adpcmdec: use planar sample format for adpcm_thp

This commit is contained in:
Justin Ruggles 2012-09-21 10:32:21 -04:00
parent 327cdb04e3
commit 4ebd74cec7

View File

@ -144,6 +144,7 @@ static av_cold int adpcm_decode_init(AVCodecContext * avctx)
case AV_CODEC_ID_ADPCM_EA_R2:
case AV_CODEC_ID_ADPCM_EA_R3:
case AV_CODEC_ID_ADPCM_EA_XAS:
case AV_CODEC_ID_ADPCM_THP:
avctx->sample_fmt = AV_SAMPLE_FMT_S16P;
break;
case AV_CODEC_ID_ADPCM_IMA_WS:
@ -1240,7 +1241,7 @@ static int adpcm_decode_frame(AVCodecContext *avctx, void *data,
prev[i][n] = sign_extend(bytestream2_get_be16u(&gb), 16);
for (ch = 0; ch <= st; ch++) {
samples = (short *)c->frame.data[0] + ch;
samples = samples_p[ch];
/* Read in every sample for this channel. */
for (i = 0; i < nb_samples / 14; i++) {
@ -1266,10 +1267,6 @@ static int adpcm_decode_frame(AVCodecContext *avctx, void *data,
*samples = av_clip_int16(sampledat);
prev[ch][1] = prev[ch][0];
prev[ch][0] = *samples++;
/* In case of stereo, skip one sample, this sample
is for the other channel. */
samples += st;
}
}
}
@ -1333,6 +1330,6 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, sample_fmts_s16, adpcm_sbpro_2,
ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf, "ADPCM Shockwave Flash");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16, adpcm_thp, "ADPCM Nintendo Gamecube THP");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16p, adpcm_thp, "ADPCM Nintendo Gamecube THP");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, sample_fmts_s16p, adpcm_xa, "ADPCM CDROM XA");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, sample_fmts_s16, adpcm_yamaha, "ADPCM Yamaha");