ffplay: fix silence insertion on error or pause

Insertion of silence was a bit broken since
df34b70098 because the info whether or not the
source buffer supposed to be silence must be kept between callbacks. Failing to
do so causes rogue samples from the last buffer to be presented, I guess even a
crash can occur under some circumstances.

This patch uses a NULL audio_buf to keep the silence state across audio
callbacks.

Reviewed-by: Lukasz Marek <lukasz.m.luki2 at gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2016-04-03 21:23:41 +02:00
parent 832861535a
commit a07934d51b

View File

@ -2531,7 +2531,7 @@ static int audio_decode_frame(VideoState *is)
static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
{
VideoState *is = opaque;
int audio_size, len1, silence = 0;
int audio_size, len1;
audio_callback_time = av_gettime_relative();
@ -2540,7 +2540,7 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
audio_size = audio_decode_frame(is);
if (audio_size < 0) {
/* if error, just output silence */
silence = 1;
is->audio_buf = NULL;
is->audio_buf_size = SDL_AUDIO_MIN_BUFFER_SIZE / is->audio_tgt.frame_size * is->audio_tgt.frame_size;
} else {
if (is->show_mode != SHOW_MODE_VIDEO)
@ -2552,11 +2552,11 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len)
len1 = len;
if (!is->muted && !silence && is->audio_volume == SDL_MIX_MAXVOLUME)
if (!is->muted && is->audio_buf && is->audio_volume == SDL_MIX_MAXVOLUME)
memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
else {
memset(stream, 0, len1);
if (!is->muted && !silence)
if (!is->muted && is->audio_buf)
SDL_MixAudio(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1, is->audio_volume);
}
len -= len1;