* commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24':
lavc: external hardware frame pool initialization
Includes the fix from e724bdfffb
Merged-by: James Almer <jamrial@gmail.com>
This adds a new API, which allows the API user to query the required
AVHWFramesContext parameters. This also reduces code duplication across
the hwaccels by introducing ff_decode_get_hw_frames_ctx(), which uses
the new API function. It takes care of initializing the hw_frames_ctx
if needed, and does additional error handling and API usage checking.
Support for VDA and Cuvid missing.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Certain hardware decoding APIs are not guaranteed to be thread-safe, so
having the user access decoded hardware surfaces while the decoder is
running in another thread can cause failures (this is mainly known to
happen with DXVA2).
For such hwaccels, only allow the decoding thread to run while the user
is inside a lavc decode call (avcodec_send_packet/receive_frame).
Merges Libav commit d4a91e65.
Signed-off-by: wm4 <nfxjfg@googlemail.com>
Tested-by: Michael Niedermayer <michael@niedermayer.cc>
Certain hardware decoding APIs are not guaranteed to be thread-safe, so
having the user access decoded hardware surfaces while the decoder is
running in another thread can cause failures (this is mainly known to
happen with DXVA2).
For such hwaccels, only allow the decoding thread to run while the user
is inside a lavc decode call (avcodec_send_packet/receive_frame).
* commit 'f638b67e5790735f34620bf82025c9b9d6fc7216':
h264: move the parameter set definitions to a new header file
Conflicts:
libavcodec/h264_parse.h
libavcodec/h264_ps.c
libavcodec/h264dec.h
Merged-by: James Almer <jamrial@gmail.com>
* commit 'c8dcff0cdb17d0aa03ac729eba12d1a20f1f59c8':
h264: factor out calculating the POC count into a separate file
Merged-by: Clément Bœsch <u@pkh.me>
* commit '3176217c60ca7828712985092d9102d331ea4f3d':
h264: decouple h264_ps from the h264 decoder
Main changes:
- a local GetBitContext is created for the various
ff_h264_decode_seq_parameter_set() attempts
- just like the old code, remove_sps() is adjusted so it doesn't remove
the pps.
Fixes decode with Ticket #631http://ffmpeg.org/pipermail/ffmpeg-user/attachments/20111108/dae58f17/attachment.mp4
but see next point as well.
- ff_h264_update_thread_context() is updated to work even when SPS
isn't set as it breaks current skip_frame code. This makes sure we
can still decode the sample from ticket #631 without the need for
-flags2 +chunks. (Thanks to Michael)
- keep {sps,pps}_ref pointers that stay alive even when the active
pps/sps get removed from the available lists (patch by michaelni with
additionnal frees in ff_h264_free_context() from mateo)
- added a check on sps in avpriv_h264_has_num_reorder_frames() to fix
crashes with mpegts_with_dvbsubs.ts from Ticket #4074http://samples.ffmpeg.org/ffmpeg-bugs/trac/ticket4074/mpegts_with_dvbsubs.ts
- in h264_parser.c:h264_parse(), after the ff_h264_decode_extradata() is
called, the pps and sps from the local parser context are updated with
the pps and sps from the used h264context. This fixes fate-flv-demux.
- in h264_slice.c, "PPS changed between slices" error is not triggered
anymore in one condition as it makes fate-h264-xavc-4389 fails with
THREADS=N (Thanks to Michael)
Merged-by: Clément Bœsch <clement@stupeflix.com>
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
Merged-by: Matthieu Bouron <matthieu.bouron@stupeflix.com>
Make the SPS/PPS parsing independent of the H264Context, to allow
decoupling the parser from the decoder. The change is modelled after the
one done earlier for HEVC.
Move the dequant buffers to the PPS to avoid complex checks whether they
changed and an expensive copy for frame threads.
* commit '737d35e33408263c04d7730f5487eed0d04938ba':
vdpau: add support for the H.264 High 4:4:4 Predictive profile
Conflicts:
libavcodec/vdpau_internal.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Old VDPAU drivers do not support this newly defined profile, so falling
back to Main profile is necessary for backward binary compatibility.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
* commit '26ab504ad8d2b23535c9a0ad43bf1fd0e6aa0893':
vdpau/h264: request MAIN rather than BASELINE VDPAU profile for CBP
Merged-by: Michael Niedermayer <michaelni@gmx.at>
The H.264 Constrained Baseline Profile (CBP) is a subset of both the
Main Profile and the Baseline Profile. In principles, a hardware
decoder that supports either of those can decode CBP content. As it
happens, Main is supported by all VDPAU drivers, and Baseline is not.
So favor map CBP to MP for now. Hopefully in the future libvdpau will
offer an explicit choice for CBP.
This fixes bug 757.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
* commit '7948a51b5c3d08e1a1173442a7ff72b220def303':
vdpau: don't assume Picture and H264Picture are the same
Conflicts:
libavcodec/vdpau.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
This gets rid of aliasing completely unrelated structs to Picture.
Fixes the remaining compilation warnings in the vdpau code.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The code passed H264Picture* and Picture*, and assumed the
hwaccel_picture_private field was in the same place in both
structs. Somehow this happened to work in Libav, but broke in
FFmpeg (and probably subtly breaks in Libav too).
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Using VDPAU correctly means checking for preemption
and possibly regenerating the context all the time.
With the current API there is no context or other
user-defined pointer and thus this in not possible
during decoding unless using some hack like global
variables.
The need to reinitialize both surfaces and even function
pointers makes handling preemption even more difficult.
This patch introduces a new render2 function that gets
both the AVCodecContext and AVFrame in addition,
in both the user can store additional opaque data.
This allows even advanced approaches like keeping a
"generation counter" for the surfaces so they can be
regenerated on the fly and efficiently.
In addition, the function has a return value that will
be passed through all the way instead of being silently
ignored as for the current render function.
Unfortunately the HWAccel API has no way of providing
API/ABI compatibility, so a currently disallowed
state (render pointer being NULL) is used to extend it.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
* commit '2852740e23f91d6775714d7cc29b9a73e1111ce0':
vdpau: store picture data in picture's rather than codec's context
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>