added solid color vectors; basic PAL8, 4x2-vector video (as in

Command & Conquer) looks great now; also added compressed codebook
support, but files using these (Lands of Lore) are not correct yet

Originally committed as revision 2344 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Mike Melanson 2003-10-04 17:47:22 +00:00
parent 20f269dc28
commit cafa66af8e

View File

@ -24,7 +24,8 @@
* For more information about the RPZA format, visit:
* http://www.pcisys.net/~melanson/codecs/
*
* The VQA video decoder outputs PAL8 colorspace data.
* The VQA video decoder outputs PAL8 or RGB555 colorspace data, depending
* on the type of data in the file.
*
* This decoder needs the 42-byte VQHD header from the beginning
* of the VQA file passed through the extradata field. The VQHD header
@ -32,12 +33,12 @@
*
* bytes 0-3 chunk fourcc: 'VQHD'
* bytes 4-7 chunk size in big-endian format, should be 0x0000002A
* bytes 8-50 VQHD chunk data
* bytes 8-49 VQHD chunk data
*
* Bytes 8-50 are what this decoder expects to see.
* Bytes 8-49 are what this decoder expects to see.
*
* Briefly, VQA is a vector quantized animation format that operates in a
* 6-bit VGA palettized colorspace. It operates on pixel vectors (blocks)
* VGA palettized colorspace. It operates on pixel vectors (blocks)
* of either 4x2 or 4x4 in size. Compressed VQA chunks can contain vector
* codebooks, palette information, and code maps for rendering vectors onto
* frames. Any of these components can also be compressed with a run-length
@ -55,7 +56,7 @@
* V1,2 VQA uses 12-bit codebook indices. If the 12-bit indices were
* packed into bytes and then RLE compressed, bytewise, the results would
* be poor. That is why the coding method divides each index into 2 parts,
* the top 4 bits and the bottom 8 bits, the RL encodes the 4-bit pieces
* the top 4 bits and the bottom 8 bits, then RL encodes the 4-bit pieces
* together and the 8-bit pieces together. If most of the vectors are
* clustered into one group of 256 vectors, most of the 4-bit index pieces
* should be the same.
@ -74,12 +75,12 @@
#define VQA_HEADER_SIZE 0x2A
#define CHUNK_PREAMBLE_SIZE 8
/* v1, v2 files: each vector codebook entry is 4x2=8 pixels = 8 bytes */
#define V1_2_VECTOR_SIZE 8
#define V1_2_MAX_VECTORS 0xF00
/* v3 files: each vector codebook entry is 4x4=16 pixels = 16 bytes */
#define V3_VECTOR_SIZE 16
#define V3_MAX_VECTORS 0xFF00
/* allocate the maximum vector space, regardless of the file version:
* (0xFF00 codebook vectors + 0x100 solid pixel vectors) * (4x4 pixels/block) */
#define MAX_CODEBOOK_VECTORS 0xFF00
#define SOLID_PIXEL_VECTORS 0x100
#define MAX_VECTORS (MAX_CODEBOOK_VECTORS + SOLID_PIXEL_VECTORS)
#define MAX_CODEBOOK_SIZE (MAX_VECTORS * 4 * 4)
#define LE_16(x) ((((uint8_t*)(x))[1] << 8) | ((uint8_t*)(x))[0])
#define BE_16(x) ((((uint8_t*)(x))[0] << 8) | ((uint8_t*)(x))[1])
@ -128,6 +129,7 @@ typedef struct VqaContext {
int vqa_version; /* this should be either 1, 2 or 3 */
unsigned char *codebook; /* the current codebook */
int codebook_size;
unsigned char *next_codebook_buffer; /* accumulator for next codebook */
int next_codebook_buffer_index;
@ -144,6 +146,7 @@ static int vqa_decode_init(AVCodecContext *avctx)
{
VqaContext *s = (VqaContext *)avctx->priv_data;
unsigned char *vqa_header;
int i, j, codebook_index;;
s->avctx = avctx;
avctx->pix_fmt = PIX_FMT_PAL8;
@ -173,12 +176,21 @@ static int vqa_decode_init(AVCodecContext *avctx)
}
/* allocate codebooks */
if (s->vqa_version == 3) {
s->codebook = av_malloc(V3_VECTOR_SIZE * V3_MAX_VECTORS);
s->next_codebook_buffer = av_malloc(V3_VECTOR_SIZE * V3_MAX_VECTORS);
s->codebook_size = MAX_CODEBOOK_SIZE;
s->codebook = av_malloc(s->codebook_size);
s->next_codebook_buffer = av_malloc(s->codebook_size);
/* initialize the solid-color vectors */
if (s->vector_height == 4) {
codebook_index = 0xFF00 * 16;
for (i = 0; i < 256; i++)
for (j = 0; j < 16; j++)
s->codebook[codebook_index++] = i;
} else {
s->codebook = av_malloc(V1_2_VECTOR_SIZE * V1_2_MAX_VECTORS);
s->next_codebook_buffer = av_malloc(V1_2_VECTOR_SIZE * V1_2_MAX_VECTORS);
codebook_index = 0xF00 * 8;
for (i = 0; i < 256; i++)
for (j = 0; j < 8; j++)
s->codebook[codebook_index++] = i;
}
s->next_codebook_buffer_index = 0;
@ -194,14 +206,14 @@ static int vqa_decode_init(AVCodecContext *avctx)
#define CHECK_COUNT() \
if (dest_index + count > dest_size) { \
printf ("vqavideo: decode_format80 problem: next op would overflow dest_index\n"); \
printf ("vqavideo: current dest_index = %d, count = %d, dest_size = %d\n", \
printf (" VQA video: decode_format80 problem: next op would overflow dest_index\n"); \
printf (" VQA video: current dest_index = %d, count = %d, dest_size = %d\n", \
dest_index, count, dest_size); \
return; \
}
static void decode_format80(unsigned char *src, int src_size,
unsigned char *dest, int dest_size) {
unsigned char *dest, int dest_size, int check_size) {
int src_index = 0;
int dest_index = 0;
@ -219,7 +231,7 @@ static void decode_format80(unsigned char *src, int src_size,
return;
if (dest_index >= dest_size) {
printf ("vqavideo: decode_format80 problem: dest_index (%d) exceeded dest_size (%d)\n",
printf (" VQA video: decode_format80 problem: dest_index (%d) exceeded dest_size (%d)\n",
dest_index, dest_size);
return;
}
@ -281,15 +293,18 @@ static void decode_format80(unsigned char *src, int src_size,
}
}
if (dest_index < dest_size)
printf ("vqavideo: decode_format80 problem: decode finished with dest_index (%d) < dest_size (%d)\n",
dest_index, dest_size);
/* validate that the entire destination buffer was filled; this is
* important for decoding frame maps since each vector needs to have a
* codebook entry; it is not important for compressed codebooks because
* not every entry needs to be filled */
if (check_size)
if (dest_index < dest_size)
printf (" VQA video: decode_format80 problem: decode finished with dest_index (%d) < dest_size (%d)\n",
dest_index, dest_size);
}
static void vqa_decode_chunk(VqaContext *s)
{
//static int frame = 0;
unsigned int chunk_type;
unsigned int chunk_size;
int byte_skip;
@ -315,7 +330,6 @@ static void vqa_decode_chunk(VqaContext *s)
int lobytes = 0;
int hibytes = s->decode_buffer_size / 2;
//printf (" **** decoding frame #%d, stride = %d\n", frame++, s->frame.linesize[0]);
/* first, traverse through the frame and find the subchunks */
while (index < s->size) {
@ -387,7 +401,7 @@ static void vqa_decode_chunk(VqaContext *s)
chunk_size = BE_32(&s->buf[cpl0_chunk + 4]);
/* sanity check the palette size */
if (chunk_size / 3 > 256) {
printf ("vqavideo: problem: found a palette chunk with %d colors\n",
printf (" VQA video: problem: found a palette chunk with %d colors\n",
chunk_size / 3);
return;
}
@ -410,34 +424,24 @@ static void vqa_decode_chunk(VqaContext *s)
return;
}
/* decompress the full codebook chunk into the codebook accumulation
* buffer; this is safe since only the first frame is supposed to have
* a full codebook */
/* decompress the full codebook chunk */
if (cbfz_chunk != -1) {
/* yet to be handled */
chunk_size = BE_32(&s->buf[cbfz_chunk + 4]);
cbfz_chunk += CHUNK_PREAMBLE_SIZE;
decode_format80(&s->buf[cbfz_chunk], chunk_size,
s->codebook, s->codebook_size, 0);
}
/* copy a full codebook */
if (cbf0_chunk != -1) {
index = cbf0_chunk;
chunk_size = BE_32(&s->buf[cbf0_chunk + 4]);
/* sanity check the full codebook size */
if (s->vqa_version == 3) {
if (chunk_size / (V3_VECTOR_SIZE) > V3_MAX_VECTORS) {
printf (" VQA video: problem: CBF0 chunk too large (0x%X bytes)\n",
chunk_size);
return;
}
} else {
if (chunk_size / (V1_2_VECTOR_SIZE) > V1_2_MAX_VECTORS) {
printf (" VQA video: problem: CBF0 chunk too large (0x%X bytes)\n",
chunk_size);
return;
}
if (chunk_size > MAX_CODEBOOK_SIZE) {
printf (" VQA video: problem: CBF0 chunk too large (0x%X bytes)\n",
chunk_size);
return;
}
cbf0_chunk += CHUNK_PREAMBLE_SIZE;
@ -452,23 +456,10 @@ static void vqa_decode_chunk(VqaContext *s)
return;
}
/* decode frame */
chunk_size = BE_32(&s->buf[vptz_chunk + 4]);
vptz_chunk += CHUNK_PREAMBLE_SIZE;
decode_format80(&s->buf[vptz_chunk], chunk_size,
s->decode_buffer, s->decode_buffer_size);
if (0)
{
int count = 0;
printf (" finished decoding frame...");
for (index = 8000; index < 16000; index++)
if (s->decode_buffer[index] > 0x0F)
count++;
printf (" %d/8000 hibytes exceeded 0x0F\n", count);
}
s->decode_buffer, s->decode_buffer_size, 1);
/* render the final PAL8 frame */
for (y = 0; y < s->frame.linesize[0] * s->height;
@ -490,15 +481,9 @@ printf (" %d/8000 hibytes exceeded 0x0F\n", count);
case 2:
lobyte = s->decode_buffer[lobytes];
hibyte = s->decode_buffer[hibytes];
if (hibyte > 0x0F) {
printf (" VQA video: problem: vector #%d/%d high byte out of range (0x%X >= 0x0F)\n",
lobytes, s->decode_buffer_size / 2, hibyte);
hibyte = lobyte = 0;
} else if (hibyte == 0x0F)
hibyte = 0;
vector_index = (hibyte << 8) | lobyte;
vector_index *= V1_2_VECTOR_SIZE;
lines = 2;
vector_index *= 8;
lines = s->vector_height;
break;
case 3:
@ -549,8 +534,26 @@ printf (" %d/8000 hibytes exceeded 0x0F\n", count);
if (cbpz_chunk != -1) {
/* more partial codebook handling ... */
chunk_size = BE_32(&s->buf[cbpz_chunk + 4]);
cbpz_chunk += CHUNK_PREAMBLE_SIZE;
/* accumulate partial codebook */
memcpy(&s->next_codebook_buffer[s->next_codebook_buffer_index],
&s->buf[cbpz_chunk], chunk_size);
s->next_codebook_buffer_index += chunk_size;
s->partial_countdown--;
if (s->partial_countdown == 0) {
/* decompress codebook */
decode_format80(s->next_codebook_buffer,
s->next_codebook_buffer_index,
s->codebook, s->codebook_size, 0);
/* reset accounting */
s->next_codebook_buffer_index = 0;
s->partial_countdown = s->partial_count;
}
}
}