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Prepare for 1.0.14 release.
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14
ChangeLog
14
ChangeLog
@ -1,3 +1,17 @@
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2006-02-19 Erik de Castro Lopo <erikd AT mega-nerd DOT com>
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* Mingw-make-dist.sh
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Add a shell script to build the windows binary/source ZIP file.
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* doc/index.html
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Add download link for windows binary/source ZIP file.
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* doc/win32.html
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Remove info about building using microsoft compiler.
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* configure.ac
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Bump version to 1.0.14.
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2006-02-11 Erik de Castro Lopo <erikd AT mega-nerd DOT com>
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* src/sd2.c
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@ -3,7 +3,7 @@
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SUBDIRS = man doc Win32 Octave src examples regtest tests
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DIST_SUBDIRS = $(SUBDIRS)
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EXTRA_DIST = reconfigure.mk acinclude.m4 libsndfile.spec.in \
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sndfile.pc.in Make.bat
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sndfile.pc.in Mingw-make-dist.sh
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pkgconfigdir = $(libdir)/pkgconfig
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6
NEWS
6
NEWS
@ -1,5 +1,9 @@
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Version 1.0.14 (2006-02-19)
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* Really fix MinGW compile problems.
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* Minor bug fixes.
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Version 1.0.13 (2006-01-21)
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* Fix form MinGW compiler problems.
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* Fix for MinGW compiler problems.
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* Allow readin/write of instrument chunks from WAV and AIFF files.
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* Compile problem fix for Solaris compiler.
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* Minor cleanups and bug fixes.
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2
README
2
README
@ -1,4 +1,4 @@
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This is libsndfile, 1.0.13
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This is libsndfile, 1.0.14
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libsndfile is a library of C routines for reading and writing
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files containing sampled audio data.
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@ -3,7 +3,7 @@
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dnl Require autoconf version
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AC_PREREQ(2.53)
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AC_INIT(libsndfile,1.0.14pre1,erikd@mega-nerd.com)
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AC_INIT(libsndfile,1.0.14,erikd@mega-nerd.com)
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AC_CONFIG_SRCDIR([src/sndfile.c])
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AC_CANONICAL_TARGET([])
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@ -26,7 +26,7 @@ AM_CONFIG_HEADER(src/config.h)
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# 6. If any interfaces have been removed since the last public release, then set age
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# to 0.
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SHARED_VERSION_INFO="1:13:0"
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SHARED_VERSION_INFO="1:14:0"
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AC_PROG_CC
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AM_PROG_LIBTOOL
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@ -684,7 +684,7 @@ and a parameter of SF_TRUE to force correct scaling.
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<A HREF="http://www.mega-nerd.com/libsndfile/">here</A>.
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</P>
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<P>
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Version : 1.0.13
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Version : 1.0.14
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</P>
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<!-- pepper -->
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<!-- pepper -->
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@ -1104,7 +1104,7 @@ The SF_FORMAT_INFO struct is defined in <sndfile.h> as:
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<A HREF="http://www.mega-nerd.com/libsndfile/">
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http://www.mega-nerd.com/libsndfile/</A>.
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<BR>
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Version : 1.0.13
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Version : 1.0.14
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</P>
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</BODY>
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@ -1009,7 +1009,7 @@ Example:
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<A HREF="http://www.mega-nerd.com/libsndfile/">
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http://www.mega-nerd.com/libsndfile/</A>.
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<BR>
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Version : 1.0.13
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Version : 1.0.14
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</P>
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</BODY>
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@ -6,7 +6,7 @@
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libsndfile
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</TITLE>
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<META NAME="Author" CONTENT="Erik de Castro Lopo (erikd AT mega-nerd DOT com)">
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<META NAME="Version" CONTENT="libsndfile-1.0.13">
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<META NAME="Version" CONTENT="libsndfile-1.0.14">
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<META NAME="Description" CONTENT="The libsndfile Home Page">
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<META NAME="Keywords" CONTENT="WAV AIFF AU SVX PAF NIST W64 libsndfile sound audio dsp Linux">
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<META NAME="ROBOTS" CONTENT="NOFOLLOW">
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@ -341,6 +341,7 @@
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<LI>Version 1.0.12 (Sep 30 2005) Add FLAC and CAF file support, virtual I/O interface.
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Minor bug fixes and cleanups.
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<LI>Version 1.0.13 (Jan 21 2006) Add read/write of instrument chunks. Minor bug fixes.
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<LI>Version 1.0.14 (Fec 19 2006) Minor bug fixes. Start shipping windows binary/source ZIP.
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</UL>
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<A NAME="Similar"></A>
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@ -411,7 +412,9 @@
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</P>
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<UL>
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<LI>Source code as a .tar.gz :
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<A HREF="libsndfile-1.0.13.tar.gz">libsndfile-1.0.13.tar.gz</A>
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<A HREF="libsndfile-1.0.14.tar.gz">libsndfile-1.0.14.tar.gz</A>
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<LI>Windows .zip file including precompiled binaries and all source code :
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<A HREF="libsndfile-1_0_14.zip">libsndfile-1_0_14.zip</A>
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</UL>
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<P>
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Compiling libsndfile is relatively easy. The INSTALL file in the top level directory
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@ -13,23 +13,30 @@
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<!-- pepper -->
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<H1><BR>Building libsndfile on Win32</H1>
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<P><B>
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Note : For pre-compiled binaries for windows, see the main web page.
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</B></P>
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<P>
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There are currently two ways of building libsndfile under Win32:
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</P>
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<UL>
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<LI> Using the free <A HREF="#MinGW">MinGW</A> tools.
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<LI> Using Microsoft's <A HREF="#MSVC">Visual C++</A> tools.
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<LI> Using Cygwin.
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</UL>
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<P><B>
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Building libsndfile using the microsoft compiler does not currently work.
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Microsoft's compiler is a C++ compiler and does not compiler a number of ISO
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C99 Standard constructs.
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If you insist on compiling libsndfile with the microsoft compiler you are
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on your own.
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</B></P>
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<P>
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The free MinGW tools are the preferred option because they are a free (as in
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beer and speech), easily obtainable and much closer to the Linux/GCC
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environment on which libsndfile is developed.
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At some time in the near future I intend to drop support for Microsoft's
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tools.
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Yes, I know there is now a free (as in beer, but not as in speech) version
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of Microsoft's tools, but I believe that the only reason Microsoft released
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these free tools was because of the growing popularity of the MinGW tools.
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</P>
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<A NAME="MinGW"></A>
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@ -97,54 +104,6 @@ will be interested in the following files:
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<!--===========================================================================-->
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<A NAME="MSVC"></A>
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<H2><BR>Building libsndfile using MSVC++ 6.</H2>
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<P>
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For Win32 there is a Microsoft Visual C++ compatible makefile in the <B>Win32\</B>
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directory of the distribution. Building the libsndfile DLL on Win32 involves
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the following:
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</P>
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<!-- pepper -->
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<OL>
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<LI> Using WinZip in the GUI, open the libsndfile-1.X.Y.tar.gz file and
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extract the files into a directory. The following example assumes
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<B>C:\</B>.
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<LI> In the directory containing the extracted files, find the file
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<B>Win32\Makefile.msvc</B> and open it in a text editor (ie Notepad or
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similar).
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<LI> Find the line which starts with <B>MSVCDir</B> and modify the directory
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path to point to the location of MSVC++ on your machine. This allows the
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makefile to inform the compiler of the location of the standard header
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files. Note that none of the directory names are allowed to have spaces
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in them.
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<LI> Copy the file named <B>sndfile.h</B> from the <B>Win32\</B> directory to the
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<B>src\</B> directory replacing the one that was originally there.
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<LI> Copy the file named <B>config.h</B> from the <B>Win32\</B> directory to the
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<B>src\</B> directory replacing the one that was originally there.
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<LI> Open a DOS window and cd into the libsndfile-1.X.Y directory.
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<LI> Make sure that the program <B>nmake</B> (which is part of the MSCV++
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package) is in a directory which is part of your <B>PATH</B> variable.
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<LI> Type in the command
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<CENTER><PRE>C:\libsndfile-1.X.Y> nmake -f Win32\Makefile.msvc
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</PRE></CENTER>
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and press <return>. You should now see a a large number of compile
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commands as libsndfile.dll is built.
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If this command fails, that may mean that <B>nmake</B> is not in a
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directory specified by your <B>PATH</B> environment variable.
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<LI> To check that the built DLL has been compiled correctly type in and run the
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command
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<CENTER><PRE>C:\libsndfile-1.X.Y> nmake -f Win32\Makefile.msvc check
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</PRE></CENTER>
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which will compile a set of test programs and run them. If any of the
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programs fail the error message will be helpful in debugging the problem.
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</OL>
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<!-- pepper -->
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<P>
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At the end of the above procedure, you will find the DLL, <B>libsndfile.dll</B> and a
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LIB file <B>libsndfile.lib</B> in the current directory. These two files, along
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with the header file <B>sndfile.h</B> (in the <B>Win32\</B> directory) are all that
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you need to copy to your project in order to use libsndfile.
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</P>
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<!-- pepper -->
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<H2><BR>Compile Problems</H2>
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<!-- pepper -->
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@ -153,7 +112,6 @@ Compile problems using the above method of building the libsndfile DLL on Win32
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be emailed to
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<A HREF="mailto:erikd@mega-nerd.com">
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Erik de Castro Lopo</a>.
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This includes error messages generated during step 7 above.
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</P>
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<!-- pepper -->
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<P>
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