Commit Graph

6 Commits

Author SHA1 Message Date
Hendrik Leppkes
7c46f24bde Merge commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86'
* commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86':
  d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext

Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
2015-09-17 11:31:40 +02:00
Steve Lhomme
e3d4784eb3 d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext 2015-09-17 10:33:21 +02:00
Michael Niedermayer
77c3908d5c Merge commit 'd75b55635a02444c2f188c26e431a1cec992babe'
* commit 'd75b55635a02444c2f188c26e431a1cec992babe':
  dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600

Merged-by: Michael Niedermayer <michael@niedermayer.cc>
2015-07-28 22:22:10 +02:00
Martin Storsjö
d75b55635a dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.

When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).

Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).

Signed-off-by: Martin Storsjö <martin@martin.st>
2015-07-28 19:37:47 +03:00
Michael Niedermayer
947b74ee7d Merge commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772'
* commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772':
  D3D11va: add a Direct3D11 video decoder similar to DXVA2

Conflicts:
	Changelog
	configure
	libavcodec/Makefile
	libavcodec/allcodecs.c
	libavcodec/dxva2_vc1.c
	libavcodec/version.h
	libavutil/pixdesc.c
	libavutil/pixfmt.h
	libavutil/version.h

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2015-05-25 22:24:34 +02:00
Steve Lhomme
d8039ef8d2 D3D11va: add a Direct3D11 video decoder similar to DXVA2
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2015-05-25 11:47:08 +02:00