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vf_boxblur: Templatize blur{8,16}
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -204,75 +204,53 @@ static int config_input(AVFilterLink *inlink)
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return 0;
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}
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static inline void blur8(uint8_t *dst, int dst_step, const uint8_t *src, int src_step,
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int len, int radius)
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{
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/* Naive boxblur would sum source pixels from x-radius .. x+radius
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* for destination pixel x. That would be O(radius*width).
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* If you now look at what source pixels represent 2 consecutive
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* output pixels, then you see they are almost identical and only
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* differ by 2 pixels, like:
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* src0 111111111
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* dst0 1
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* src1 111111111
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* dst1 1
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* src0-src1 1 -1
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* so when you know one output pixel you can find the next by just adding
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* and subtracting 1 input pixel.
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* The following code adopts this faster variant.
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*/
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const int length = radius*2 + 1;
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const int inv = ((1<<16) + length/2)/length;
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int x, sum = src[radius*src_step];
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for (x = 0; x < radius; x++)
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sum += src[x*src_step]<<1;
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sum = sum*inv + (1<<15);
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for (x = 0; x <= radius; x++) {
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sum += (src[(radius+x)*src_step] - src[(radius-x)*src_step])*inv;
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dst[x*dst_step] = sum>>16;
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}
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for (; x < len-radius; x++) {
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sum += (src[(radius+x)*src_step] - src[(x-radius-1)*src_step])*inv;
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dst[x*dst_step] = sum >>16;
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}
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for (; x < len; x++) {
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sum += (src[(2*len-radius-x-1)*src_step] - src[(x-radius-1)*src_step])*inv;
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dst[x*dst_step] = sum>>16;
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}
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/* Naive boxblur would sum source pixels from x-radius .. x+radius
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* for destination pixel x. That would be O(radius*width).
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* If you now look at what source pixels represent 2 consecutive
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* output pixels, then you see they are almost identical and only
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* differ by 2 pixels, like:
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* src0 111111111
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* dst0 1
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* src1 111111111
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* dst1 1
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* src0-src1 1 -1
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* so when you know one output pixel you can find the next by just adding
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* and subtracting 1 input pixel.
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* The following code adopts this faster variant.
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*/
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#define BLUR(type, depth) \
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static inline void blur ## depth(type *dst, int dst_step, const type *src, \
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int src_step, int len, int radius) \
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{ \
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const int length = radius*2 + 1; \
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const int inv = ((1<<16) + length/2)/length; \
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int x, sum = src[radius*src_step]; \
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\
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for (x = 0; x < radius; x++) \
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sum += src[x*src_step]<<1; \
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\
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sum = sum*inv + (1<<15); \
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\
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for (x = 0; x <= radius; x++) { \
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sum += (src[(radius+x)*src_step] - src[(radius-x)*src_step])*inv; \
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dst[x*dst_step] = sum>>16; \
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} \
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\
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for (; x < len-radius; x++) { \
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sum += (src[(radius+x)*src_step] - src[(x-radius-1)*src_step])*inv; \
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dst[x*dst_step] = sum >>16; \
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} \
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\
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for (; x < len; x++) { \
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sum += (src[(2*len-radius-x-1)*src_step] - src[(x-radius-1)*src_step])*inv; \
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dst[x*dst_step] = sum>>16; \
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} \
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}
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static inline void blur16(uint16_t *dst, int dst_step, const uint16_t *src, int src_step,
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int len, int radius)
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{
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const int length = radius*2 + 1;
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const int inv = ((1<<16) + length/2)/length;
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int x, sum = src[radius*src_step];
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BLUR(uint8_t, 8)
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BLUR(uint16_t, 16)
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for (x = 0; x < radius; x++)
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sum += src[x*src_step]<<1;
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sum = sum*inv + (1<<15);
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for (x = 0; x <= radius; x++) {
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sum += (src[(radius+x)*src_step] - src[(radius-x)*src_step])*inv;
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dst[x*dst_step] = sum>>16;
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}
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for (; x < len-radius; x++) {
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sum += (src[(radius+x)*src_step] - src[(x-radius-1)*src_step])*inv;
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dst[x*dst_step] = sum >>16;
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}
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for (; x < len; x++) {
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sum += (src[(2*len-radius-x-1)*src_step] - src[(x-radius-1)*src_step])*inv;
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dst[x*dst_step] = sum>>16;
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}
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}
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#undef BLUR
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static inline void blur(uint8_t *dst, int dst_step, const uint8_t *src, int src_step,
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int len, int radius, int pixsize)
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