third_party_ffmpeg/libavcodec/ppc/util_altivec.h
Stefano Sabatini 987903826b Globally rename the header inclusion guard names.
Consistently apply this rule: the guard name is obtained from the
filename by stripping the leading "lib", converting '/' and '.'  to
'_' and uppercasing the resulting name. Guard names in the root
directory have to be prefixed by "FFMPEG_".

Originally committed as revision 15120 to svn://svn.ffmpeg.org/ffmpeg/trunk
2008-08-31 07:39:47 +00:00

106 lines
3.3 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file util_altivec.h
* Contains misc utility macros and inline functions
*/
#ifndef AVCODEC_PPC_UTIL_ALTIVEC_H
#define AVCODEC_PPC_UTIL_ALTIVEC_H
#include <stdint.h>
#include "config.h"
#ifdef HAVE_ALTIVEC_H
#include <altivec.h>
#endif
// used to build registers permutation vectors (vcprm)
// the 's' are for words in the _s_econd vector
#define WORD_0 0x00,0x01,0x02,0x03
#define WORD_1 0x04,0x05,0x06,0x07
#define WORD_2 0x08,0x09,0x0a,0x0b
#define WORD_3 0x0c,0x0d,0x0e,0x0f
#define WORD_s0 0x10,0x11,0x12,0x13
#define WORD_s1 0x14,0x15,0x16,0x17
#define WORD_s2 0x18,0x19,0x1a,0x1b
#define WORD_s3 0x1c,0x1d,0x1e,0x1f
#define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
#define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
// vcprmle is used to keep the same index as in the SSE version.
// it's the same as vcprm, with the index inversed
// ('le' is Little Endian)
#define vcprmle(a,b,c,d) vcprm(d,c,b,a)
// used to build inverse/identity vectors (vcii)
// n is _n_egative, p is _p_ositive
#define FLOAT_n -1.
#define FLOAT_p 1.
// Transpose 8x8 matrix of 16-bit elements (in-place)
#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
do { \
vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \
vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \
\
A1 = vec_mergeh (a, e); \
B1 = vec_mergel (a, e); \
C1 = vec_mergeh (b, f); \
D1 = vec_mergel (b, f); \
E1 = vec_mergeh (c, g); \
F1 = vec_mergel (c, g); \
G1 = vec_mergeh (d, h); \
H1 = vec_mergel (d, h); \
\
A2 = vec_mergeh (A1, E1); \
B2 = vec_mergel (A1, E1); \
C2 = vec_mergeh (B1, F1); \
D2 = vec_mergel (B1, F1); \
E2 = vec_mergeh (C1, G1); \
F2 = vec_mergel (C1, G1); \
G2 = vec_mergeh (D1, H1); \
H2 = vec_mergel (D1, H1); \
\
a = vec_mergeh (A2, E2); \
b = vec_mergel (A2, E2); \
c = vec_mergeh (B2, F2); \
d = vec_mergel (B2, F2); \
e = vec_mergeh (C2, G2); \
f = vec_mergel (C2, G2); \
g = vec_mergeh (D2, H2); \
h = vec_mergel (D2, H2); \
} while (0)
/** \brief loads unaligned vector \a *src with offset \a offset
and returns it */
static inline vector unsigned char unaligned_load(int offset, uint8_t *src)
{
register vector unsigned char first = vec_ld(offset, src);
register vector unsigned char second = vec_ld(offset+15, src);
register vector unsigned char mask = vec_lvsl(offset, src);
return vec_perm(first, second, mask);
}
#endif /* AVCODEC_PPC_UTIL_ALTIVEC_H */