## Process this file with automake to produce Makefile.in bin_PROGRAMS = sndfile-info sndfile-play sndfile-convert sndfile-jackplay sndfile-cmp \ sndfile-metadata-set sndfile-metadata-get noinst_PROGRAMS = make_sine sfprocess list_formats generate sndfilehandle # This is the BeOS version of sndfile-play. It needs to be compiled with the C++ # compiler. EXTRA_DIST = sndfile-play-beos.cpp test-sndfile-metadata-set.py OS_SPECIFIC_CFLAGS = @OS_SPECIFIC_CFLAGS@ OS_SPECIFIC_LINKS = @OS_SPECIFIC_LINKS@ INCLUDES = -I$(top_srcdir)/src $(OS_SPECIFIC_CFLAGS) sndfile_info_SOURCES = sndfile-info.c sndfile_info_LDADD = $(top_builddir)/src/libsndfile.la sndfile_play_SOURCES = sndfile-play.c sndfile_play_LDADD = $(top_builddir)/src/libsndfile.la $(OS_SPECIFIC_LINKS) $(ALSA_LIBS) sndfile_jackplay_SOURCES = sndfile-jackplay.c sndfile_jackplay_CFLAGS = $(JACK_CFLAGS) sndfile_jackplay_LDADD = $(top_builddir)/src/libsndfile.la $(JACK_LIBS) sndfile_convert_SOURCES = sndfile-convert.c common.c common.h sndfile_convert_LDADD = $(top_builddir)/src/libsndfile.la sndfile_cmp_SOURCES = sndfile-cmp.c sndfile_cmp_LDADD = $(top_builddir)/src/libsndfile.la sndfile_metadata_set_SOURCES = sndfile-metadata-set.c common.c common.h sndfile_metadata_set_LDADD = $(top_builddir)/src/libsndfile.la sndfile_metadata_get_SOURCES = sndfile-metadata-get.c sndfile_metadata_get_LDADD = $(top_builddir)/src/libsndfile.la make_sine_SOURCES = make_sine.c make_sine_LDADD = $(top_builddir)/src/libsndfile.la sfprocess_SOURCES = sfprocess.c sfprocess_LDADD = $(top_builddir)/src/libsndfile.la list_formats_SOURCES = list_formats.c list_formats_LDADD = $(top_builddir)/src/libsndfile.la generate_SOURCES = generate.c generate_LDADD = $(top_builddir)/src/libsndfile.la sndfilehandle_SOURCES = sndfilehandle.cc sndfilehandle_LDADD = $(top_builddir)/src/libsndfile.la