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https://gitee.com/openharmony/third_party_ffmpeg
synced 2024-11-24 11:49:48 +00:00
ffplay: calculate target clock dynamically, make code more readable
Since target clock is based on the current A-V delay, it is better calculate it when we actually need it rather than when we put a picture in the picture queue. The patch also makes a code a bit more readable by renaming some delay variables to duration, and converting compute_target_time to a delay calculating function which does not modify the state. Factoring out the iteration of the pictq to standalone function is also done in this patch. Signed-off-by: Marton Balint <cus@passwd.hu>
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parent
6bca574a98
commit
4e268aae55
97
ffplay.c
97
ffplay.c
@ -98,9 +98,9 @@ typedef struct PacketQueue {
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typedef struct VideoPicture {
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double pts; ///<presentation time stamp for this picture
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double target_clock; ///<av_gettime() time at which this should be displayed ideally
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double duration; ///<expected duration of the frame
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int64_t pos; ///<byte position in file
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int skip;
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SDL_Overlay *bmp;
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int width, height; /* source height & width */
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int allocated;
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@ -197,7 +197,7 @@ typedef struct VideoState {
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double frame_timer;
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double frame_last_pts;
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double frame_last_delay;
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double frame_last_duration;
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double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
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int video_stream;
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AVStream *video_st;
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@ -1071,19 +1071,9 @@ static void stream_toggle_pause(VideoState *is)
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is->paused = !is->paused;
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}
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static double compute_target_time(double frame_current_pts, VideoState *is)
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static double compute_target_delay(double delay, VideoState *is)
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{
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double delay, sync_threshold, diff;
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/* compute nominal delay */
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delay = frame_current_pts - is->frame_last_pts;
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if (delay <= 0 || delay >= 10.0) {
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/* if incorrect delay, use previous one */
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delay = is->frame_last_delay;
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} else {
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is->frame_last_delay = delay;
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}
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is->frame_last_pts = frame_current_pts;
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double sync_threshold, diff;
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/* update delay to follow master synchronisation source */
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if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) ||
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@ -1103,12 +1093,22 @@ static double compute_target_time(double frame_current_pts, VideoState *is)
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delay = 2 * delay;
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}
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}
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is->frame_timer += delay;
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av_dlog(NULL, "video: delay=%0.3f pts=%0.3f A-V=%f\n",
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delay, frame_current_pts, -diff);
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av_dlog(NULL, "video: delay=%0.3f A-V=%f\n",
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delay, -diff);
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return is->frame_timer;
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return delay;
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}
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static void pictq_next_picture(VideoState *is) {
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/* update queue size and signal for next picture */
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if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
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is->pictq_rindex = 0;
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SDL_LockMutex(is->pictq_mutex);
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is->pictq_size--;
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SDL_CondSignal(is->pictq_cond);
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SDL_UnlockMutex(is->pictq_mutex);
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}
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/* called to display each frame */
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@ -1125,34 +1125,45 @@ retry:
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//nothing to do, no picture to display in the que
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} else {
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double time= av_gettime()/1000000.0;
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double next_target;
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double last_duration, duration, delay;
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/* dequeue the picture */
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vp = &is->pictq[is->pictq_rindex];
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if(time < vp->target_clock)
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if (vp->skip) {
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pictq_next_picture(is);
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goto retry;
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}
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/* compute nominal last_duration */
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last_duration = vp->pts - is->frame_last_pts;
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if (last_duration > 0 && last_duration < 10.0) {
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/* if duration of the last frame was sane, update last_duration in video state */
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is->frame_last_duration = last_duration;
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}
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delay = compute_target_delay(is->frame_last_duration, is);
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if(time < is->frame_timer + delay)
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return;
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is->frame_last_pts = vp->pts;
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is->frame_timer += delay;
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/* update current video pts */
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is->video_current_pts = vp->pts;
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is->video_current_pts_drift = is->video_current_pts - time;
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is->video_current_pos = vp->pos;
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if(is->pictq_size > 1){
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VideoPicture *nextvp= &is->pictq[(is->pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE];
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assert(nextvp->target_clock >= vp->target_clock);
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next_target= nextvp->target_clock;
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}else{
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next_target= vp->target_clock + vp->duration;
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if(is->pictq_size > 1) {
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VideoPicture *nextvp= &is->pictq[(is->pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE];
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duration = nextvp->pts - vp->pts; // More accurate this way, 1/time_base is often not reflecting FPS
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} else {
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duration = vp->duration;
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}
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if((framedrop>0 || (framedrop && is->audio_st)) && time > next_target){
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if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){
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is->skip_frames *= 1.0 + FRAME_SKIP_FACTOR;
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if(is->pictq_size > 1){
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/* update queue size and signal for next picture */
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if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
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is->pictq_rindex = 0;
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SDL_LockMutex(is->pictq_mutex);
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is->pictq_size--;
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SDL_CondSignal(is->pictq_cond);
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SDL_UnlockMutex(is->pictq_mutex);
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pictq_next_picture(is);
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goto retry;
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}
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}
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@ -1205,14 +1216,7 @@ retry:
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if (!display_disable)
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video_display(is);
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/* update queue size and signal for next picture */
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if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
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is->pictq_rindex = 0;
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SDL_LockMutex(is->pictq_mutex);
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is->pictq_size--;
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SDL_CondSignal(is->pictq_cond);
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SDL_UnlockMutex(is->pictq_mutex);
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pictq_next_picture(is);
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}
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} else if (is->audio_st) {
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/* draw the next audio frame */
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@ -1425,13 +1429,12 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
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vp->pts = pts;
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vp->pos = pos;
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vp->skip = 0;
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/* now we can update the picture count */
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if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE)
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is->pictq_windex = 0;
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SDL_LockMutex(is->pictq_mutex);
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vp->target_clock= compute_target_time(vp->pts, is);
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is->pictq_size++;
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SDL_UnlockMutex(is->pictq_mutex);
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}
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@ -1451,7 +1454,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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SDL_LockMutex(is->pictq_mutex);
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//Make sure there are no long delay timers (ideally we should just flush the que but thats harder)
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for (i = 0; i < VIDEO_PICTURE_QUEUE_SIZE; i++) {
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is->pictq[i].target_clock= 0;
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is->pictq[i].skip = 1;
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}
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while (is->pictq_size && !is->videoq.abort_request) {
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SDL_CondWait(is->pictq_cond, is->pictq_mutex);
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@ -1460,7 +1463,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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SDL_UnlockMutex(is->pictq_mutex);
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is->frame_last_pts = AV_NOPTS_VALUE;
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is->frame_last_delay = 0;
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is->frame_last_duration = 0;
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is->frame_timer = (double)av_gettime() / 1000000.0;
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is->skip_frames = 1;
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is->skip_frames_index = 0;
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