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avutil/log: add support for forced ANSI colors on win32
To make behavior the same as non-win32 code when the standard error is redirected. Also restructure the code a bit. Signed-off-by: Marton Balint <cus@passwd.hu>
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@ -122,28 +122,37 @@ static int use_color = -1;
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static void check_color_terminal(void)
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{
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char *term = getenv("TERM");
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#if defined(_WIN32) && HAVE_SETCONSOLETEXTATTRIBUTE && HAVE_GETSTDHANDLE
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CONSOLE_SCREEN_BUFFER_INFO con_info;
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DWORD dummy;
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con = GetStdHandle(STD_ERROR_HANDLE);
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if (con != INVALID_HANDLE_VALUE && !GetConsoleMode(con, &dummy))
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con = INVALID_HANDLE_VALUE;
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use_color = (con != INVALID_HANDLE_VALUE) && !getenv("AV_LOG_FORCE_NOCOLOR");
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if (use_color) {
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if (con != INVALID_HANDLE_VALUE) {
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GetConsoleScreenBufferInfo(con, &con_info);
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attr_orig = con_info.wAttributes;
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background = attr_orig & 0xF0;
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}
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#elif HAVE_ISATTY
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char *term = getenv("TERM");
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use_color = !getenv("AV_LOG_FORCE_NOCOLOR") &&
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(getenv("TERM") && isatty(2) || getenv("AV_LOG_FORCE_COLOR"));
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if ( getenv("AV_LOG_FORCE_256COLOR")
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|| (term && strstr(term, "256color")))
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use_color *= 256;
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#else
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use_color = getenv("AV_LOG_FORCE_COLOR") && !getenv("AV_LOG_FORCE_NOCOLOR");
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#endif
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if (getenv("AV_LOG_FORCE_NOCOLOR")) {
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use_color = 0;
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} else if (getenv("AV_LOG_FORCE_COLOR")) {
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use_color = 1;
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} else {
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#if defined(_WIN32) && HAVE_SETCONSOLETEXTATTRIBUTE && HAVE_GETSTDHANDLE
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use_color = (con != INVALID_HANDLE_VALUE);
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#elif HAVE_ISATTY
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use_color = (term && isatty(2));
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#else
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use_color = 0;
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#endif
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}
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if (getenv("AV_LOG_FORCE_256COLOR") || term && strstr(term, "256color"))
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use_color *= 256;
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}
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static void ansi_fputs(int level, int tint, const char *str, int local_use_color)
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@ -183,11 +192,15 @@ static void colored_fputs(int level, int tint, const char *str)
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else local_use_color = use_color;
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#if defined(_WIN32) && HAVE_SETCONSOLETEXTATTRIBUTE && HAVE_GETSTDHANDLE
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if (local_use_color)
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SetConsoleTextAttribute(con, background | color[level]);
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fputs(str, stderr);
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if (local_use_color)
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SetConsoleTextAttribute(con, attr_orig);
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if (con != INVALID_HANDLE_VALUE) {
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if (local_use_color)
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SetConsoleTextAttribute(con, background | color[level]);
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fputs(str, stderr);
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if (local_use_color)
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SetConsoleTextAttribute(con, attr_orig);
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} else {
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ansi_fputs(level, tint, str, local_use_color);
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}
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#else
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ansi_fputs(level, tint, str, local_use_color);
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#endif
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