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ffplay: reset audio_pkt_temp when opening audio
Otherwise we may use the remaining data of the last packet from the previous audio stream. Fixes bug #951. Signed-off-by: Marton Balint <cus@passwd.hu>
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ffplay.c
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ffplay.c
@ -2253,6 +2253,7 @@ static int stream_component_open(VideoState *is, int stream_index)
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avctx->flags |= CODEC_FLAG_EMU_EDGE;
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if (avctx->codec_type == AVMEDIA_TYPE_AUDIO) {
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memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));
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env = SDL_getenv("SDL_AUDIO_CHANNELS");
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if (env)
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wanted_channel_layout = av_get_default_channel_layout(SDL_atoi(env));
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