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build: Drop explicit check for dlfcn.h
It is detected as a part of the libdl check.
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configure
vendored
2
configure
vendored
@ -1568,7 +1568,6 @@ HEADERS_LIST="
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dev_video_bktr_ioctl_bt848_h
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dev_video_meteor_ioctl_meteor_h
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direct_h
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dlfcn_h
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dxgidebug_h
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dxva_h
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gsm_h
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@ -4658,7 +4657,6 @@ check_struct windows.h "CONDITION_VARIABLE" Ptr
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check_header d3d11.h
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check_header direct.h
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check_header dlfcn.h
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check_header dxgidebug.h
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check_header dxva.h
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check_header dxva2api.h
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@ -28,12 +28,7 @@
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#define CUDA_LIBNAME "libcuda.so"
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#if HAVE_DLFCN_H
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#include <dlfcn.h>
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#define NVENC_LIBNAME "libnvidia-encode.so"
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#elif HAVE_WINDOWS_H
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#if HAVE_WINDOWS_H
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#include <windows.h>
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#if ARCH_X86_64
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@ -45,6 +40,9 @@
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#define dlopen(filename, flags) LoadLibrary((filename))
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#define dlsym(handle, symbol) GetProcAddress(handle, symbol)
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#define dlclose(handle) FreeLibrary(handle)
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#else
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#include <dlfcn.h>
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#define NVENC_LIBNAME "libnvidia-encode.so"
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#endif
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#include "libavutil/common.h"
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