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# libsndfile
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![C/C++ CI ](https://github.com/libsndfile/libsndfile/workflows/C/C++%20CI/badge.svg )
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libsndfile is a C library for reading and writing files containing sampled audio
data.
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## Authors
The libsndfile project was originally developed and maintained by
Erik de Castro Lopo < erikd @ mega-nerd . com > aka @erikd . The project was developed
on Github at < https: / / github . com / erikd / libsndfile > .
After the release of version 1.0.30, @erikd transferred the project to
[the libsndfile team ](https://github.com/libsndfile ), see [AUTHORS ](AUTHORS )
for details.
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## Hacking
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The canonical source code repository for libsndfile is at
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[http://libsndfile.github.io/libsndfile/][github].
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You can grab the source code using:
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git clone https://github.com/libsndfile/libsndfile.git
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For building for Android see [BuildingForAndroid][BuildingForAndroid].
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There are currently two build systems: the traditional GNU autotool based one and
modern CMake based build system. Use of the CMake build system is documented
below.
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Setting up a build environment for libsndfile on Debian or Ubuntu is as simple as:
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sudo apt install autoconf autogen automake build-essential libasound2-dev \
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libflac-dev libogg-dev libtool libvorbis-dev libopus-dev libmp3lame-dev \
libmpg123-dev pkg-config python
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For other Linux distributions or any of the *BSDs, the setup should be similar
although the package install tools and package names may be slightly different.
Similarly on Mac OS X, assuming [brew] is already installed:
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brew install autoconf autogen automake flac libogg libtool libvorbis opus mpg123 pkg-config
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Once the build environment has been set up, building and testing libsndfile is
as simple as:
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./autogen.sh
./configure --enable-werror
make
make check
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## The CMake build system
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Although Autotools is the primary and recommended build toolchain, CMake meta
build generator is also available. The build process with CMake takes
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place in two stages. First, standard build files are created from configuration
scripts. Then the platform's native build tools are used for the actual
building. CMake can produce Microsoft Visual Studio project and solution files,
Unix Makefiles, Xcode projects and [many more ](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html ).
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Some IDE support CMake natively or with plugins, check you IDE documentation
for details.
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### Requirements
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1. C99-compliant compiler toolchain (tested with GCC, Clang and Visual
Studio 2015)
2. CMake 3.1.3 or newer
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There are some recommended packages to enable all features of libsndfile:
1. Ogg, Vorbis and FLAC libraries and headers to enable these formats support
2. ALSA development package under Linux to build sndfile-play utility
3. Sndio development package under BSD to build sndfile-play utility
### Building from command line
CMake can handle out-of-place builds, enabling several builds from
the same source tree, and cross-compilation. The ability to build a directory
tree outside the source tree is a key feature, ensuring that if a build
directory is removed, the source files remain unaffected.
mkdir CMakeBuild
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cd CMakeBuild
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Then run `cmake` command with directory where CMakeLists.txt script is located
as argument (relative paths are supported):
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cmake ..
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This command will configure and write build script or solution to CMakeBuild
directory. CMake is smart enough to create Unix makefiles under Linux or Visual
Studio solution if you have Visual Studio installed, but you can configure
[generator ](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html )
with `-G` command line parameter:
cmake .. -G"Unix Makefiles"
The build procedure depends on the selected generator. With "Unix Makefiles" you
can type:
make & make install
With "Visual Studio" and some other generators you can open solution or project
from `CMakeBuild` directory and build using IDE.
Finally, you can use unified command:
cmake --build .
CMake also provides Qt-based cross platform GUI, cmake-gui. Using it is trivial
and does not require detailed explanations.
### Configuring CMake
You can pass additional options with `/D<parameter>=<value>` when you run
`cmake` command. Some useful system options:
* `CMAKE_C_FLAGS` - additional C compiler flags
* `CMAKE_BUILD_TYPE` - configuration type, `DEBUG` , `RELEASE` , `RELWITHDEBINFO`
or `MINSIZEREL` . `DEBUG` is default
* `CMAKE_INSTALL_PREFIX` - build install location, the same as `--prefix` option
of `configure` script
Useful libsndfile options:
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* `BUILD_SHARED_LIBS` - build shared library (DLL under Windows) when `ON` ,
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build static library othervise. This option is `OFF` by default.
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* `BUILD_PROGRAMS` - build libsndfile's utilities from `programs/` directory,
`ON` by default.
* `BUILD_EXAMPLES` - build examples, `ON` by default.
* `BUILD_TESTING` - build tests. Then you can run tests with `ctest` command,
`ON` by default. Setting `BUILD_SHARED_LIBS` to `ON` disables this option.
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* `ENABLE_EXTERNAL_LIBS` - enable Ogg, Vorbis, FLAC and Opus support. This
option is available and set to `ON` if all dependency libraries were found.
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* `ENABLE_MPEG` - MP3 support. This option is available and set to `ON` if all
dependency libraries were found.
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* `ENABLE_CPU_CLIP` - enable tricky cpu specific clipper. Enabled and set to
`ON` when CPU clips negative\positive. Don't touch it if you are not sure
* `ENABLE_BOW_DOCS` - enable black-on-white documentation theme, `OFF` by
default.
* `ENABLE_EXPERIMENTAL` - enable experimental code. Don't use it if you are
not sure. This option is `OFF` by default.
* `ENABLE_CPACK` - enable [CPack ](https://cmake.org/cmake/help/latest/module/CPack.html ) support.
This option is `ON` by default.
* `ENABLE_PACKAGE_CONFIG` - generate and install [package config file ](https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#config-file-packages ).
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* `INSTALL_PKGCONFIG_MODULE` - generate and install [pkg-config module ](https://people.freedesktop.org/~dbn/pkg-config-guide.html ).
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* `INSTALL_MANPAGES` - install [man pages ](https://en.wikipedia.org/wiki/Man_page ) for programs. This option is `ON` by default
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* `ENABLE_STATIC_RUNTIME` - enable static runtime on Windows platform (MSVC and
MinGW), `OFF` by default.
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**Note** : For MSVC compiler this option is deprecated for CMake >= 3.15, see
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policy [CMP0091 ](https://cmake.org/cmake/help/latest/policy/CMP0091.html ).
Use `CMAKE_MSVC_RUNTIME_LIBRARY` option instead.
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**Note** : For MinGW toolchain this option is experimental. If you enabled it
and then disabled again, you need to clear CMake cache (delete CMakeCache.txt).
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* `ENABLE_COMPATIBLE_LIBSNDFILE_NAME` - set DLL name to `libsndfile-1.dll`
(canonical name) on Windows platform, `sndfile.dll` otherwise, `OFF` by
default. Library name can be different depending on platform. The well known
DLL name on Windows platform is `libsndfile-1.dll` , because the only way to
build Windows library before was MinGW toolchain with Autotools. This name
is native for MinGW ecosystem, Autotools constructs it using MinGW platform
rules from `sndfile` target. But when you build with CMake using native
Windows compiler, the name is `sndfile.dll` . This is name for native Windows
platform, because Windows has no library naming rules. It is preffered
because you can search library using package manager or CMake's
`find_library` command on any platform using the same `sndfile` name.
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* `ENABLE_SSE2` - add compiler flag to enable SSE2 if required, `ON` by default.
This option is for X86 and GCC compatible compilers configurations only.
If you compile for other SIMD set, e.g. AVX2, you may want to set
`ENABLE_SSE2` to `OFF` .
**Note** : This option is not active for X64 configuration, because SSE2 is
always available in this mode and all optimizations are enabled by default.
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Deprecated options:
* `DISABLE_EXTERNAL_LIBS` - disable Ogg, Vorbis and FLAC support. Replaced by
`ENABLE_EXTERNAL_LIBS`
* `DISABLE_CPU_CLIP` - disable tricky cpu specific clipper. Replaced by
`ENABLE_CPU_CLIP`
* `BUILD_STATIC_LIBS` - build static library. Use `BUILD_SHARED_LIBS` instead
### Linking from CMake projects
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First you need to add `FindOgg.cmake` , `FindVorbis.cmake` , `FindFLAC.cmake` and
`FindOpus.cmake` files to some directory inside your CMake project (usually
`cmake` ) and add it to `CMAKE_MODULE_PATH` :
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project(SomeApplication)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
Now you can search `libsndfile` library from your `CMakeLists.txt`
with this command:
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find_package(SndFile)
`SndFile_FOUND` is set to `ON` when library is found.
If `libsndfile` dependency is critical, you can add `REQUIRED` to
`find_package` :
find_package(SndFile REQUIRED)
With with option `find_package` will terminate configuration process
if `libsndfile` is not found.
You can also add version check:
find_package(SndFile 1.0.29)
`find_package` will report error, if `libsndfile` version is < 1.0.29.
You can combine `REQUIRED` and version if you need.
To link `libsndfile` library use:
target_link_libraries(my_application PRIVATE SndFile::sndfile)
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### Notes for Windows users
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#### System CRT library
First advice about Visual Studio [system CRT libraries ](https://docs.microsoft.com/en-us/cpp/c-runtime-library/c-run-time-library-reference?view=vs-2019 ),
it is system code linked as static or dynamic library to every C application.
You can find related option in Visual Studio project properties:
C/C++ -> Code Generation -> Runtime Library
Dynamic version of system CRT library is defaut and it means that end user needs
to have the same runtime library installed on his system. Most likely it is so,
but if it is not, the user will see this error message using libsndfile DLL:
"The program can't start because < crt-dll-name > .dll is missing from your computer. Try reinstalling the program to fix this problem. "
To avoid this, you may want to enable static CRT library linking. In this case
the size of your DLL will increase slightly the size will increase slightly, but
you can redistribute the libsndfile DLL without having to install the correct
version of the system CRT library.
CMake project will use dynamic system CRT libraries by default, just like
Visual Studio does. But you can change it using `ENABLE_STATIC_RUNTIME` or
`CMAKE_MSVC_RUNTIME_LIBRARY` options.
**Note**: You cannot use both options at the same time, it will lead to a
configuration error.
If you have CMake >= 3.15 you should use
[`CMAKE_MSVC_RUNTIME_LIBRARY` ](https://cmake.org/cmake/help/v3.15/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html ) option.
This will enable static linking:
cmake .. -D"MultiThreaded$< $< CONFIG:Debug > :Debug>"
You can use libsndfile `ENABLE_STATIC_RUNTIME` option to to control CRT library
linking for CMake project: `OFF` or unset (default) for dynamic, and `ON` for
static linking:
cmake .. -DENABLE_STATIC_RUNTIME=ON
**Note**: This option is deprecated and may be removed in far future because we
have standard option `CMAKE_MSVC_RUNTIME_LIBRARY` now.
#### Using Vcpkg package manager
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Second advice is about Ogg, Vorbis FLAC and Opus support. Searching external
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libraries under Windows is a little bit tricky. The best way is to use
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[Vcpkg ](https://github.com/Microsoft/vcpkg ). You need to install static libogg,
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libvorbis, libflac and libopus libraries:
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vcpkg install libogg:x64-windows-static libvorbis:x64-windows-static
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libflac:x64-windows-static opus:x64-windows-static libogg:x86-windows-static
libvorbis:x86-windows-static libflac:x86-windows-static opus:x86-windows-static
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mp3lame:x86-windows-static mpg123:x86-windows-static
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Then and add this parameter to cmake command line:
-DCMAKE_TOOLCHAIN_FILE=< path-to-vcpkg > /scripts/buildsystems/vcpkg.cmake
You also need to set `VCPKG_TARGET_TRIPLET` because you use static libraries:
-DVCPKG_TARGET_TRIPLET=x64-windows-static
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**Note**: Use must use the same CRT library for external libraries and the
libsndfile library itself. For `*-static` triplets Vcpkg uses
[static CRT ](https://vcpkg.readthedocs.io/en/latest/users/triplets/ ).
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## Submitting Patches
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See [CONTRIBUTING.md ](CONTRIBUTING.md ) for details.
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[brew]: http://brew.sh/
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[github]: http://libsndfile.github.io/libsndfile/
[BuildingForAndroid]: https://github.com/libsndfile/libsndfile/blob/master/Building-for-Android.md