItf;
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SLuint32 mState;
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SLuint8 mId;
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};
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struct IVolume {
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const struct SLVolumeItf_ *mItf;
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SLuint8 mId;
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};
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/** class struct **/
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struct CEngine {
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IObject mObject;
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IEngine mEngine;
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};
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struct CAudioPlayer {
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IObject mObject;
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IPlay mPlay;
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IVolume mVolume;
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IOHBufferQueue mBufferQueue;
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SLuint32 mId;
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};
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struct COutputMix {
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IObject mObject;
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};
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struct ClassTable {
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SLuint32 mObjectId;
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size_t mSize;
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};
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extern ClassTable EngineTab;
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extern ClassTable AudioPlayerTab;
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extern ClassTable OutputMixTab;
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ClassTable *ObjectIdToClass(SLuint32 objectId);
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IObject *Construct(const ClassTable *classTable, SLEngineItf itf);
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void IOHBufferQueueInit(void *self, SLuint32 id);
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void IEngineInit(void *self);
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void IObjectInit(void *self);
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void IPlayInit(void *self, SLuint32 id);
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void IVolumeInit(void *self, SLuint32 id);
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SLresult EngineDestory(void* self);
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SLresult AudioPlayerDestroy(void* self);
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SLresult OutputMixDestroy(void* self);
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#endif
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