third_party_ffmpeg/libavcodec/ac3dec_data.c

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/*
* AC-3 and E-AC-3 decoder tables
* Copyright (c) 2007 Bartlomiej Wolowiec <bartek.wolowiec@gmail.com>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Tables taken directly from the AC-3 spec.
*/
#include "ac3dec_data.h"
#include "ac3.h"
/**
* Table used to ungroup 3 values stored in 5 bits.
* Used by bap=1 mantissas and GAQ.
* ff_ac3_ungroup_3_in_5_bits_tab[i] = { i/9, (i%9)/3, (i%9)%3 }
*/
const uint8_t ff_ac3_ungroup_3_in_5_bits_tab[32][3] = {
{ 0, 0, 0 }, { 0, 0, 1 }, { 0, 0, 2 }, { 0, 1, 0 },
{ 0, 1, 1 }, { 0, 1, 2 }, { 0, 2, 0 }, { 0, 2, 1 },
{ 0, 2, 2 }, { 1, 0, 0 }, { 1, 0, 1 }, { 1, 0, 2 },
{ 1, 1, 0 }, { 1, 1, 1 }, { 1, 1, 2 }, { 1, 2, 0 },
{ 1, 2, 1 }, { 1, 2, 2 }, { 2, 0, 0 }, { 2, 0, 1 },
{ 2, 0, 2 }, { 2, 1, 0 }, { 2, 1, 1 }, { 2, 1, 2 },
{ 2, 2, 0 }, { 2, 2, 1 }, { 2, 2, 2 }, { 3, 0, 0 },
{ 3, 0, 1 }, { 3, 0, 2 }, { 3, 1, 0 }, { 3, 1, 1 }
};
const uint8_t ff_eac3_hebap_tab[64] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 8,
8, 8, 9, 9, 9, 10, 10, 10, 10, 11,
11, 11, 11, 12, 12, 12, 12, 13, 13, 13,
13, 14, 14, 14, 14, 15, 15, 15, 15, 16,
16, 16, 16, 17, 17, 17, 17, 18, 18, 18,
18, 18, 18, 18, 18, 19, 19, 19, 19, 19,
19, 19, 19, 19,
};
/**
* Table E2.15 Default Spectral Extension Banding Structure
*/
const uint8_t ff_eac3_default_spx_band_struct[17] =
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 };