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https://gitee.com/openharmony/third_party_ffmpeg
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xan: Use bytestream2 to limit reading to within the buffer
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind CC: libav-stable@libav.org Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -287,8 +287,8 @@ static int xan_wc3_decode_frame(XanContext *s, AVFrame *frame)
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/* pointers to segments inside the compressed chunk */
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const unsigned char *huffman_segment;
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const unsigned char *size_segment;
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const unsigned char *vector_segment;
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GetByteContext size_segment;
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GetByteContext vector_segment;
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const unsigned char *imagedata_segment;
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int huffman_offset, size_offset, vector_offset, imagedata_offset,
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imagedata_size;
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@ -308,8 +308,8 @@ static int xan_wc3_decode_frame(XanContext *s, AVFrame *frame)
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return AVERROR_INVALIDDATA;
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huffman_segment = s->buf + huffman_offset;
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size_segment = s->buf + size_offset;
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vector_segment = s->buf + vector_offset;
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bytestream2_init(&size_segment, s->buf + size_offset, s->size - size_offset);
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bytestream2_init(&vector_segment, s->buf + vector_offset, s->size - vector_offset);
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imagedata_segment = s->buf + imagedata_offset;
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if (xan_huffman_decode(opcode_buffer, opcode_buffer_size,
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@ -361,19 +361,17 @@ static int xan_wc3_decode_frame(XanContext *s, AVFrame *frame)
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case 9:
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case 19:
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size = *size_segment++;
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size = bytestream2_get_byte(&size_segment);
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break;
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case 10:
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case 20:
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size = AV_RB16(&size_segment[0]);
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size_segment += 2;
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size = bytestream2_get_be16(&size_segment);
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break;
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case 11:
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case 21:
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size = AV_RB24(size_segment);
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size_segment += 3;
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size = bytestream2_get_be24(&size_segment);
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break;
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}
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@ -395,9 +393,9 @@ static int xan_wc3_decode_frame(XanContext *s, AVFrame *frame)
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}
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} else {
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/* run-based motion compensation from last frame */
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motion_x = sign_extend(*vector_segment >> 4, 4);
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motion_y = sign_extend(*vector_segment & 0xF, 4);
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vector_segment++;
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uint8_t vector = bytestream2_get_byte(&vector_segment);
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motion_x = sign_extend(vector >> 4, 4);
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motion_y = sign_extend(vector & 0xF, 4);
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/* copy a run of pixels from the previous frame */
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xan_wc3_copy_pixel_run(s, frame, x, y, size, motion_x, motion_y);
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