/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _DELAYED_WORKER_H_ #define _DELAYED_WORKER_H_ #include #include #include #include #include "cpp/sleep.h" #include "core/task_attr_private.h" #include "sched/execute_ctx.h" namespace ffrt { using TimePoint = std::chrono::steady_clock::time_point; struct DelayedWork { WaitEntry* we; const std::function* cb; }; class DelayedWorker { std::multimap map; std::mutex lock; std::atomic_bool toExit = false; std::unique_ptr delayedWorker = nullptr; int noTaskDelayCount_{0}; bool exited_ = true; int epollfd_{-1}; int timerfd_{-1}; #ifdef FFRT_WORKERS_DYNAMIC_SCALING int monitorfd_{-1}; #endif std::atomic asyncTaskCnt_ {0}; int HandleWork(void); int HandleWorkImpl(std::multimap::iterator& cur, TimePoint& startTp); void ThreadInit(); public: static void ThreadEnvCreate(); static bool IsDelayerWorkerThread(); DelayedWorker(DelayedWorker const&) = delete; void operator=(DelayedWorker const&) = delete; bool dispatch(const TimePoint& to, WaitEntry* we, const std::function& wakeup, bool skipTimeCheck = false); bool remove(const TimePoint& to, WaitEntry* we); void SubmitAsyncTask(std::function&& func, std::vector inDeps = {}, std::vector outDeps = {}, const task_attr& attr = task_attr().qos(qos_background)); void SubmitAsyncTask(std::function&& func, std::vector inDeps, std::vector outDeps, const task_attr_private* attrPriv); void Terminate(); private: void SubmitAsyncTaskImpl(std::function&& func, std::vector inDeps, std::vector outDeps, const task_attr_private* attrPriv); void RetryAsyncSubmit(std::function&& func, std::vector inDeps, std::vector outDeps, const task_attr_private* attrPriv); friend class FFRTFacade; static DelayedWorker &GetInstance(); // use FFRTFacade::GetDelayedWorker to get DW Instance DelayedWorker(); void DumpMap(); ~DelayedWorker(); }; } // namespace ffrt #endif