third_party_libsnd/README.md

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# libsndfile
[![Build Status](https://secure.travis-ci.org/erikd/libsndfile.svg?branch=master)](http://travis-ci.org/erikd/libsndfile)
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libsndfile is a C library for reading and writing files containing sampled audio
data.
## Hacking
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The canonical source code repository for libsndfile is at
[https://github.com/erikd/libsndfile/][github].
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You can grab the source code using:
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$ git clone git://github.com/erikd/libsndfile.git
For building for Android see [BuildingForAndroid][BuildingForAndroid].
There are currently two build systems; the official GNU autotool based one and
a more limited and experimental CMake based build system. Use of the CMake build
system is documented below.
Setting up a build environment for libsndfile on Debian or Ubuntu is as simple as:
```
sudo apt install autoconf autogen automake build-essential libasound2-dev \
libflac-dev libogg-dev libtool libvorbis-dev pkg-config python
````
For other Linux distributions or any of the *BSDs, the setup should be similar
although the package install tools and package names may be slightly different.
Similarly on Mac OS X, assuming [brew] is already installed:
```
brew install autoconf autogen automake flac libogg libtool libvorbis pkg-config
```
Once the build environment has been set up, building and testing libsndfile is
as simple as:
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$ ./autogen.sh
$ ./configure --enable-werror
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$ make
$ make check
## The CMake build system.
Although Autotools is the primary and recommended build toolchain, experimental
CMake meta build generator is also available. The build process with CMake takes
place in two stages. First, standard build files are created from configuration
scripts. Then the platform's native build tools are used for the actual
building. CMake can produce Microsoft Visual Studio project and solution files,
Unix Makefiles, Xcode projects and [many more](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
### Requirements
1. C99-compliant compiler toolchain (tested with GCC, Clang and Visual
Studio 2015)
2. CMake 3.1.3 or newer
There are some recommended packages to enable all features of libsndfile:
1. Ogg, Vorbis and FLAC libraries and headers to enable these formats support
2. ALSA development package under Linux to build sndfile-play utility
3. Sndio development package under BSD to build sndfile-play utility
### Building from command line
CMake can handle out-of-place builds, enabling several builds from
the same source tree, and cross-compilation. The ability to build a directory
tree outside the source tree is a key feature, ensuring that if a build
directory is removed, the source files remain unaffected.
mkdir CMakeBuild
cd CMakeBuild
Then run `cmake` command with directory where CMakeLists.txt script is located
as argument (relative paths are supported):
cmake ..
This command will configure and write build script or solution to CMakeBuild
directory. CMake is smart enough to create Unix makefiles under Linux or Visual
Studio solution if you have Visual Studio installed, but you can configure
[generator](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
with `-G` command line parameter:
cmake .. -G"Unix Makefiles"
The build procedure depends on the selected generator. With "Unix Makefiles" you
can type:
make & make install
With "Visual Studio" and some other generators you can open solution or project
from `CMakeBuild` directory and build using IDE.
Finally, you can use unified command:
cmake --build .
CMake also provides Qt-based cross platform GUI, cmake-gui. Using it is trivial
and does not require detailed explanations.
### Configuring CMake
You can pass additional options with `/D<parameter>=<value>` when you run
`cmake` command. Some useful system options:
* `CMAKE_C_FLAGS` - additional C compiler flags
* `CMAKE_BUILD_TYPE` - configuration type, `DEBUG`, `RELEASE`, `RELWITHDEBINFO`
or `MINSIZEREL`. `DEBUG` is default
* `CMAKE_INSTALL_PREFIX` - build install location, the same as `--prefix` option
of `configure` script
Useful libsndfile options:
* `BUILD_SHARED_LIBS` - build shared library (DLL under Windows)
* `BUILD_STATIC_LIBS` - build static library
* `BUILD_PROGRAMS` - build libsndfile's utilities from `programs/` directory
* `BUILD_EXAMPLES` - build examples
* `BUILD_TESTING` - build tests. Then you can run tests with `ctest` command
* `DISABLE_EXTERNAL_LIBS` - disable Ogg, Vorbis and FLAC support
* `DISABLE_CPU_CLIP` - disable tricky cpu specific clipper. Don't touch it if
you are not sure.
* `ENABLE_BOW_DOCS` - enable black-on-white documentation theme
* `ENABLE_EXPERIMENTAL` - enable experimental code. Don't use it if you are
not sure
* `ENABLE_CPACK` - enable [CPack](https://cmake.org/cmake/help/latest/module/CPack.html) support
* `ENABLE_PACKAGE_CONFIG` - Generate and install [package config file](https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#config-file-packages).
* `ENABLE_STATIC_RUNTIME` - enable static runtime, useful for Windows
### Notes for Windows users
First advice - set `ENABLE_STATIC_RUNTIME` to ON. This will remove dependencies
on runtime DLLs.
Second advice is about Ogg, Vorbis and FLAC support. Searching external
libraries under Windows is a little bit tricky. The best wayis to use
[Vcpkg](https://github.com/Microsoft/vcpkg). You need to install static libogg,
libvorbis and libflac libraries:
vcpkg install libogg:x64-windows-static libvorbis:x64-windows-static
libflac:x64-windows-static libogg:x86-windows-static
libvorbis:x86-windows-static libflac:x86-windows-static
Then and add this parameter to cmake command line:
-DCMAKE_TOOLCHAIN_FILE=<path-to-vcpkg>/scripts/buildsystems/vcpkg.cmake
You also need to set `VCPKG_TARGET_TRIPLET` because you use static libraries:
-DVCPKG_TARGET_TRIPLET=x64-windows-static
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## Submitting Patches.
See [CONTRIBUTING.md](CONTRIBUTING.md) for details.
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[brew]: http://brew.sh/
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[github]: https://github.com/erikd/libsndfile/
[BuildingForAndroid]: https://github.com/erikd/libsndfile/blob/master/Building-for-Android.md