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width % 16 != 0 workaround by (Nicolas Plourde: nicolas plourde, gmail com>)
cleanup by me indention fixed second one must be yv12touyvy instead of yv12toyuy2 replace slow modulo by bitwise and move %16!=0 code before the comment saying the code cant handle %16!=0 Originally committed as revision 15825 to svn://svn.mplayerhq.hu/mplayer/trunk/postproc
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@ -400,6 +400,11 @@ static inline int yv12toyuy2_unscaled_altivec(SwsContext *c, uint8_t* src[], int
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const int vertLumPerChroma = 2;
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register unsigned int y;
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if(width&15){
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yv12toyuy2( ysrc, usrc, vsrc, dst,c->srcW,srcSliceH, lumStride, chromStride, dstStride);
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return srcSliceH;
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}
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/* this code assume:
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1) dst is 16 bytes-aligned
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@ -474,6 +479,11 @@ static inline int yv12touyvy_unscaled_altivec(SwsContext *c, uint8_t* src[], int
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const vector unsigned char yperm = vec_lvsl(0, ysrc);
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register unsigned int y;
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if(width&15){
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yv12touyvy( ysrc, usrc, vsrc, dst,c->srcW,srcSliceH, lumStride, chromStride, dstStride);
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return srcSliceH;
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}
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/* this code assume:
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1) dst is 16 bytes-aligned
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