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lrintf emulation improvments
Originally committed as revision 3412 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -583,11 +583,20 @@ static int name16(void /*MpegEncContext*/ *s, uint8_t *dst, uint8_t *src, int st
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/* XXX: add ISOC specific test to avoid specific BSD testing. */
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/* better than nothing implementation. */
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/* btw, rintf() is existing on fbsd too -- alex */
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static inline long int lrintf(float x)
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static always_inline long int lrintf(float x)
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{
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#ifdef CONFIG_WIN32
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# ifdef ARCH_X86
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int32_t i;
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asm volatile(
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"fistpl %0\n\t"
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: "=m" (i) : "t" (x) : "st"
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);
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return i;
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# else
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/* XXX: incorrect, but make it compile */
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return (int)(x);
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return (int)(x + (x < 0 ? -0.5 : 0.5));
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# endif
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#else
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return (int)(rint(x));
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#endif
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