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https://gitee.com/openharmony/third_party_libsnd
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218 lines
8.5 KiB
Markdown
218 lines
8.5 KiB
Markdown
# libsndfile
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[![Build Status](https://secure.travis-ci.org/erikd/libsndfile.svg?branch=master)](http://travis-ci.org/erikd/libsndfile)
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[![Build status](https://ci.appveyor.com/api/projects/status/github/erikd/libsndfile?branch=master?svg=true)](https://ci.appveyor.com/project/Erik13183/libsndfile)
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libsndfile is a C library for reading and writing files containing sampled audio
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data.
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## Hacking
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The canonical source code repository for libsndfile is at
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[https://github.com/erikd/libsndfile/][github].
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You can grab the source code using:
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git clone git://github.com/erikd/libsndfile.git
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For building for Android see [BuildingForAndroid][BuildingForAndroid].
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There are currently two build systems; the official GNU autotool based one and
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a more limited and experimental CMake based build system. Use of the CMake build
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system is documented below.
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Setting up a build environment for libsndfile on Debian or Ubuntu is as simple as:
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sudo apt install autoconf autogen automake build-essential libasound2-dev \
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libflac-dev libogg-dev libtool libvorbis-dev pkg-config python
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For other Linux distributions or any of the *BSDs, the setup should be similar
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although the package install tools and package names may be slightly different.
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Similarly on Mac OS X, assuming [brew] is already installed:
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brew install autoconf autogen automake flac libogg libtool libvorbis pkg-config
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Once the build environment has been set up, building and testing libsndfile is
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as simple as:
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./autogen.sh
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./configure --enable-werror
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make
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make check
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## The CMake build system
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Although Autotools is the primary and recommended build toolchain, experimental
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CMake meta build generator is also available. The build process with CMake takes
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place in two stages. First, standard build files are created from configuration
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scripts. Then the platform's native build tools are used for the actual
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building. CMake can produce Microsoft Visual Studio project and solution files,
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Unix Makefiles, Xcode projects and [many more](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
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Some IDE support CMake natively or with plugins, check you IDE documentation
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for details.
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### Requirements
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1. C99-compliant compiler toolchain (tested with GCC, Clang and Visual
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Studio 2015)
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2. CMake 3.1.3 or newer
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There are some recommended packages to enable all features of libsndfile:
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1. Ogg, Vorbis and FLAC libraries and headers to enable these formats support
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2. ALSA development package under Linux to build sndfile-play utility
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3. Sndio development package under BSD to build sndfile-play utility
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### Building from command line
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CMake can handle out-of-place builds, enabling several builds from
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the same source tree, and cross-compilation. The ability to build a directory
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tree outside the source tree is a key feature, ensuring that if a build
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directory is removed, the source files remain unaffected.
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mkdir CMakeBuild
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cd CMakeBuild
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Then run `cmake` command with directory where CMakeLists.txt script is located
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as argument (relative paths are supported):
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cmake ..
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This command will configure and write build script or solution to CMakeBuild
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directory. CMake is smart enough to create Unix makefiles under Linux or Visual
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Studio solution if you have Visual Studio installed, but you can configure
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[generator](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
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with `-G` command line parameter:
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cmake .. -G"Unix Makefiles"
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The build procedure depends on the selected generator. With "Unix Makefiles" you
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can type:
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make & make install
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With "Visual Studio" and some other generators you can open solution or project
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from `CMakeBuild` directory and build using IDE.
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Finally, you can use unified command:
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cmake --build .
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CMake also provides Qt-based cross platform GUI, cmake-gui. Using it is trivial
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and does not require detailed explanations.
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### Configuring CMake
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You can pass additional options with `/D<parameter>=<value>` when you run
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`cmake` command. Some useful system options:
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* `CMAKE_C_FLAGS` - additional C compiler flags
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* `CMAKE_BUILD_TYPE` - configuration type, `DEBUG`, `RELEASE`, `RELWITHDEBINFO`
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or `MINSIZEREL`. `DEBUG` is default
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* `CMAKE_INSTALL_PREFIX` - build install location, the same as `--prefix` option
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of `configure` script
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Useful libsndfile options:
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* `BUILD_SHARED_LIBS` - build shared library (DLL under Windows) when `ON`,
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build static library othervise. This option is `ON` by default.
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* `BUILD_PROGRAMS` - build libsndfile's utilities from `programs/` directory,
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`ON` by default.
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* `BUILD_EXAMPLES` - build examples, `ON` by default.
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* `BUILD_TESTING` - build tests. Then you can run tests with `ctest` command,
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`ON` by default. Setting `BUILD_SHARED_LIBS` to `ON` disables this option.
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* `ENABLE_EXTERNAL_LIBS` - enable Ogg, Vorbis and FLAC support. This option is
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available and set to `ON` if all dependency libraries were found.
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* `ENABLE_CPU_CLIP` - enable tricky cpu specific clipper. Enabled and set to
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`ON` when CPU clips negative\positive. Don't touch it if you are not sure
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* `ENABLE_BOW_DOCS` - enable black-on-white documentation theme, `OFF` by
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default.
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* `ENABLE_EXPERIMENTAL` - enable experimental code. Don't use it if you are
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not sure. This option is `OFF` by default.
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* `ENABLE_CPACK` - enable [CPack](https://cmake.org/cmake/help/latest/module/CPack.html) support.
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This option is `ON` by default.
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* `ENABLE_PACKAGE_CONFIG` - generate and install [package config file](https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#config-file-packages).
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This option is `ON` by default.
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* `ENABLE_STATIC_RUNTIME` - enable static runtime on Windows platform, `OFF` by
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default.
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* `ENABLE_COMPATIBLE_LIBSNDFILE_NAME` - set DLL name to `libsndfile-1.dll`
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(canonical name) on Windows platform, `sndfile.dll` otherwise, `OFF` by
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default. Library name can be different depending on platform. The well known
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DLL name on Windows platform is `libsndfile-1.dll`, because the only way to
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build Windows library before was MinGW toolchain with Autotools. This name
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is native for MinGW ecosystem, Autotools constructs it using MinGW platform
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rules from `sndfile` target. But when you build with CMake using native
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Windows compiler, the name is `sndfile.dll`. This is name for native Windows
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platform, because Windows has no library naming rules. It is preffered
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because you can search library using package manager or CMake's
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`find_library` command on any platform using the same `sndfile` name.
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Deprecated options:
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* `DISABLE_EXTERNAL_LIBS` - disable Ogg, Vorbis and FLAC support. Replaced by
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`ENABLE_EXTERNAL_LIBS`
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* `DISABLE_CPU_CLIP` - disable tricky cpu specific clipper. Replaced by
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`ENABLE_CPU_CLIP`
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* `BUILD_STATIC_LIBS` - build static library. Use `BUILD_SHARED_LIBS` instead
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### Linking from CMake projects
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When `libsndfile` built and installed with `ENABLE_PACKAGE_CONFIG` option set
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to `ON`, you can find library from your `CMakeLists.txt` with this command:
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find_package(SndFile)
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`SndFile_FOUND` is set to `ON` when library is found.
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If `libsndfile` dependency is critical, you can add `REQUIRED` to
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`find_package`:
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find_package(SndFile REQUIRED)
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With with option `find_package` will terminate configuration process
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if `libsndfile` is not found.
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You can also add version check:
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find_package(SndFile 1.0.29)
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`find_package` will report error, if `libsndfile` version is < 1.0.29.
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You can combine `REQUIRED` and version if you need.
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To link `libsndfile` library use:
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target_link_libraries(my_application PRIVATE SndFile::sndfile)
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### Notes for Windows users
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First advice - set `ENABLE_STATIC_RUNTIME` to ON. This will remove dependencies
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on runtime DLLs.
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Second advice is about Ogg, Vorbis and FLAC support. Searching external
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libraries under Windows is a little bit tricky. The best way is to use
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[Vcpkg](https://github.com/Microsoft/vcpkg). You need to install static libogg,
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libvorbis and libflac libraries:
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vcpkg install libogg:x64-windows-static libvorbis:x64-windows-static
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libflac:x64-windows-static libogg:x86-windows-static
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libvorbis:x86-windows-static libflac:x86-windows-static
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Then and add this parameter to cmake command line:
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-DCMAKE_TOOLCHAIN_FILE=<path-to-vcpkg>/scripts/buildsystems/vcpkg.cmake
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You also need to set `VCPKG_TARGET_TRIPLET` because you use static libraries:
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-DVCPKG_TARGET_TRIPLET=x64-windows-static
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## Submitting Patches
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See [CONTRIBUTING.md](CONTRIBUTING.md) for details.
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[brew]: http://brew.sh/
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[github]: https://github.com/erikd/libsndfile/
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[BuildingForAndroid]: https://github.com/erikd/libsndfile/blob/master/Building-for-Android.md
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