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benchmark

Build Status Build status Coverage Status

A library to support the benchmarking of functions, similar to unit-tests.

Discussion group: https://groups.google.com/d/forum/benchmark-discuss

IRC channel: https://freenode.net #googlebenchmark

Example usage

Basic usage

Define a function that executes the code to be measured.

static void BM_StringCreation(benchmark::State& state) {
  while (state.KeepRunning())
    std::string empty_string;
}
// Register the function as a benchmark
BENCHMARK(BM_StringCreation);

// Define another benchmark
static void BM_StringCopy(benchmark::State& state) {
  std::string x = "hello";
  while (state.KeepRunning())
    std::string copy(x);
}
BENCHMARK(BM_StringCopy);

BENCHMARK_MAIN();

Passing arguments

Sometimes a family of benchmarks can be implemented with just one routine that takes an extra argument to specify which one of the family of benchmarks to run. For example, the following code defines a family of benchmarks for measuring the speed of memcpy() calls of different lengths:

static void BM_memcpy(benchmark::State& state) {
  char* src = new char[state.range_x()];
  char* dst = new char[state.range_x()];
  memset(src, 'x', state.range_x());
  while (state.KeepRunning())
    memcpy(dst, src, state.range_x());
  state.SetBytesProcessed(int64_t(state.iterations()) *
                          int64_t(state.range_x()));
  delete[] src;
  delete[] dst;
}
BENCHMARK(BM_memcpy)->Arg(8)->Arg(64)->Arg(512)->Arg(1<<10)->Arg(8<<10);

The preceding code is quite repetitive, and can be replaced with the following short-hand. The following invocation will pick a few appropriate arguments in the specified range and will generate a benchmark for each such argument.

BENCHMARK(BM_memcpy)->Range(8, 8<<10);

By default the arguments in the range are generated in multiples of eight and the command above selects [ 8, 64, 512, 4k, 8k ]. In the following code the range multiplier is changed to multiples of two.

BENCHMARK(BM_memcpy)->RangeMultiplier(2)->Range(8, 8<<10);

Now arguments generated are [ 8, 16, 32, 64, 128, 256, 512, 1024, 2k, 4k, 8k ].

You might have a benchmark that depends on two inputs. For example, the following code defines a family of benchmarks for measuring the speed of set insertion.

static void BM_SetInsert(benchmark::State& state) {
  while (state.KeepRunning()) {
    state.PauseTiming();
    std::set<int> data = ConstructRandomSet(state.range_x());
    state.ResumeTiming();
    for (int j = 0; j < state.range_y(); ++j)
      data.insert(RandomNumber());
  }
}
BENCHMARK(BM_SetInsert)
    ->ArgPair(1<<10, 1)
    ->ArgPair(1<<10, 8)
    ->ArgPair(1<<10, 64)
    ->ArgPair(1<<10, 512)
    ->ArgPair(8<<10, 1)
    ->ArgPair(8<<10, 8)
    ->ArgPair(8<<10, 64)
    ->ArgPair(8<<10, 512);

The preceding code is quite repetitive, and can be replaced with the following short-hand. The following macro will pick a few appropriate arguments in the product of the two specified ranges and will generate a benchmark for each such pair.

BENCHMARK(BM_SetInsert)->RangePair(1<<10, 8<<10, 1, 512);

For more complex patterns of inputs, passing a custom function to Apply allows programmatic specification of an arbitrary set of arguments on which to run the benchmark. The following example enumerates a dense range on one parameter, and a sparse range on the second.

static void CustomArguments(benchmark::internal::Benchmark* b) {
  for (int i = 0; i <= 10; ++i)
    for (int j = 32; j <= 1024*1024; j *= 8)
      b->ArgPair(i, j);
}
BENCHMARK(BM_SetInsert)->Apply(CustomArguments);

Calculate asymptotic complexity (Big O)

Asymptotic complexity might be calculated for a family of benchmarks. The following code will calculate the coefficient for the high-order term in the running time and the normalized root-mean square error of string comparison.

static void BM_StringCompare(benchmark::State& state) {
  std::string s1(state.range_x(), '-');
  std::string s2(state.range_x(), '-');
  while (state.KeepRunning()) {
    benchmark::DoNotOptimize(s1.compare(s2));
  }
  state.SetComplexityN(state.range_x());
}
BENCHMARK(BM_StringCompare)
    ->RangeMultiplier(2)->Range(1<<10, 1<<18)->Complexity(benchmark::oN);

As shown in the following invocation, asymptotic complexity might also be calculated automatically.

BENCHMARK(BM_StringCompare)
    ->RangeMultiplier(2)->Range(1<<10, 1<<18)->Complexity();

The following code will specify asymptotic complexity with a lambda function, that might be used to customize high-order term calculation.

BENCHMARK(BM_StringCompare)->RangeMultiplier(2)
    ->Range(1<<10, 1<<18)->Complexity([](int n)->double{return n; });

Templated benchmarks

Templated benchmarks work the same way: This example produces and consumes messages of size sizeof(v) range_x times. It also outputs throughput in the absence of multiprogramming.

template <class Q> int BM_Sequential(benchmark::State& state) {
  Q q;
  typename Q::value_type v;
  while (state.KeepRunning()) {
    for (int i = state.range_x(); i--; )
      q.push(v);
    for (int e = state.range_x(); e--; )
      q.Wait(&v);
  }
  // actually messages, not bytes:
  state.SetBytesProcessed(
      static_cast<int64_t>(state.iterations())*state.range_x());
}
BENCHMARK_TEMPLATE(BM_Sequential, WaitQueue<int>)->Range(1<<0, 1<<10);

Three macros are provided for adding benchmark templates.

#if __cplusplus >= 201103L // C++11 and greater.
#define BENCHMARK_TEMPLATE(func, ...) // Takes any number of parameters.
#else // C++ < C++11
#define BENCHMARK_TEMPLATE(func, arg1)
#endif
#define BENCHMARK_TEMPLATE1(func, arg1)
#define BENCHMARK_TEMPLATE2(func, arg1, arg2)

Passing arbitrary arguments to a benchmark

In C++11 it is possible to define a benchmark that takes an arbitrary number of extra arguments. The BENCHMARK_CAPTURE(func, test_case_name, ...args) macro creates a benchmark that invokes func with the benchmark::State as the first argument followed by the specified args.... The test_case_name is appended to the name of the benchmark and should describe the values passed.

template <class ...ExtraArgs>`
void BM_takes_args(benchmark::State& state, ExtraArgs&&... extra_args) {
  [...]
}
// Registers a benchmark named "BM_takes_args/int_string_test` that passes
// the specified values to `extra_args`.
BENCHMARK_CAPTURE(BM_takes_args, int_string_test, 42, std::string("abc"));

Note that elements of ...args may refer to global variables. Users should avoid modifying global state inside of a benchmark.

Multithreaded benchmarks

In a multithreaded test (benchmark invoked by multiple threads simultaneously), it is guaranteed that none of the threads will start until all have called KeepRunning, and all will have finished before KeepRunning returns false. As such, any global setup or teardown can be wrapped in a check against the thread index:

static void BM_MultiThreaded(benchmark::State& state) {
  if (state.thread_index == 0) {
    // Setup code here.
  }
  while (state.KeepRunning()) {
    // Run the test as normal.
  }
  if (state.thread_index == 0) {
    // Teardown code here.
  }
}
BENCHMARK(BM_MultiThreaded)->Threads(2);

If the benchmarked code itself uses threads and you want to compare it to single-threaded code, you may want to use real-time ("wallclock") measurements for latency comparisons:

BENCHMARK(BM_test)->Range(8, 8<<10)->UseRealTime();

Without UseRealTime, CPU time is used by default.

Manual timing

For benchmarking something for which neither CPU time nor real-time are correct or accurate enough, completely manual timing is supported using the UseManualTime function.

When UseManualTime is used, the benchmarked code must call SetIterationTime once per iteration of the KeepRunning loop to report the manually measured time.

An example use case for this is benchmarking GPU execution (e.g. OpenCL or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot be accurately measured using CPU time or real-time. Instead, they can be measured accurately using a dedicated API, and these measurement results can be reported back with SetIterationTime.

static void BM_ManualTiming(benchmark::State& state) {
  int microseconds = state.range_x();
  std::chrono::duration<double, std::micro> sleep_duration {
    static_cast<double>(microseconds)
  };

  while (state.KeepRunning()) {
    auto start = std::chrono::high_resolution_clock::now();
    // Simulate some useful workload with a sleep
    std::this_thread::sleep_for(sleep_duration);
    auto end   = std::chrono::high_resolution_clock::now();

    auto elapsed_seconds =
      std::chrono::duration_cast<std::chrono::duration<double>>(
        end - start);

    state.SetIterationTime(elapsed_seconds.count());
  }
}
BENCHMARK(BM_ManualTiming)->Range(1, 1<<17)->UseManualTime();

Preventing optimisation

To prevent a value or expression from being optimized away by the compiler the benchmark::DoNotOptimize(...) and benchmark::ClobberMemory() functions can be used.

static void BM_test(benchmark::State& state) {
  while (state.KeepRunning()) {
      int x = 0;
      for (int i=0; i < 64; ++i) {
        benchmark::DoNotOptimize(x += i);
      }
  }
}

DoNotOptimize(<expr>) forces the result of <expr> to be stored in either memory or a register. For GNU based compilers it acts as read/write barrier for global memory. More specifically it forces the compiler to flush pending writes to memory and reload any other values as necessary.

Note that DoNotOptimize(<expr>) does not prevent optimizations on <expr> in any way. <expr> may even be removed entirely when the result is already known. For example:

  /* Example 1: `<expr>` is removed entirely. */
  int foo(int x) { return x + 42; }
  while (...) DoNotOptimize(foo(0)); // Optimized to DoNotOptimize(42);

  /*  Example 2: Result of '<expr>' is only reused */
  int bar(int) __attribute__((const));
  while (...) DoNotOptimize(bar(0)); // Optimized to:
  // int __result__ = bar(0);
  // while (...) DoNotOptimize(__result__);

The second tool for preventing optimizations is ClobberMemory(). In essence ClobberMemory() forces the compiler to perform all pending writes to global memory. Memory managed by block scope objects must be "escaped" using DoNotOptimize(...) before it can be clobbered. In the below example ClobberMemory() prevents the call to v.push_back(42) from being optimized away.

static void BM_vector_push_back(benchmark::State& state) {
  while (state.KeepRunning()) {
    std::vector<int> v;
    v.reserve(1);
    benchmark::DoNotOptimize(v.data()); // Allow v.data() to be clobbered.
    v.push_back(42);
    benchmark::ClobberMemory(); // Force 42 to be written to memory.
  }
}

Note that ClobberMemory() is only available for GNU based compilers.

Set time unit manually

If a benchmark runs a few milliseconds it may be hard to visually compare the measured times, since the output data is given in nanoseconds per default. In order to manually set the time unit, you can specify it manually:

BENCHMARK(BM_test)->Unit(benchmark::kMillisecond);

Controlling number of iterations

In all cases, the number of iterations for which the benchmark is run is governed by the amount of time the benchmark takes. Concretely, the number of iterations is at least one, not more than 1e9, until CPU time is greater than the minimum time, or the wallclock time is 5x minimum time. The minimum time is set as a flag --benchmark_min_time or per benchmark by calling MinTime on the registered benchmark object.

Reporting the mean and standard devation by repeated benchmarks

By default each benchmark is run once and that single result is reported. However benchmarks are often noisy and a single result may not be representative of the overall behavior. For this reason it's possible to repeatedly rerun the benchmark.

The number of runs of each benchmark is specified globally by the --benchmark_repetitions flag or on a per benchmark basis by calling Repetitions on the registered benchmark object. When a benchmark is run more than once the mean and standard deviation of the runs will be reported.

Fixtures

Fixture tests are created by first defining a type that derives from ::benchmark::Fixture and then creating/registering the tests using the following macros:

  • BENCHMARK_F(ClassName, Method)
  • BENCHMARK_DEFINE_F(ClassName, Method)
  • BENCHMARK_REGISTER_F(ClassName, Method)

For Example:

class MyFixture : public benchmark::Fixture {};

BENCHMARK_F(MyFixture, FooTest)(benchmark::State& st) {
   while (st.KeepRunning()) {
     ...
  }
}

BENCHMARK_DEFINE_F(MyFixture, BarTest)(benchmark::State& st) {
   while (st.KeepRunning()) {
     ...
  }
}
/* BarTest is NOT registered */
BENCHMARK_REGISTER_F(MyFixture, BarTest)->Threads(2);
/* BarTest is now registered */

Exiting Benchmarks in Error

When errors caused by external influences, such as file I/O and network communication, occur within a benchmark the State::SkipWithError(const char* msg) function can be used to skip that run of benchmark and report the error. Note that only future iterations of the KeepRunning() are skipped. Users may explicitly return to exit the benchmark immediately.

The SkipWithError(...) function may be used at any point within the benchmark, including before and after the KeepRunning() loop.

For example:

static void BM_test(benchmark::State& state) {
  auto resource = GetResource();
  if (!resource.good()) {
      state.SkipWithError("Resource is not good!");
      // KeepRunning() loop will not be entered.
  }
  while (state.KeepRunning()) {
      auto data = resource.read_data();
      if (!resource.good()) {
        state.SkipWithError("Failed to read data!");
        break; // Needed to skip the rest of the iteration.
     }
     do_stuff(data);
  }
}

Output Formats

The library supports multiple output formats. Use the --benchmark_format=<tabular|json|csv> flag to set the format type. tabular is the default format.

The Tabular format is intended to be a human readable format. By default the format generates color output. Context is output on stderr and the tabular data on stdout. Example tabular output looks like:

Benchmark                               Time(ns)    CPU(ns) Iterations
----------------------------------------------------------------------
BM_SetInsert/1024/1                        28928      29349      23853  133.097kB/s   33.2742k items/s
BM_SetInsert/1024/8                        32065      32913      21375  949.487kB/s   237.372k items/s
BM_SetInsert/1024/10                       33157      33648      21431  1.13369MB/s   290.225k items/s

The JSON format outputs human readable json split into two top level attributes. The context attribute contains information about the run in general, including information about the CPU and the date. The benchmarks attribute contains a list of ever benchmark run. Example json output looks like:

{
  "context": {
    "date": "2015/03/17-18:40:25",
    "num_cpus": 40,
    "mhz_per_cpu": 2801,
    "cpu_scaling_enabled": false,
    "build_type": "debug"
  },
  "benchmarks": [
    {
      "name": "BM_SetInsert/1024/1",
      "iterations": 94877,
      "real_time": 29275,
      "cpu_time": 29836,
      "bytes_per_second": 134066,
      "items_per_second": 33516
    },
    {
      "name": "BM_SetInsert/1024/8",
      "iterations": 21609,
      "real_time": 32317,
      "cpu_time": 32429,
      "bytes_per_second": 986770,
      "items_per_second": 246693
    },
    {
      "name": "BM_SetInsert/1024/10",
      "iterations": 21393,
      "real_time": 32724,
      "cpu_time": 33355,
      "bytes_per_second": 1199226,
      "items_per_second": 299807
    }
  ]
}

The CSV format outputs comma-separated values. The context is output on stderr and the CSV itself on stdout. Example CSV output looks like:

name,iterations,real_time,cpu_time,bytes_per_second,items_per_second,label
"BM_SetInsert/1024/1",65465,17890.7,8407.45,475768,118942,
"BM_SetInsert/1024/8",116606,18810.1,9766.64,3.27646e+06,819115,
"BM_SetInsert/1024/10",106365,17238.4,8421.53,4.74973e+06,1.18743e+06,

Debug vs Release

By default, benchmark builds as a debug library. You will see a warning in the output when this is the case. To build it as a release library instead, use:

cmake -DCMAKE_BUILD_TYPE=Release

To enable link-time optimisation, use

cmake -DCMAKE_BUILD_TYPE=Release -DBENCHMARK_ENABLE_LTO=true

Linking against the library

When using gcc, it is necessary to link against pthread to avoid runtime exceptions. This is due to how gcc implements std::thread. See issue #67 for more details.