Files
third_party_astc-encoder/Source/astcenc_platform_dependents.cpp
T
Pete Harris 2b8fd08fc7 First phase of the front-end to codec API split (#125)
This phase introduces the first phase of the API split between the API front-end and the CODEC backed. However, some aspects of the final design are not yet supported:

This build only only supports automatic multi-threading; no user owned thread pools are supported.

Some memory allocations still tied to the compression pass, not the context, so reusing the context will have higher than planned CPU overhead due to the repeated memory allocation (although the impact is probably small unless compression small image).

The input image layout is still the legacy format and must be pre-padded by the caller for any pass using the area-based perceptual metrics.
2020-07-02 21:17:21 +01:00

160 lines
4.4 KiB
C++

// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2020 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------
/**
* @brief Platform-specific function implementations.
*
* This module contains functions with strongly OS-dependent implementations:
*
* * CPU count queries
* * Threading
* * Time
*
* In addition to the basic thread abstraction (which is native pthreads on
* all platforms, except Windows where it is an emulation of pthreads), a
* utility function to create N threads and wait for them to complete a batch
* task has also been provided.
*/
#include "astcenc_internal.h"
/* ============================================================================
Platform code for Windows using the Win32 APIs.
============================================================================ */
#if defined(_WIN32) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef HANDLE pthread_t;
typedef int pthread_attr_t;
/* Public function, see header file for detailed documentation */
static int pthread_create(
pthread_t* thread,
const pthread_attr_t* attribs,
void* (*threadfunc)(void*),
void* thread_arg
) {
LPTHREAD_START_ROUTINE func = (LPTHREAD_START_ROUTINE)threadfunc;
*thread = CreateThread(nullptr, 0, func, thread_arg, 0, nullptr);
return 0;
}
/* Public function, see header file for detailed documentation */
static int pthread_join(
pthread_t thread,
void** value
) {
WaitForSingleObject(thread, INFINITE);
return 0;
}
/* Public function, see header file for detailed documentation */
int get_cpu_count()
{
SYSTEM_INFO sysinfo;
GetSystemInfo(&sysinfo);
return sysinfo.dwNumberOfProcessors;
}
/* ============================================================================
Platform code for an platform using POSIX APIs.
============================================================================ */
#else
#include <sys/time.h>
#include <pthread.h>
#include <unistd.h>
/* Public function, see header file for detailed documentation */
int get_cpu_count()
{
return sysconf(_SC_NPROCESSORS_ONLN);
}
#endif
/**
* @brief Worker thread helper payload for launch_threads.
*/
struct launch_desc
{
/** The native thread handle. */
pthread_t thread_handle;
/** The total number of threads in the thread pool. */
int thread_count;
/** The thread index in the thread pool. */
int thread_id;
/** The user thread function to execute. */
void (*func)(int, int, void*);
/** The user thread payload. */
void* payload;
};
/**
* @brief Helper function to translate thread entry points.
*
* Convert a (void*) thread entry to an (int, void*) thread entry, where the
* integer contains the thread ID in the thread pool.
*
* @param p The thread launch helper payload.
*/
static void* launch_threads_helper(void *p)
{
launch_desc* ltd = (launch_desc*)p;
ltd->func(ltd->thread_count, ltd->thread_id, ltd->payload);
return nullptr;
}
/* Public function, see header file for detailed documentation */
void launch_threads(
int thread_count,
void (*func)(int, int, void*),
void *payload
) {
// Directly execute single threaded workloads on this thread
if (thread_count <= 1)
{
func(1, 0, payload);
return;
}
// Otherwise spawn worker threads
launch_desc *thread_descs = new launch_desc[thread_count];
for (int i = 0; i < thread_count; i++)
{
thread_descs[i].thread_count = thread_count;
thread_descs[i].thread_id = i;
thread_descs[i].payload = payload;
thread_descs[i].func = func;
pthread_create(&(thread_descs[i].thread_handle), nullptr,
launch_threads_helper, (void*)&(thread_descs[i]));
}
// ... and then wait for them to complete
for (int i = 0; i < thread_count; i++)
{
pthread_join(thread_descs[i].thread_handle, nullptr);
}
delete[] thread_descs;
}