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https://gitee.com/openharmony/third_party_ffmpeg
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avfilter/avf_avectorscope: add polar mode
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@ -11713,6 +11713,9 @@ Lissajous rotated by 45 degrees.
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@item lissajous_xy
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Same as above but not rotated.
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@item polar
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Shape resembling half of circle.
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@end table
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Default value is @samp{lissajous}.
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@ -36,6 +36,7 @@
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enum VectorScopeMode {
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LISSAJOUS,
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LISSAJOUS_XY,
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POLAR,
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MODE_NB,
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};
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@ -59,6 +60,7 @@ static const AVOption avectorscope_options[] = {
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{ "m", "set mode", OFFSET(mode), AV_OPT_TYPE_INT, {.i64=LISSAJOUS}, 0, MODE_NB-1, FLAGS, "mode" },
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{ "lissajous", "", 0, AV_OPT_TYPE_CONST, {.i64=LISSAJOUS}, 0, 0, FLAGS, "mode" },
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{ "lissajous_xy", "", 0, AV_OPT_TYPE_CONST, {.i64=LISSAJOUS_XY}, 0, 0, FLAGS, "mode" },
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{ "polar", "", 0, AV_OPT_TYPE_CONST, {.i64=POLAR}, 0, 0, FLAGS, "mode" },
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{ "rate", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, 0, FLAGS },
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{ "r", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, 0, FLAGS },
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{ "size", "set video size", OFFSET(w), AV_OPT_TYPE_IMAGE_SIZE, {.str="400x400"}, 0, 0, FLAGS },
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@ -210,9 +212,18 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *insamples)
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if (s->mode == LISSAJOUS) {
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x = ((src[1] - src[0]) * zoom / (float)(UINT16_MAX) + 1) * hw;
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y = (1.0 - (src[0] + src[1]) * zoom / (float)UINT16_MAX) * hh;
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} else {
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} else if (s->mode == LISSAJOUS_XY) {
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x = (src[1] * zoom / (float)INT16_MAX + 1) * hw;
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y = (src[0] * zoom / (float)INT16_MAX + 1) * hh;
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} else {
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float sx, sy, cx, cy;
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sx = src[1] * zoom / (float)INT16_MAX;
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sy = src[0] * zoom / (float)INT16_MAX;
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cx = sx * sqrtf(1 - 0.5*sy*sy);
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cy = sy * sqrtf(1 - 0.5*sx*sx);
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x = hw + hw * FFSIGN(cx + cy) * (cx - cy) * .7;
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y = s->h - s->h * FFABS(cx + cy) * .7;
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}
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draw_dot(s, x, y);
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@ -225,9 +236,18 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *insamples)
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if (s->mode == LISSAJOUS) {
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x = ((src[1] - src[0]) * zoom / 2 + 1) * hw;
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y = (1.0 - (src[0] + src[1]) * zoom / 2) * hh;
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} else {
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} else if (s->mode == LISSAJOUS_XY){
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x = (src[1] * zoom + 1) * hw;
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y = (src[0] * zoom + 1) * hh;
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} else {
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float sx, sy, cx, cy;
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sx = src[1] * zoom;
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sy = src[0] * zoom;
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cx = sx * sqrtf(1 - 0.5 * sy * sy);
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cy = sy * sqrtf(1 - 0.5 * sx * sx);
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x = hw + hw * FFSIGN(cx + cy) * (cx - cy) * .7;
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y = s->h - s->h * FFABS(cx + cy) * .7;
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}
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draw_dot(s, x, y);
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