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Make AltiVec code write alpha as 255 instead of 0 when converting to RGBA
Originally committed as revision 28774 to svn://svn.mplayerhq.hu/mplayer/trunk/libswscale
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@ -237,7 +237,7 @@ do { \
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((vector unsigned short)vec_max (x,((vector signed short) {0})), \
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(vector unsigned short)vec_max (y,((vector signed short) {0})))
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//#define out_pixels(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),a,a,a,ptr)
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//#define out_pixels(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),a,a,a,ptr)
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static inline void cvtyuvtoRGB (SwsContext *c,
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@ -438,10 +438,10 @@ static int altivec_##name (SwsContext *c, \
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}
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#define out_abgr(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),c,b,a,ptr)
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#define out_bgra(a,b,c,ptr) vec_mstrgb32(__typeof__(a),c,b,a,((__typeof__ (a)){0}),ptr)
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#define out_rgba(a,b,c,ptr) vec_mstrgb32(__typeof__(a),a,b,c,((__typeof__ (a)){0}),ptr)
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#define out_argb(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),a,b,c,ptr)
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#define out_abgr(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),c,b,a,ptr)
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#define out_bgra(a,b,c,ptr) vec_mstrgb32(__typeof__(a),c,b,a,((__typeof__ (a)){255}),ptr)
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#define out_rgba(a,b,c,ptr) vec_mstrgb32(__typeof__(a),a,b,c,((__typeof__ (a)){255}),ptr)
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#define out_argb(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),a,b,c,ptr)
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#define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr)
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#define out_bgr24(a,b,c,ptr) vec_mstbgr24(a,b,c,ptr)
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