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vc1: Simplify code by using INIT_LUT()
Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -693,22 +693,7 @@ int ff_vc1_parse_frame_header(VC1Context *v, GetBitContext* gb)
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v->lumshift = get_bits(gb, 6);
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v->use_ic = 1;
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/* fill lookup tables for intensity compensation */
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if (!v->lumscale) {
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scale = -64;
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shift = (255 - v->lumshift * 2) << 6;
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if (v->lumshift > 31)
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shift += 128 << 6;
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} else {
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scale = v->lumscale + 32;
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if (v->lumshift > 31)
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shift = (v->lumshift - 64) << 6;
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else
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shift = v->lumshift << 6;
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}
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for (i = 0; i < 256; i++) {
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v->luty[i] = av_clip_uint8((scale * i + shift + 32) >> 6);
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v->lutuv[i] = av_clip_uint8((scale * (i - 128) + 128*64 + 32) >> 6);
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}
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INIT_LUT(v->lumscale, v->lumshift, v->luty, v->lutuv);
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}
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v->qs_last = v->s.quarter_sample;
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if (v->mv_mode == MV_PMODE_1MV_HPEL || v->mv_mode == MV_PMODE_1MV_HPEL_BILIN)
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