cmake | ||
doc | ||
examples | ||
m4 | ||
man | ||
Octave | ||
programs | ||
regtest | ||
Scripts | ||
src | ||
tests | ||
Win32 | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
AUTHORS | ||
autogen.sh | ||
azure-pipelines.yml | ||
Building-for-Android.md | ||
ChangeLog | ||
CMakeLists.txt | ||
configure.ac | ||
CONTRIBUTING.md | ||
COPYING | ||
libsndfile.spec.in | ||
make_lite.py | ||
Makefile.am | ||
NEWS | ||
README | ||
README.md | ||
sndfile.pc.in |
libsndfile
libsndfile is a C library for reading and writing files containing sampled audio data.
Hacking
The canonical source code repository for libsndfile is at https://github.com/erikd/libsndfile/.
You can grab the source code using:
git clone git://github.com/erikd/libsndfile.git
For building for Android see BuildingForAndroid.
There are currently two build systems; the official GNU autotool based one and a more limited and experimental CMake based build system. Use of the CMake build system is documented below.
Setting up a build environment for libsndfile on Debian or Ubuntu is as simple as:
sudo apt install autoconf autogen automake build-essential libasound2-dev \
libflac-dev libogg-dev libtool libvorbis-dev libopus-dev pkg-config python
For other Linux distributions or any of the *BSDs, the setup should be similar although the package install tools and package names may be slightly different.
Similarly on Mac OS X, assuming brew is already installed:
brew install autoconf autogen automake flac libogg libtool libvorbis libopus pkg-config
Once the build environment has been set up, building and testing libsndfile is as simple as:
./autogen.sh
./configure --enable-werror
make
make check
The CMake build system
Although Autotools is the primary and recommended build toolchain, experimental CMake meta build generator is also available. The build process with CMake takes place in two stages. First, standard build files are created from configuration scripts. Then the platform's native build tools are used for the actual building. CMake can produce Microsoft Visual Studio project and solution files, Unix Makefiles, Xcode projects and many more.
Some IDE support CMake natively or with plugins, check you IDE documentation for details.
Requirements
- C99-compliant compiler toolchain (tested with GCC, Clang and Visual Studio 2015)
- CMake 3.1.3 or newer
There are some recommended packages to enable all features of libsndfile:
- Ogg, Vorbis and FLAC libraries and headers to enable these formats support
- ALSA development package under Linux to build sndfile-play utility
- Sndio development package under BSD to build sndfile-play utility
Building from command line
CMake can handle out-of-place builds, enabling several builds from the same source tree, and cross-compilation. The ability to build a directory tree outside the source tree is a key feature, ensuring that if a build directory is removed, the source files remain unaffected.
mkdir CMakeBuild
cd CMakeBuild
Then run cmake
command with directory where CMakeLists.txt script is located
as argument (relative paths are supported):
cmake ..
This command will configure and write build script or solution to CMakeBuild
directory. CMake is smart enough to create Unix makefiles under Linux or Visual
Studio solution if you have Visual Studio installed, but you can configure
generator
with -G
command line parameter:
cmake .. -G"Unix Makefiles"
The build procedure depends on the selected generator. With "Unix Makefiles" you can type:
make & make install
With "Visual Studio" and some other generators you can open solution or project
from CMakeBuild
directory and build using IDE.
Finally, you can use unified command:
cmake --build .
CMake also provides Qt-based cross platform GUI, cmake-gui. Using it is trivial and does not require detailed explanations.
Configuring CMake
You can pass additional options with /D<parameter>=<value>
when you run
cmake
command. Some useful system options:
CMAKE_C_FLAGS
- additional C compiler flagsCMAKE_BUILD_TYPE
- configuration type,DEBUG
,RELEASE
,RELWITHDEBINFO
orMINSIZEREL
.DEBUG
is defaultCMAKE_INSTALL_PREFIX
- build install location, the same as--prefix
option ofconfigure
script
Useful libsndfile options:
-
BUILD_SHARED_LIBS
- build shared library (DLL under Windows) whenON
, build static library othervise. This option isOFF
by default. -
BUILD_PROGRAMS
- build libsndfile's utilities fromprograms/
directory,ON
by default. -
BUILD_EXAMPLES
- build examples,ON
by default. -
BUILD_TESTING
- build tests. Then you can run tests withctest
command,ON
by default. SettingBUILD_SHARED_LIBS
toON
disables this option. -
ENABLE_EXTERNAL_LIBS
- enable Ogg, Vorbis, FLAC and Opus support. This option is available and set toON
if all dependency libraries were found. -
ENABLE_CPU_CLIP
- enable tricky cpu specific clipper. Enabled and set toON
when CPU clips negative\positive. Don't touch it if you are not sure -
ENABLE_BOW_DOCS
- enable black-on-white documentation theme,OFF
by default. -
ENABLE_EXPERIMENTAL
- enable experimental code. Don't use it if you are not sure. This option isOFF
by default. -
ENABLE_CPACK
- enable CPack support. This option isON
by default. -
ENABLE_PACKAGE_CONFIG
- generate and install package config file. This option isON
by default. -
ENABLE_STATIC_RUNTIME
- enable static runtime on Windows platform,OFF
by default.Note: For MSVC compiler this option is depecated. Use
CMAKE_MSVC_RUNTIME_LIBRARY
option instead (CMake >= 3.15). -
ENABLE_COMPATIBLE_LIBSNDFILE_NAME
- set DLL name tolibsndfile-1.dll
(canonical name) on Windows platform,sndfile.dll
otherwise,OFF
by default. Library name can be different depending on platform. The well known DLL name on Windows platform islibsndfile-1.dll
, because the only way to build Windows library before was MinGW toolchain with Autotools. This name is native for MinGW ecosystem, Autotools constructs it using MinGW platform rules fromsndfile
target. But when you build with CMake using native Windows compiler, the name issndfile.dll
. This is name for native Windows platform, because Windows has no library naming rules. It is preffered because you can search library using package manager or CMake'sfind_library
command on any platform using the samesndfile
name.
Deprecated options:
DISABLE_EXTERNAL_LIBS
- disable Ogg, Vorbis and FLAC support. Replaced byENABLE_EXTERNAL_LIBS
DISABLE_CPU_CLIP
- disable tricky cpu specific clipper. Replaced byENABLE_CPU_CLIP
BUILD_STATIC_LIBS
- build static library. UseBUILD_SHARED_LIBS
instead
Linking from CMake projects
First you need to add FindOgg.cmake
, FindVorbis.cmake
, FindVorbisEnc.cmake
,
FindFLAC.cmake
and FindOpus.cmake
files to some directory inside your CMake
project (usually cmake
) and add it to CMAKE_MODULE_PATH
:
project(SomeApplication)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
Now you can search libsndfile
library from your CMakeLists.txt
with this command:
find_package(SndFile)
SndFile_FOUND
is set to ON
when library is found.
If libsndfile
dependency is critical, you can add REQUIRED
to
find_package
:
find_package(SndFile REQUIRED)
With with option find_package
will terminate configuration process
if libsndfile
is not found.
You can also add version check:
find_package(SndFile 1.0.29)
find_package
will report error, if libsndfile
version is < 1.0.29.
You can combine REQUIRED
and version if you need.
To link libsndfile
library use:
target_link_libraries(my_application PRIVATE SndFile::sndfile)
Notes for Windows users
First advice - set ENABLE_STATIC_RUNTIME
to ON. This will remove dependencies
on runtime DLLs.
Second advice is about Ogg, Vorbis FLAC and Opus support. Searching external libraries under Windows is a little bit tricky. The best way is to use Vcpkg. You need to install static libogg, libvorbis, libflac and libopus libraries:
vcpkg install libogg:x64-windows-static libvorbis:x64-windows-static
libflac:x64-windows-static opus:x64-windows-static libogg:x86-windows-static
libvorbis:x86-windows-static libflac:x86-windows-static opus:x86-windows-static
Then and add this parameter to cmake command line:
-DCMAKE_TOOLCHAIN_FILE=<path-to-vcpkg>/scripts/buildsystems/vcpkg.cmake
You also need to set VCPKG_TARGET_TRIPLET
because you use static libraries:
-DVCPKG_TARGET_TRIPLET=x64-windows-static
Submitting Patches
See CONTRIBUTING.md for details.