third_party_ffmpeg/doc/demuxers.texi

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@chapter Demuxers
@c man begin DEMUXERS
Demuxers are configured elements in FFmpeg which allow to read the
multimedia streams from a particular type of file.
When you configure your FFmpeg build, all the supported demuxers
are enabled by default. You can list all available ones using the
configure option "--list-demuxers".
You can disable all the demuxers using the configure option
"--disable-demuxers", and selectively enable a single demuxer with
the option "--enable-demuxer=@var{DEMUXER}", or disable it
with the option "--disable-demuxer=@var{DEMUXER}".
The option "-formats" of the ff* tools will display the list of
enabled demuxers.
The description of some of the currently available demuxers follows.
@section image2
Image file demuxer.
This demuxer reads from a list of image files specified by a pattern.
The pattern may contain the string "%d" or "%0@var{N}d", which
specifies the position of the characters representing a sequential
number in each filename matched by the pattern. If the form
"%d0@var{N}d" is used, the string representing the number in each
filename is 0-padded and @var{N} is the total number of 0-padded
digits representing the number. The literal character '%' can be
specified in the pattern with the string "%%".
If the pattern contains "%d" or "%0@var{N}d", the first filename of
the file list specified by the pattern must contain a number
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inclusively contained between @var{start_number} and
@var{start_number}+4, all the following numbers must be
sequential.
The pattern may contain a suffix which is used to automatically
determine the format of the images contained in the files.
For example the pattern "img-%03d.bmp" will match a sequence of
filenames of the form @file{img-001.bmp}, @file{img-002.bmp}, ...,
@file{img-010.bmp}, etc.; the pattern "i%%m%%g-%d.jpg" will match a
sequence of filenames of the form @file{i%m%g-1.jpg},
@file{i%m%g-2.jpg}, ..., @file{i%m%g-10.jpg}, etc.
The size, the pixel format, and the format of each image must be the
same for all the files in the sequence.
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This demuxer accepts the following options:
@table @option
@item framerate
Set the framerate for the video stream. It defaults to 25.
@item loop
If set to 1, loop over the input. Default value is 0.
@item pixel_format
Set the pixel format of the images to read. If not specified the pixel
format is guessed from the first image file in the sequence.
@item start_number
Set the index of the file matched by the image file pattern to start
to read from. Default value is 0.
@item video_size
Set the video size of the images to read. If not specified the video
size is guessed from the first image file in the sequence.
@end table
The following example shows how to use @command{ffmpeg} for creating a
video from the images in the file sequence @file{img-001.jpeg},
@file{img-002.jpeg}, ..., assuming an input frame rate of 10 frames per
second:
@example
ffmpeg -i 'img-%03d.jpeg' -r 10 out.mkv
@end example
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As above, but start by reading from a file with index 100 in the sequence:
@example
ffmpeg -start_number 100 -i 'img-%03d.jpeg' -r 10 out.mkv
@end example
Note that the pattern must not necessarily contain "%d" or
"%0@var{N}d", for example to convert a single image file
@file{img.jpeg} you can employ the command:
@example
ffmpeg -i img.jpeg img.png
@end example
@section applehttp
Apple HTTP Live Streaming demuxer.
This demuxer presents all AVStreams from all variant streams.
The id field is set to the bitrate variant index number. By setting
the discard flags on AVStreams (by pressing 'a' or 'v' in ffplay),
the caller can decide which variant streams to actually receive.
The total bitrate of the variant that the stream belongs to is
available in a metadata key named "variant_bitrate".
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@section sbg
SBaGen script demuxer.
This demuxer reads the script language used by SBaGen
@url{http://uazu.net/sbagen/} to generate binaural beats sessions. A SBG
script looks like that:
@example
-SE
a: 300-2.5/3 440+4.5/0
b: 300-2.5/0 440+4.5/3
off: -
NOW == a
+0:07:00 == b
+0:14:00 == a
+0:21:00 == b
+0:30:00 off
@end example
A SBG script can mix absolute and relative timestamps. If the script uses
either only absolute timestamps (including the script start time) or only
relative ones, then its layout is fixed, and the conversion is
straightforward. On the other hand, if the script mixes both kind of
timestamps, then the @var{NOW} reference for relative timestamps will be
taken from the current time of day at the time the script is read, and the
script layout will be frozen according to that reference. That means that if
the script is directly played, the actual times will match the absolute
timestamps up to the sound controller's clock accuracy, but if the user
somehow pauses the playback or seeks, all times will be shifted accordingly.
@c man end INPUT DEVICES