mpeg2 field pic decoding fix

simplifiations

Originally committed as revision 2826 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Michael Niedermayer 2004-02-28 21:02:49 +00:00
parent 2a24fe4ccc
commit 4c9544d026

View File

@ -1028,13 +1028,17 @@ static int mpeg_decode_mb(MpegEncContext *s,
s->mb_intra = 0;
for(i=0;i<6;i++)
s->block_last_index[i] = -1;
s->mv_type = MV_TYPE_16X16;
if(s->picture_structure == PICT_FRAME)
s->mv_type = MV_TYPE_16X16;
else
s->mv_type = MV_TYPE_FIELD;
if (s->pict_type == P_TYPE) {
/* if P type, zero motion vector is implied */
s->mv_dir = MV_DIR_FORWARD;
s->mv[0][0][0] = s->mv[0][0][1] = 0;
s->last_mv[0][0][0] = s->last_mv[0][0][1] = 0;
s->last_mv[0][1][0] = s->last_mv[0][1][1] = 0;
s->field_select[0][0]= s->picture_structure - 1;
s->mb_skiped = 1;
s->current_picture.mb_type[ s->mb_x + s->mb_y*s->mb_stride ]= MB_TYPE_SKIP | MB_TYPE_L0 | MB_TYPE_16x16;
} else {
@ -1146,7 +1150,13 @@ static int mpeg_decode_mb(MpegEncContext *s,
s->qscale = get_qscale(s);
s->mv_dir = MV_DIR_FORWARD;
s->mv_type = MV_TYPE_16X16;
if(s->picture_structure == PICT_FRAME)
s->mv_type = MV_TYPE_16X16;
else{
s->mv_type = MV_TYPE_FIELD;
mb_type |= MB_TYPE_INTERLACED;
s->field_select[0][0]= s->picture_structure - 1;
}
s->last_mv[0][0][0] = 0;
s->last_mv[0][0][1] = 0;
s->last_mv[0][1][0] = 0;
@ -2165,51 +2175,29 @@ static int mpeg_decode_slice(Mpeg1Context *s1, int mb_y,
if(s->current_picture.motion_val[0] && !s->encoding){ //note motion_val is normally NULL unless we want to extract the MVs
const int wrap = field_pic ? 2*s->block_wrap[0] : s->block_wrap[0];
int xy = s->mb_x*2 + 1 + (s->mb_y*2 +1)*wrap;
int motion_for_top_x, motion_for_top_y, motion_back_top_x, motion_back_top_y;
int motion_for_bottom_x, motion_for_bottom_y, motion_back_bottom_x, motion_back_bottom_y;
int motion_x, motion_y, dir, i;
if(field_pic && !s->first_field)
xy += wrap/2;
if (s->mb_intra) {
motion_for_top_x = motion_for_top_y = motion_back_top_x = motion_back_top_y =
motion_for_bottom_x = motion_for_bottom_y = motion_back_bottom_x = motion_back_bottom_y = 0;
}else if (s->mv_type == MV_TYPE_16X16){
motion_for_top_x = motion_for_bottom_x = s->mv[0][0][0];
motion_for_top_y = motion_for_bottom_y = s->mv[0][0][1];
motion_back_top_x = motion_back_bottom_x = s->mv[1][0][0];
motion_back_top_y = motion_back_bottom_y = s->mv[1][0][1];
} else /*if ((s->mv_type == MV_TYPE_FIELD) || (s->mv_type == MV_TYPE_16X8))*/ {
motion_for_top_x = s->mv[0][0][0];
motion_for_top_y = s->mv[0][0][1];
motion_for_bottom_x = s->mv[0][1][0];
motion_for_bottom_y = s->mv[0][1][1];
motion_back_top_x = s->mv[1][0][0];
motion_back_top_y = s->mv[1][0][1];
motion_back_bottom_x = s->mv[1][1][0];
motion_back_bottom_y = s->mv[1][1][1];
for(dir=0; dir<2; dir++){
for(i=0; i<2; i++){
if (s->mb_intra || (dir==1 && s->pict_type != B_TYPE)) {
motion_x = motion_y = 0;
}else if (s->mv_type == MV_TYPE_16X16){
motion_x = s->mv[dir][0][0];
motion_y = s->mv[dir][0][1];
} else /*if ((s->mv_type == MV_TYPE_FIELD) || (s->mv_type == MV_TYPE_16X8))*/ {
motion_x = s->mv[dir][i][0];
motion_y = s->mv[dir][i][1];
}
s->current_picture.motion_val[dir][xy ][0] = motion_x;
s->current_picture.motion_val[dir][xy ][1] = motion_y;
s->current_picture.motion_val[dir][xy + 1][0] = motion_x;
s->current_picture.motion_val[dir][xy + 1][1] = motion_y;
xy += wrap;
}
}
s->current_picture.motion_val[0][xy][0] = motion_for_top_x;
s->current_picture.motion_val[0][xy][1] = motion_for_top_y;
s->current_picture.motion_val[0][xy + 1][0] = motion_for_top_x;
s->current_picture.motion_val[0][xy + 1][1] = motion_for_top_y;
s->current_picture.motion_val[0][xy + wrap][0] = motion_for_bottom_x;
s->current_picture.motion_val[0][xy + wrap][1] = motion_for_bottom_y;
s->current_picture.motion_val[0][xy + 1 + wrap][0] = motion_for_bottom_x;
s->current_picture.motion_val[0][xy + 1 + wrap][1] = motion_for_bottom_y;
if(s->pict_type != B_TYPE){
motion_back_top_x = motion_back_top_y = motion_back_bottom_x = motion_back_bottom_y = 0;
}
s->current_picture.motion_val[1][xy][0] = motion_back_top_x;
s->current_picture.motion_val[1][xy][1] = motion_back_top_y;
s->current_picture.motion_val[1][xy + 1][0] = motion_back_top_x;
s->current_picture.motion_val[1][xy + 1][1] = motion_back_top_y;
s->current_picture.motion_val[1][xy + wrap][0] = motion_back_bottom_x;
s->current_picture.motion_val[1][xy + wrap][1] = motion_back_bottom_y;
s->current_picture.motion_val[1][xy + 1 + wrap][0] = motion_back_bottom_x;
s->current_picture.motion_val[1][xy + 1 + wrap][1] = motion_back_bottom_y;
}
s->dest[0] += 16;