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https://gitee.com/openharmony/third_party_ffmpeg
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19a0729b4c
This patch lets e.g. dsputil_init chose dsp functions with respect to the bit depth to decode. The naming scheme of bit depth dependent functions is <base name>_<bit depth>[_<prefix>] (i.e. the old clear_blocks_c is now named clear_blocks_8_c). Note: Some of the functions for high bit depth is not dependent on the bit depth, but only on the pixel size. This leaves some room for optimizing binary size. Preparatory patch for high bit depth h264 decoding support. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
112 lines
4.8 KiB
C
112 lines
4.8 KiB
C
/*
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* H.26L/H.264/AVC/JVT/14496-10/... encoder/decoder
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* Copyright (c) 2003-2010 Michael Niedermayer <michaelni@gmx.at>
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* H.264 / AVC / MPEG4 part10 DSP functions.
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* @author Michael Niedermayer <michaelni@gmx.at>
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*/
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#include <stdint.h>
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#include "avcodec.h"
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#include "h264dsp.h"
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#define BIT_DEPTH 8
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#include "h264dsp_template.c"
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#undef BIT_DEPTH
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#define BIT_DEPTH 9
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#include "h264dsp_template.c"
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#undef BIT_DEPTH
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#define BIT_DEPTH 10
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#include "h264dsp_template.c"
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#undef BIT_DEPTH
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void ff_h264dsp_init(H264DSPContext *c, const int bit_depth)
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{
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#undef FUNC
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#define FUNC(a, depth) a ## _ ## depth ## _c
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#define H264_DSP(depth) \
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c->h264_idct_add= FUNC(ff_h264_idct_add, depth);\
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c->h264_idct8_add= FUNC(ff_h264_idct8_add, depth);\
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c->h264_idct_dc_add= FUNC(ff_h264_idct_dc_add, depth);\
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c->h264_idct8_dc_add= FUNC(ff_h264_idct8_dc_add, depth);\
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c->h264_idct_add16 = FUNC(ff_h264_idct_add16, depth);\
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c->h264_idct8_add4 = FUNC(ff_h264_idct8_add4, depth);\
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c->h264_idct_add8 = FUNC(ff_h264_idct_add8, depth);\
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c->h264_idct_add16intra= FUNC(ff_h264_idct_add16intra, depth);\
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c->h264_luma_dc_dequant_idct= FUNC(ff_h264_luma_dc_dequant_idct, depth);\
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c->h264_chroma_dc_dequant_idct= FUNC(ff_h264_chroma_dc_dequant_idct, depth);\
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\
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c->weight_h264_pixels_tab[0]= FUNC(weight_h264_pixels16x16, depth);\
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c->weight_h264_pixels_tab[1]= FUNC(weight_h264_pixels16x8, depth);\
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c->weight_h264_pixels_tab[2]= FUNC(weight_h264_pixels8x16, depth);\
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c->weight_h264_pixels_tab[3]= FUNC(weight_h264_pixels8x8, depth);\
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c->weight_h264_pixels_tab[4]= FUNC(weight_h264_pixels8x4, depth);\
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c->weight_h264_pixels_tab[5]= FUNC(weight_h264_pixels4x8, depth);\
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c->weight_h264_pixels_tab[6]= FUNC(weight_h264_pixels4x4, depth);\
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c->weight_h264_pixels_tab[7]= FUNC(weight_h264_pixels4x2, depth);\
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c->weight_h264_pixels_tab[8]= FUNC(weight_h264_pixels2x4, depth);\
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c->weight_h264_pixels_tab[9]= FUNC(weight_h264_pixels2x2, depth);\
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c->biweight_h264_pixels_tab[0]= FUNC(biweight_h264_pixels16x16, depth);\
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c->biweight_h264_pixels_tab[1]= FUNC(biweight_h264_pixels16x8, depth);\
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c->biweight_h264_pixels_tab[2]= FUNC(biweight_h264_pixels8x16, depth);\
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c->biweight_h264_pixels_tab[3]= FUNC(biweight_h264_pixels8x8, depth);\
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c->biweight_h264_pixels_tab[4]= FUNC(biweight_h264_pixels8x4, depth);\
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c->biweight_h264_pixels_tab[5]= FUNC(biweight_h264_pixels4x8, depth);\
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c->biweight_h264_pixels_tab[6]= FUNC(biweight_h264_pixels4x4, depth);\
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c->biweight_h264_pixels_tab[7]= FUNC(biweight_h264_pixels4x2, depth);\
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c->biweight_h264_pixels_tab[8]= FUNC(biweight_h264_pixels2x4, depth);\
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c->biweight_h264_pixels_tab[9]= FUNC(biweight_h264_pixels2x2, depth);\
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\
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c->h264_v_loop_filter_luma= FUNC(h264_v_loop_filter_luma, depth);\
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c->h264_h_loop_filter_luma= FUNC(h264_h_loop_filter_luma, depth);\
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c->h264_h_loop_filter_luma_mbaff= FUNC(h264_h_loop_filter_luma_mbaff, depth);\
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c->h264_v_loop_filter_luma_intra= FUNC(h264_v_loop_filter_luma_intra, depth);\
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c->h264_h_loop_filter_luma_intra= FUNC(h264_h_loop_filter_luma_intra, depth);\
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c->h264_h_loop_filter_luma_mbaff_intra= FUNC(h264_h_loop_filter_luma_mbaff_intra, depth);\
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c->h264_v_loop_filter_chroma= FUNC(h264_v_loop_filter_chroma, depth);\
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c->h264_h_loop_filter_chroma= FUNC(h264_h_loop_filter_chroma, depth);\
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c->h264_h_loop_filter_chroma_mbaff= FUNC(h264_h_loop_filter_chroma_mbaff, depth);\
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c->h264_v_loop_filter_chroma_intra= FUNC(h264_v_loop_filter_chroma_intra, depth);\
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c->h264_h_loop_filter_chroma_intra= FUNC(h264_h_loop_filter_chroma_intra, depth);\
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c->h264_h_loop_filter_chroma_mbaff_intra= FUNC(h264_h_loop_filter_chroma_mbaff_intra, depth);\
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c->h264_loop_filter_strength= NULL;
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switch (bit_depth) {
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case 9:
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H264_DSP(9);
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break;
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case 10:
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H264_DSP(10);
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break;
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default:
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H264_DSP(8);
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break;
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}
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if (ARCH_ARM) ff_h264dsp_init_arm(c, bit_depth);
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if (HAVE_ALTIVEC) ff_h264dsp_init_ppc(c, bit_depth);
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if (HAVE_MMX) ff_h264dsp_init_x86(c, bit_depth);
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}
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