ffplay: properly detect all window size changes

SDL_WINDOWEVENT_SIZE_CHANGED should be used instead of SDL_WINDOWEVENT_RESIZED
because SDL_WINDOWEVENT_RESIZED is only emitted if the resize happened due to
an external event.

Fixes ticket #8072.

Additional references:
https://bugzilla.libsdl.org/show_bug.cgi?id=4760
https://wiki.libsdl.org/SDL_WindowEventID

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2019-08-13 23:05:44 +02:00
parent 8fcc5d963e
commit a1c7014847

View File

@ -3436,7 +3436,7 @@ static void event_loop(VideoState *cur_stream)
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_width = cur_stream->width = event.window.data1;
screen_height = cur_stream->height = event.window.data2;
if (cur_stream->vis_texture) {