third_party_littlefs/lfs.c

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/*
* The little filesystem
*
* Copyright (c) 2017 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "lfs.h"
#include "lfs_util.h"
/// Caching block device operations ///
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
static inline void lfs_cache_drop(lfs_t *lfs, lfs_cache_t *rcache) {
// do not zero, cheaper if cache is readonly or only going to be
// written with identical data (during relocates)
(void)lfs;
rcache->block = 0xffffffff;
}
static inline void lfs_cache_zero(lfs_t *lfs, lfs_cache_t *pcache) {
// zero to avoid information leak
memset(pcache->buffer, 0xff, lfs->cfg->cache_size);
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
pcache->block = 0xffffffff;
}
static int lfs_bd_read(lfs_t *lfs,
const lfs_cache_t *pcache, lfs_cache_t *rcache, lfs_size_t hint,
lfs_block_t block, lfs_off_t off,
void *buffer, lfs_size_t size) {
uint8_t *data = buffer;
LFS_ASSERT(block != 0xffffffff);
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
if (off+size > lfs->cfg->block_size) {
return LFS_ERR_CORRUPT;
}
while (size > 0) {
lfs_size_t diff = size;
if (pcache && block == pcache->block &&
off < pcache->off + pcache->size) {
if (off >= pcache->off) {
// is already in pcache?
diff = lfs_min(diff, pcache->size - (off-pcache->off));
memcpy(data, &pcache->buffer[off-pcache->off], diff);
data += diff;
off += diff;
size -= diff;
continue;
}
// pcache takes priority
diff = lfs_min(diff, pcache->off-off);
}
if (block == rcache->block &&
off < rcache->off + rcache->size) {
if (off >= rcache->off) {
// is already in rcache?
diff = lfs_min(diff, rcache->size - (off-rcache->off));
memcpy(data, &rcache->buffer[off-rcache->off], diff);
data += diff;
off += diff;
size -= diff;
continue;
}
// rcache takes priority
diff = lfs_min(diff, rcache->off-off);
}
// load to cache, first condition can no longer fail
LFS_ASSERT(block < lfs->cfg->block_count);
rcache->block = block;
rcache->off = lfs_aligndown(off, lfs->cfg->read_size);
rcache->size = lfs_min(
lfs_min(
lfs_alignup(off+hint, lfs->cfg->read_size),
lfs->cfg->block_size)
- rcache->off,
lfs->cfg->cache_size);
int err = lfs->cfg->read(lfs->cfg, rcache->block,
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
rcache->off, rcache->buffer, rcache->size);
if (err) {
return err;
}
}
return 0;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
enum {
LFS_CMP_EQ = 0,
LFS_CMP_LT = 1,
LFS_CMP_GT = 2,
};
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
static int lfs_bd_cmp(lfs_t *lfs,
const lfs_cache_t *pcache, lfs_cache_t *rcache, lfs_size_t hint,
lfs_block_t block, lfs_off_t off,
const void *buffer, lfs_size_t size) {
const uint8_t *data = buffer;
for (lfs_off_t i = 0; i < size; i++) {
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
uint8_t dat;
int err = lfs_bd_read(lfs,
pcache, rcache, hint-i,
block, off+i, &dat, 1);
if (err) {
return err;
}
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
if (dat != data[i]) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return (dat < data[i]) ? LFS_CMP_LT : LFS_CMP_GT;
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return LFS_CMP_EQ;
}
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
static int lfs_bd_flush(lfs_t *lfs,
lfs_cache_t *pcache, lfs_cache_t *rcache, bool validate) {
if (pcache->block != 0xffffffff && pcache->block != 0xfffffffe) {
LFS_ASSERT(pcache->block < lfs->cfg->block_count);
lfs_size_t diff = lfs_alignup(pcache->size, lfs->cfg->prog_size);
int err = lfs->cfg->prog(lfs->cfg, pcache->block,
pcache->off, pcache->buffer, diff);
if (err) {
return err;
}
if (validate) {
// check data on disk
lfs_cache_drop(lfs, rcache);
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
int res = lfs_bd_cmp(lfs,
NULL, rcache, diff,
pcache->block, pcache->off, pcache->buffer, diff);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (res < 0) {
return res;
}
if (res != LFS_CMP_EQ) {
return LFS_ERR_CORRUPT;
}
}
lfs_cache_zero(lfs, pcache);
}
return 0;
}
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
static int lfs_bd_sync(lfs_t *lfs,
lfs_cache_t *pcache, lfs_cache_t *rcache, bool validate) {
lfs_cache_drop(lfs, rcache);
int err = lfs_bd_flush(lfs, pcache, rcache, validate);
if (err) {
return err;
}
return lfs->cfg->sync(lfs->cfg);
}
static int lfs_bd_prog(lfs_t *lfs,
lfs_cache_t *pcache, lfs_cache_t *rcache, bool validate,
lfs_block_t block, lfs_off_t off,
const void *buffer, lfs_size_t size) {
const uint8_t *data = buffer;
LFS_ASSERT(block != 0xffffffff);
LFS_ASSERT(off + size <= lfs->cfg->block_size);
while (size > 0) {
if (block == pcache->block &&
off >= pcache->off &&
off < pcache->off + lfs->cfg->cache_size) {
// already fits in pcache?
lfs_size_t diff = lfs_min(size,
lfs->cfg->cache_size - (off-pcache->off));
memcpy(&pcache->buffer[off-pcache->off], data, diff);
data += diff;
off += diff;
size -= diff;
pcache->size = lfs_max(pcache->size, off - pcache->off);
if (pcache->size == lfs->cfg->cache_size) {
// eagerly flush out pcache if we fill up
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
int err = lfs_bd_flush(lfs, pcache, rcache, validate);
if (err) {
return err;
}
}
continue;
}
// pcache must have been flushed, either by programming and
// entire block or manually flushing the pcache
LFS_ASSERT(pcache->block == 0xffffffff);
// prepare pcache, first condition can no longer fail
pcache->block = block;
pcache->off = lfs_aligndown(off, lfs->cfg->prog_size);
pcache->size = 0;
}
return 0;
}
static int lfs_bd_erase(lfs_t *lfs, lfs_block_t block) {
LFS_ASSERT(block < lfs->cfg->block_count);
return lfs->cfg->erase(lfs->cfg, block);
}
/// Small type-level utilities ///
// operations on block pairs
static inline void lfs_pair_swap(lfs_block_t pair[2]) {
lfs_block_t t = pair[0];
pair[0] = pair[1];
pair[1] = t;
}
static inline bool lfs_pair_isnull(const lfs_block_t pair[2]) {
return pair[0] == 0xffffffff || pair[1] == 0xffffffff;
}
static inline int lfs_pair_cmp(
const lfs_block_t paira[2],
const lfs_block_t pairb[2]) {
return !(paira[0] == pairb[0] || paira[1] == pairb[1] ||
paira[0] == pairb[1] || paira[1] == pairb[0]);
}
static inline bool lfs_pair_sync(
const lfs_block_t paira[2],
const lfs_block_t pairb[2]) {
return (paira[0] == pairb[0] && paira[1] == pairb[1]) ||
(paira[0] == pairb[1] && paira[1] == pairb[0]);
}
static inline void lfs_pair_fromle32(lfs_block_t pair[2]) {
pair[0] = lfs_fromle32(pair[0]);
pair[1] = lfs_fromle32(pair[1]);
}
static inline void lfs_pair_tole32(lfs_block_t pair[2]) {
pair[0] = lfs_tole32(pair[0]);
pair[1] = lfs_tole32(pair[1]);
}
// operations on 32-bit entry tags
typedef uint32_t lfs_tag_t;
typedef int32_t lfs_stag_t;
Added root entry and expanding superblocks Expanding superblocks has been on my wishlist for a while. The basic idea is that instead of maintaining a fixed offset blocks {0, 1} to the the root directory (1 pointer), we maintain a dynamically sized linked-list of superblocks that point to the actual root. If the number of writes to the root exceeds some value, we increase the size of the superblock linked-list. This can leverage existing metadata-pair operations. The revision count for metadata-pairs provides some knowledge on how much wear we've put on the superblock, and the threaded linked-list can also be reused for this purpose. This means superblock expansion is both optional and cheap to implement. Expanding superblocks helps both extremely small and extremely large filesystem (extreme being relative of course). On the small end, we can actually collapse the superblock into the root directory and drop the hard requirement of 4-blocks for the superblock. On the large end, our superblock will now last longer than the rest of the filesystem. Each time we expand, the number of cycles until the superblock dies is increased by a power. Before we were stuck with this layout: level cycles limit layout 1 E^2 390 MiB s0 -> root Now we expand every time a fixed offset is exceeded: level cycles limit layout 0 E 4 KiB s0+root 1 E^2 390 MiB s0 -> root 2 E^3 37 TiB s0 -> s1 -> root 3 E^4 3.6 EiB s0 -> s1 -> s2 -> root ... Where the cycles are the number of cycles before death, and the limit is the worst-case size a filesystem where early superblock death becomes a concern (all writes to root using this formula: E^|s| = E*B, E = erase cycles = 100000, B = block count, assuming 4096 byte blocks). Note we can also store copies of the superblock entry on the expanded superblocks. This may help filesystem recover tools in the future.
2018-08-06 18:30:51 +00:00
#define LFS_MKTAG(type, id, size) \
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
(((lfs_tag_t)(type) << 20) | ((lfs_tag_t)(id) << 10) | (lfs_tag_t)(size))
static inline bool lfs_tag_isvalid(lfs_tag_t tag) {
return !(tag & 0x80000000);
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
static inline bool lfs_tag_isdelete(lfs_tag_t tag) {
return ((int32_t)(tag << 22) >> 22) == -1;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
static inline uint16_t lfs_tag_type1(lfs_tag_t tag) {
return (tag & 0x70000000) >> 20;
}
static inline uint16_t lfs_tag_type3(lfs_tag_t tag) {
return (tag & 0x7ff00000) >> 20;
Added support for deleting attributes littlefs has a mechanism for deleting file entries, but it doesn't have a mechanism for deleting individual tags. This _is_ sufficient for a filesystem, but limits our flexibility. Deleting attributes would be useful in the custom attribute API and for future improvements (hint the child pointers in B-trees). However, deleteing attributes is tricky. We can't just omit the attribute, since we can only add new tags. Additionally, we need a way to track what attributes have been deleted during compaction, which currently relies on writing out attributes to disk. The solution here is pretty nifty. First we have to come up with a way to represent a "deleted" attribute. Rather than adding an additional bit to the already squished tag structure, we use a -1 length field, specifically 0xfff. Now we can commit a delete attribute, and this deleted tag acts as a place holder during compacts. However our delete tag will never leave our metadata log. We need some way to discard our delete tag if we know it's the only representation of that tag on the metadata log. Ah! We know it's the only tag if it's in the first commit on the metadata log. So we add an additional bit to the CRC entry to indicate if we're on the first commit, and use that to decide if we need to keep delete tags around. Now we have working tag deletion. Interestingly enough, tag deletion is actually indirectly more efficient than entry deletion, since compacting entries requires multiple passes, whereas tag deletion gets cleaned up lazily. However we can't adopt the same strategy in entry deletion because of the compact ordering of entries. Tag deletion works because tag types are unique and static. Managing entry deletion in this manner would require static id allocation, which would cause problems when creating files, running out of space, and disallow arbitrary insertions of files.
2018-09-09 22:48:11 +00:00
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
static inline uint8_t lfs_tag_chunk(lfs_tag_t tag) {
return (tag & 0x0ff00000) >> 20;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
static inline int8_t lfs_tag_splice(lfs_tag_t tag) {
return (int8_t)lfs_tag_chunk(tag);
}
static inline uint16_t lfs_tag_id(lfs_tag_t tag) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return (tag & 0x000ffc00) >> 10;
}
static inline lfs_size_t lfs_tag_size(lfs_tag_t tag) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return tag & 0x000003ff;
}
static inline lfs_size_t lfs_tag_dsize(lfs_tag_t tag) {
return sizeof(tag) + lfs_tag_size(tag + lfs_tag_isdelete(tag));
Added support for deleting attributes littlefs has a mechanism for deleting file entries, but it doesn't have a mechanism for deleting individual tags. This _is_ sufficient for a filesystem, but limits our flexibility. Deleting attributes would be useful in the custom attribute API and for future improvements (hint the child pointers in B-trees). However, deleteing attributes is tricky. We can't just omit the attribute, since we can only add new tags. Additionally, we need a way to track what attributes have been deleted during compaction, which currently relies on writing out attributes to disk. The solution here is pretty nifty. First we have to come up with a way to represent a "deleted" attribute. Rather than adding an additional bit to the already squished tag structure, we use a -1 length field, specifically 0xfff. Now we can commit a delete attribute, and this deleted tag acts as a place holder during compacts. However our delete tag will never leave our metadata log. We need some way to discard our delete tag if we know it's the only representation of that tag on the metadata log. Ah! We know it's the only tag if it's in the first commit on the metadata log. So we add an additional bit to the CRC entry to indicate if we're on the first commit, and use that to decide if we need to keep delete tags around. Now we have working tag deletion. Interestingly enough, tag deletion is actually indirectly more efficient than entry deletion, since compacting entries requires multiple passes, whereas tag deletion gets cleaned up lazily. However we can't adopt the same strategy in entry deletion because of the compact ordering of entries. Tag deletion works because tag types are unique and static. Managing entry deletion in this manner would require static id allocation, which would cause problems when creating files, running out of space, and disallow arbitrary insertions of files.
2018-09-09 22:48:11 +00:00
}
// operations on attributes in attribute lists
struct lfs_mattr {
lfs_tag_t tag;
const void *buffer;
};
struct lfs_diskoff {
lfs_block_t block;
lfs_off_t off;
};
#define LFS_MKATTRS(...) \
(struct lfs_mattr[]){__VA_ARGS__}, \
sizeof((struct lfs_mattr[]){__VA_ARGS__}) / sizeof(struct lfs_mattr)
// operations on global state
static inline void lfs_gstate_xor(struct lfs_gstate *a,
const struct lfs_gstate *b) {
for (int i = 0; i < 3; i++) {
((uint32_t*)a)[i] ^= ((const uint32_t*)b)[i];
}
}
static inline bool lfs_gstate_iszero(const struct lfs_gstate *a) {
for (int i = 0; i < 3; i++) {
if (((uint32_t*)a)[i] != 0) {
return false;
}
}
return true;
}
static inline bool lfs_gstate_hasorphans(const struct lfs_gstate *a) {
return lfs_tag_size(a->tag);
}
static inline uint8_t lfs_gstate_getorphans(const struct lfs_gstate *a) {
return lfs_tag_size(a->tag);
}
static inline bool lfs_gstate_hasmove(const struct lfs_gstate *a) {
return lfs_tag_type1(a->tag);
}
static inline bool lfs_gstate_hasmovehere(const struct lfs_gstate *a,
const lfs_block_t *pair) {
return lfs_tag_type1(a->tag) && lfs_pair_cmp(a->pair, pair) == 0;
}
static inline void lfs_gstate_xororphans(struct lfs_gstate *a,
const struct lfs_gstate *b, bool orphans) {
a->tag ^= LFS_MKTAG(0x800, 0, 0) & (b->tag ^ (orphans << 31));
}
static inline void lfs_gstate_xormove(struct lfs_gstate *a,
const struct lfs_gstate *b, uint16_t id, const lfs_block_t pair[2]) {
a->tag ^= LFS_MKTAG(0x7ff, 0x3ff, 0) & (b->tag ^ (
(id != 0x3ff) ? LFS_MKTAG(LFS_TYPE_DELETE, id, 0) : 0));
a->pair[0] ^= b->pair[0] ^ ((id != 0x3ff) ? pair[0] : 0);
a->pair[1] ^= b->pair[1] ^ ((id != 0x3ff) ? pair[1] : 0);
}
static inline void lfs_gstate_fromle32(struct lfs_gstate *a) {
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
a->tag = lfs_fromle32(a->tag);
a->pair[0] = lfs_fromle32(a->pair[0]);
a->pair[1] = lfs_fromle32(a->pair[1]);
}
static inline void lfs_gstate_tole32(struct lfs_gstate *a) {
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
a->tag = lfs_tole32(a->tag);
a->pair[0] = lfs_tole32(a->pair[0]);
a->pair[1] = lfs_tole32(a->pair[1]);
}
// other endianness operations
static void lfs_ctz_fromle32(struct lfs_ctz *ctz) {
ctz->head = lfs_fromle32(ctz->head);
ctz->size = lfs_fromle32(ctz->size);
}
static void lfs_ctz_tole32(struct lfs_ctz *ctz) {
ctz->head = lfs_tole32(ctz->head);
ctz->size = lfs_tole32(ctz->size);
}
static inline void lfs_superblock_fromle32(lfs_superblock_t *superblock) {
superblock->version = lfs_fromle32(superblock->version);
superblock->block_size = lfs_fromle32(superblock->block_size);
superblock->block_count = lfs_fromle32(superblock->block_count);
superblock->name_max = lfs_fromle32(superblock->name_max);
superblock->file_max = lfs_fromle32(superblock->file_max);
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
superblock->attr_max = lfs_fromle32(superblock->attr_max);
}
static inline void lfs_superblock_tole32(lfs_superblock_t *superblock) {
superblock->version = lfs_tole32(superblock->version);
superblock->block_size = lfs_tole32(superblock->block_size);
superblock->block_count = lfs_tole32(superblock->block_count);
superblock->name_max = lfs_tole32(superblock->name_max);
superblock->file_max = lfs_tole32(superblock->file_max);
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
superblock->attr_max = lfs_tole32(superblock->attr_max);
}
/// Internal operations predeclared here ///
static int lfs_dir_commit(lfs_t *lfs, lfs_mdir_t *dir,
const struct lfs_mattr *attrs, int attrcount);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
static int lfs_dir_compact(lfs_t *lfs,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_mdir_t *dir, const struct lfs_mattr *attrs, int attrcount,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_mdir_t *source, uint16_t begin, uint16_t end);
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
static int lfs_file_relocate(lfs_t *lfs, lfs_file_t *file);
static int lfs_file_flush(lfs_t *lfs, lfs_file_t *file);
static void lfs_fs_preporphans(lfs_t *lfs, int8_t orphans);
static void lfs_fs_prepmove(lfs_t *lfs,
uint16_t id, const lfs_block_t pair[2]);
static int lfs_fs_pred(lfs_t *lfs, const lfs_block_t dir[2],
lfs_mdir_t *pdir);
static lfs_stag_t lfs_fs_parent(lfs_t *lfs, const lfs_block_t dir[2],
lfs_mdir_t *parent);
static int lfs_fs_relocate(lfs_t *lfs,
const lfs_block_t oldpair[2], lfs_block_t newpair[2]);
static int lfs_fs_forceconsistency(lfs_t *lfs);
static int lfs_deinit(lfs_t *lfs);
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
#ifdef LFS_MIGRATE
static int lfs1_traverse(lfs_t *lfs,
int (*cb)(void*, lfs_block_t), void *data);
#endif
/// Block allocator ///
static int lfs_alloc_lookahead(void *p, lfs_block_t block) {
lfs_t *lfs = (lfs_t*)p;
lfs_block_t off = ((block - lfs->free.off)
+ lfs->cfg->block_count) % lfs->cfg->block_count;
if (off < lfs->free.size) {
lfs->free.buffer[off / 32] |= 1U << (off % 32);
}
return 0;
}
static int lfs_alloc(lfs_t *lfs, lfs_block_t *block) {
while (true) {
while (lfs->free.i != lfs->free.size) {
lfs_block_t off = lfs->free.i;
lfs->free.i += 1;
lfs->free.ack -= 1;
if (!(lfs->free.buffer[off / 32] & (1U << (off % 32)))) {
// found a free block
*block = (lfs->free.off + off) % lfs->cfg->block_count;
// eagerly find next off so an alloc ack can
// discredit old lookahead blocks
while (lfs->free.i != lfs->free.size &&
(lfs->free.buffer[lfs->free.i / 32]
& (1U << (lfs->free.i % 32)))) {
lfs->free.i += 1;
lfs->free.ack -= 1;
}
return 0;
}
}
// check if we have looked at all blocks since last ack
if (lfs->free.ack == 0) {
LFS_WARN("No more free space %"PRIu32,
lfs->free.i + lfs->free.off);
return LFS_ERR_NOSPC;
}
lfs->free.off = (lfs->free.off + lfs->free.size)
% lfs->cfg->block_count;
lfs->free.size = lfs_min(8*lfs->cfg->lookahead_size, lfs->free.ack);
lfs->free.i = 0;
// find mask of free blocks from tree
memset(lfs->free.buffer, 0, lfs->cfg->lookahead_size);
int err = lfs_fs_traverse(lfs, lfs_alloc_lookahead, lfs);
if (err) {
return err;
}
}
}
static void lfs_alloc_ack(lfs_t *lfs) {
lfs->free.ack = lfs->cfg->block_count;
}
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
/// Metadata pair and directory operations ///
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
static lfs_stag_t lfs_dir_getslice(lfs_t *lfs, const lfs_mdir_t *dir,
lfs_tag_t gmask, lfs_tag_t gtag,
lfs_off_t goff, void *gbuffer, lfs_size_t gsize) {
lfs_off_t off = dir->off;
lfs_tag_t ntag = dir->etag;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t gdiff = 0;
if (lfs_gstate_hasmovehere(&lfs->gstate, dir->pair) &&
lfs_tag_id(gtag) <= lfs_tag_id(lfs->gstate.tag)) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// synthetic moves
gdiff -= LFS_MKTAG(0, 1, 0);
}
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
// iterate over dir block backwards (for faster lookups)
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
while (off >= sizeof(lfs_tag_t) + lfs_tag_dsize(ntag)) {
off -= lfs_tag_dsize(ntag);
lfs_tag_t tag = ntag;
int err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, sizeof(ntag),
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
dir->pair[0], off, &ntag, sizeof(ntag));
if (err) {
return err;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
ntag = (lfs_frombe32(ntag) ^ tag) & 0x7fffffff;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_id(gmask) != 0 &&
lfs_tag_type1(tag) == LFS_TYPE_SPLICE &&
lfs_tag_id(tag) <= lfs_tag_id(gtag - gdiff)) {
if (tag == (LFS_MKTAG(LFS_TYPE_CREATE, 0, 0) |
(LFS_MKTAG(0, 0x3ff, 0) & (gtag - gdiff)))) {
// found where we were created
return LFS_ERR_NOENT;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// move around splices
gdiff += LFS_MKTAG(0, lfs_tag_splice(tag), 0);
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if ((gmask & tag) == (gmask & (gtag - gdiff))) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (lfs_tag_isdelete(tag)) {
return LFS_ERR_NOENT;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
lfs_size_t diff = lfs_min(lfs_tag_size(tag), gsize);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, diff,
dir->pair[0], off+sizeof(tag)+goff, gbuffer, diff);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (err) {
return err;
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
}
memset((uint8_t*)gbuffer + diff, 0, gsize - diff);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return tag + gdiff;
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return LFS_ERR_NOENT;
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
}
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
static lfs_stag_t lfs_dir_get(lfs_t *lfs, const lfs_mdir_t *dir,
lfs_tag_t gmask, lfs_tag_t gtag, void *buffer) {
return lfs_dir_getslice(lfs, dir,
gmask, gtag,
0, buffer, lfs_tag_size(gtag));
}
static int lfs_dir_getread(lfs_t *lfs, const lfs_mdir_t *dir,
const lfs_cache_t *pcache, lfs_cache_t *rcache, lfs_size_t hint,
lfs_tag_t gmask, lfs_tag_t gtag,
lfs_off_t off, void *buffer, lfs_size_t size) {
uint8_t *data = buffer;
if (off+size > lfs->cfg->block_size) {
return LFS_ERR_CORRUPT;
}
while (size > 0) {
lfs_size_t diff = size;
if (pcache && pcache->block == 0xfffffffe &&
off < pcache->off + pcache->size) {
if (off >= pcache->off) {
// is already in pcache?
diff = lfs_min(diff, pcache->size - (off-pcache->off));
memcpy(data, &pcache->buffer[off-pcache->off], diff);
data += diff;
off += diff;
size -= diff;
continue;
}
// pcache takes priority
diff = lfs_min(diff, pcache->off-off);
}
if (rcache->block == 0xfffffffe &&
off < rcache->off + rcache->size) {
if (off >= rcache->off) {
// is already in rcache?
diff = lfs_min(diff, rcache->size - (off-rcache->off));
memcpy(data, &rcache->buffer[off-rcache->off], diff);
data += diff;
off += diff;
size -= diff;
continue;
}
// rcache takes priority
diff = lfs_min(diff, rcache->off-off);
}
// load to cache, first condition can no longer fail
rcache->block = 0xfffffffe;
rcache->off = lfs_aligndown(off, lfs->cfg->read_size);
rcache->size = lfs_min(lfs_alignup(off+hint, lfs->cfg->read_size),
lfs->cfg->cache_size);
int err = lfs_dir_getslice(lfs, dir, gmask, gtag,
rcache->off, rcache->buffer, rcache->size);
if (err < 0) {
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
return err;
}
}
return 0;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
static int lfs_dir_traverse_filter(void *p,
lfs_tag_t tag, const void *buffer) {
lfs_tag_t *filtertag = p;
(void)buffer;
// check for redundancy
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
uint32_t mask = LFS_MKTAG(0x7ff, 0x3ff, 0);
if ((mask & tag) == (mask & *filtertag) ||
(mask & tag) == (LFS_MKTAG(LFS_TYPE_DELETE, 0, 0) |
(LFS_MKTAG(0, 0x3ff, 0) & *filtertag))) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
return true;
}
// check if we need to adjust for created/deleted tags
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type1(tag) == LFS_TYPE_SPLICE &&
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_tag_id(tag) <= lfs_tag_id(*filtertag)) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
*filtertag += LFS_MKTAG(0, lfs_tag_splice(tag), 0);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
}
return false;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
static int lfs_dir_traverse(lfs_t *lfs,
const lfs_mdir_t *dir, lfs_off_t off, lfs_tag_t ptag,
const struct lfs_mattr *attrs, int attrcount, bool hasseenmove,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_tag_t tmask, lfs_tag_t ttag,
uint16_t begin, uint16_t end, int16_t diff,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
int (*cb)(void *data, lfs_tag_t tag, const void *buffer), void *data) {
// iterate over directory and attrs
while (true) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_tag_t tag;
const void *buffer;
struct lfs_diskoff disk;
if (off+lfs_tag_dsize(ptag) < dir->off) {
off += lfs_tag_dsize(ptag);
int err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, sizeof(tag),
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
dir->pair[0], off, &tag, sizeof(tag));
if (err) {
return err;
}
tag = (lfs_frombe32(tag) ^ ptag) | 0x80000000;
disk.block = dir->pair[0];
disk.off = off+sizeof(lfs_tag_t);
buffer = &disk;
ptag = tag;
} else if (attrcount > 0) {
tag = attrs[0].tag;
buffer = attrs[0].buffer;
attrs += 1;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
attrcount -= 1;
} else if (!hasseenmove &&
lfs_gstate_hasmovehere(&lfs->gpending, dir->pair)) {
// Wait, we have pending move? Handle this here (we need to
// or else we risk letting moves fall out of date)
tag = lfs->gpending.tag & LFS_MKTAG(0x7ff, 0x3ff, 0);
buffer = NULL;
hasseenmove = true;
} else {
return 0;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
}
lfs_tag_t mask = LFS_MKTAG(0x7ff, 0, 0);
if ((mask & tmask & tag) != (mask & tmask & ttag)) {
continue;
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
}
// do we need to filter? inlining the filtering logic here allows
// for some minor optimizations
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_id(tmask) != 0) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
// scan for duplicates and update tag based on creates/deletes
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
int filter = lfs_dir_traverse(lfs,
dir, off, ptag, attrs, attrcount, hasseenmove,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
0, 0, 0, 0, 0,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_dir_traverse_filter, &tag);
if (filter < 0) {
return filter;
}
if (filter) {
continue;
}
// in filter range?
if (!(lfs_tag_id(tag) >= begin && lfs_tag_id(tag) < end)) {
continue;
}
}
// handle special cases for mcu-side operations
if (lfs_tag_type3(tag) == LFS_FROM_NOOP) {
// do nothing
} else if (lfs_tag_type3(tag) == LFS_FROM_MOVE) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
uint16_t fromid = lfs_tag_size(tag);
uint16_t toid = lfs_tag_id(tag);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
int err = lfs_dir_traverse(lfs,
buffer, 0, 0xffffffff, NULL, 0, true,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
LFS_MKTAG(0x600, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, 0, 0),
fromid, fromid+1, toid-fromid+diff,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
cb, data);
if (err) {
return err;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
} else if (lfs_tag_type3(tag) == LFS_FROM_USERATTRS) {
for (unsigned i = 0; i < lfs_tag_size(tag); i++) {
const struct lfs_attr *a = buffer;
int err = cb(data, LFS_MKTAG(LFS_TYPE_USERATTR + a[i].type,
lfs_tag_id(tag) + diff, a[i].size), a[i].buffer);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (err) {
return err;
}
}
} else {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
int err = cb(data, tag + LFS_MKTAG(0, diff, 0), buffer);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (err) {
return err;
}
}
}
}
static lfs_stag_t lfs_dir_fetchmatch(lfs_t *lfs,
lfs_mdir_t *dir, const lfs_block_t pair[2],
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_tag_t fmask, lfs_tag_t ftag, uint16_t *id,
int (*cb)(void *data, lfs_tag_t tag, const void *buffer), void *data) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// we can find tag very efficiently during a fetch, since we're already
// scanning the entire directory
lfs_stag_t besttag = -1;
// find the block with the most recent revision
uint32_t revs[2] = {0, 0};
int r = 0;
for (int i = 0; i < 2; i++) {
int err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, sizeof(revs[i]),
pair[i], 0, &revs[i], sizeof(revs[i]));
revs[i] = lfs_fromle32(revs[i]);
if (err && err != LFS_ERR_CORRUPT) {
return err;
}
if (err != LFS_ERR_CORRUPT &&
lfs_scmp(revs[i], revs[(i+1)%2]) > 0) {
r = i;
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
dir->pair[0] = pair[(r+0)%2];
dir->pair[1] = pair[(r+1)%2];
dir->rev = revs[(r+0)%2];
dir->off = 0; // nonzero = found some commits
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// now scan tags to fetch the actual dir and find possible match
for (int i = 0; i < 2; i++) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_off_t off = 0;
lfs_tag_t ptag = 0xffffffff;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
uint16_t tempcount = 0;
lfs_block_t temptail[2] = {0xffffffff, 0xffffffff};
bool tempsplit = false;
lfs_stag_t tempbesttag = besttag;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
dir->rev = lfs_tole32(dir->rev);
uint32_t crc = lfs_crc(0xffffffff, &dir->rev, sizeof(dir->rev));
dir->rev = lfs_fromle32(dir->rev);
while (true) {
// extract next tag
lfs_tag_t tag;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
off += lfs_tag_dsize(ptag);
int err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, lfs->cfg->block_size,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
dir->pair[0], off, &tag, sizeof(tag));
if (err) {
if (err == LFS_ERR_CORRUPT) {
// can't continue?
dir->erased = false;
break;
}
return err;
}
crc = lfs_crc(crc, &tag, sizeof(tag));
Tweaked tag endianness to catch power-loss after <1 word is written There was an interesting subtlety with the existing layout of tags that could become a problem in the future. Basically, littlefs avoids writing to any region of storage it is not absolutely sure has been erased beforehand. This is a part of limiting the number of assumptions about storage. It's possible a storage technology can't support writes without erases in a way that is undetectable at write time (Maybe changing a bit without an erase decreases the longevity of the information stored on the bit). But the existing layout had a very tiny corner case where this wasn't true. Consider the location of the valid bit in the tag struct: [1|--- 31 ---] ^--- valid bit The responsibility of this bit is to indicate if an attempt has been made to write the following commit. If it is not set (the specific value is dependent on a previous read and identified by the preceeding commit), the assumption is that it is safe to write to the next region because it has been erased previously. If it is set, we check if the next commit is valid, if it isn't (because of CRC failure, likely due to power-loss), we discard the commit. But because an attempt has been made to write to that storage, we must then do a compaction to move to the other block in the metadata-pair. This plan looks good on paper, but what does it look like on storage? The problem is that words in littlefs are in little-endian. So on storage the tag actually looks like this: [- 8 -|- 8 -|- 8 -|1|- 7 -] ^-- valid bit This means that we don't actually set the valid bit before writing the tag! We write the lower bytes first. If we lose power, we may have written 3 bytes without this fact being detectable. We could restructure the tag structure to store the valid bit lower, however because none of the fields are 7 bits, this would make the extraction more costly, and we then lose the ability to check this valid bit with a sign comparison. The simple solution is to just store the tag in big-endian. A small benefit is that this will actually have a negative code cost on big-endian machines. This mixture of endiannesses is frustrating, however it is a pragmatic solution with only a 20-byte code size cost.
2018-10-22 21:42:30 +00:00
tag = lfs_frombe32(tag) ^ ptag;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// next commit not yet programmed or we're not in valid range
if (!lfs_tag_isvalid(tag) ||
off + lfs_tag_dsize(tag) > lfs->cfg->block_size) {
dir->erased = (lfs_tag_type1(ptag) == LFS_TYPE_CRC &&
dir->off % lfs->cfg->prog_size == 0);
break;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
ptag = tag;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type1(tag) == LFS_TYPE_CRC) {
// check the crc attr
uint32_t dcrc;
err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, lfs->cfg->block_size,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
dir->pair[0], off+sizeof(tag), &dcrc, sizeof(dcrc));
if (err) {
if (err == LFS_ERR_CORRUPT) {
dir->erased = false;
break;
}
return err;
}
dcrc = lfs_fromle32(dcrc);
if (crc != dcrc) {
dir->erased = false;
break;
}
// reset the next bit if we need to
ptag ^= (lfs_tag_chunk(tag) & 1U) << 31;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// toss our crc into the filesystem seed for
// pseudorandom numbers
lfs->seed ^= crc;
// update with what's found so far
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
besttag = tempbesttag;
dir->off = off + lfs_tag_dsize(tag);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
dir->etag = ptag;
dir->count = tempcount;
dir->tail[0] = temptail[0];
dir->tail[1] = temptail[1];
dir->split = tempsplit;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// reset crc
crc = 0xffffffff;
continue;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// crc the entry first, hopefully leaving it in the cache
for (lfs_off_t j = sizeof(tag); j < lfs_tag_dsize(tag); j++) {
uint8_t dat;
err = lfs_bd_read(lfs,
NULL, &lfs->rcache, lfs->cfg->block_size,
dir->pair[0], off+j, &dat, 1);
if (err) {
if (err == LFS_ERR_CORRUPT) {
dir->erased = false;
break;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return err;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
crc = lfs_crc(crc, &dat, 1);
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// directory modification tags?
if (lfs_tag_type1(tag) == LFS_TYPE_NAME) {
// increase count of files if necessary
if (lfs_tag_id(tag) >= tempcount) {
tempcount = lfs_tag_id(tag) + 1;
}
} else if (lfs_tag_type1(tag) == LFS_TYPE_SPLICE) {
tempcount += lfs_tag_splice(tag);
if (tag == (LFS_MKTAG(LFS_TYPE_DELETE, 0, 0) |
(LFS_MKTAG(0, 0x3ff, 0) & tempbesttag))) {
tempbesttag |= 0x80000000;
} else if (tempbesttag != -1 &&
lfs_tag_id(tag) <= lfs_tag_id(tempbesttag)) {
tempbesttag += LFS_MKTAG(0, lfs_tag_splice(tag), 0);
}
} else if (lfs_tag_type1(tag) == LFS_TYPE_TAIL) {
tempsplit = (lfs_tag_chunk(tag) & 1);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, lfs->cfg->block_size,
dir->pair[0], off+sizeof(tag), &temptail, 8);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (err) {
if (err == LFS_ERR_CORRUPT) {
dir->erased = false;
break;
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_pair_fromle32(temptail);
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// found a match for our fetcher?
if ((fmask & tag) == (fmask & ftag)) {
int res = cb(data, tag, &(struct lfs_diskoff){
dir->pair[0], off+sizeof(tag)});
if (res < 0) {
if (res == LFS_ERR_CORRUPT) {
dir->erased = false;
break;
}
return res;
}
if (res == LFS_CMP_EQ) {
// found a match
tempbesttag = tag;
} else if (res == LFS_CMP_GT &&
lfs_tag_id(tag) <= lfs_tag_id(tempbesttag)) {
// found a greater match, keep track to keep things sorted
tempbesttag = tag | 0x80000000;
}
}
}
// consider what we have good enough
if (dir->off > 0) {
// synthetic move
if (lfs_gstate_hasmovehere(&lfs->gstate, dir->pair)) {
if (lfs_tag_id(lfs->gstate.tag) == lfs_tag_id(besttag)) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
besttag |= 0x80000000;
} else if (besttag != -1 &&
lfs_tag_id(lfs->gstate.tag) < lfs_tag_id(besttag)) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
besttag -= LFS_MKTAG(0, 1, 0);
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// found tag? or found best id?
if (id) {
*id = lfs_min(lfs_tag_id(besttag), dir->count);
}
if (lfs_tag_isvalid(besttag)) {
return besttag;
} else if (lfs_tag_id(besttag) < dir->count) {
return LFS_ERR_NOENT;
} else {
return 0;
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// failed, try the other block?
lfs_pair_swap(dir->pair);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
dir->rev = revs[(r+1)%2];
}
LFS_ERROR("Corrupted dir pair at %"PRIu32" %"PRIu32,
dir->pair[0], dir->pair[1]);
return LFS_ERR_CORRUPT;
}
static int lfs_dir_fetch(lfs_t *lfs,
lfs_mdir_t *dir, const lfs_block_t pair[2]) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// note, mask=-1, tag=0 can never match a tag since this
// pattern has the invalid bit set
return lfs_dir_fetchmatch(lfs, dir, pair, -1, 0, NULL, NULL, NULL);
}
static int lfs_dir_getgstate(lfs_t *lfs, const lfs_mdir_t *dir,
struct lfs_gstate *gstate) {
struct lfs_gstate temp;
lfs_stag_t res = lfs_dir_get(lfs, dir, LFS_MKTAG(0x7ff, 0, 0),
LFS_MKTAG(LFS_TYPE_MOVESTATE, 0, sizeof(temp)), &temp);
if (res < 0 && res != LFS_ERR_NOENT) {
return res;
}
if (res != LFS_ERR_NOENT) {
// xor together to find resulting gstate
lfs_gstate_fromle32(&temp);
lfs_gstate_xor(gstate, &temp);
}
return 0;
}
static int lfs_dir_getinfo(lfs_t *lfs, lfs_mdir_t *dir,
uint16_t id, struct lfs_info *info) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (id == 0x3ff) {
// special case for root
strcpy(info->name, "/");
info->type = LFS_TYPE_DIR;
return 0;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t tag = lfs_dir_get(lfs, dir, LFS_MKTAG(0x780, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_NAME, id, lfs->name_max+1), info->name);
if (tag < 0) {
return tag;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
info->type = lfs_tag_type3(tag);
struct lfs_ctz ctz;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
tag = lfs_dir_get(lfs, dir, LFS_MKTAG(0x700, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, id, sizeof(ctz)), &ctz);
if (tag < 0) {
return tag;
}
lfs_ctz_fromle32(&ctz);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type3(tag) == LFS_TYPE_CTZSTRUCT) {
info->size = ctz.size;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
} else if (lfs_tag_type3(tag) == LFS_TYPE_INLINESTRUCT) {
info->size = lfs_tag_size(tag);
}
return 0;
}
struct lfs_dir_find_match {
lfs_t *lfs;
const void *name;
lfs_size_t size;
};
static int lfs_dir_find_match(void *data,
lfs_tag_t tag, const void *buffer) {
struct lfs_dir_find_match *name = data;
lfs_t *lfs = name->lfs;
const struct lfs_diskoff *disk = buffer;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// compare with disk
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_size_t diff = lfs_min(name->size, lfs_tag_size(tag));
int res = lfs_bd_cmp(lfs,
NULL, &lfs->rcache, diff,
disk->block, disk->off, name->name, diff);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (res != LFS_CMP_EQ) {
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
return res;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// only equal if our size is still the same
if (name->size != lfs_tag_size(tag)) {
return (name->size < lfs_tag_size(tag)) ? LFS_CMP_LT : LFS_CMP_GT;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// found a match!
return LFS_CMP_EQ;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
static int lfs_dir_find(lfs_t *lfs, lfs_mdir_t *dir,
const char **path, uint16_t *id) {
// we reduce path to a single name if we can find it
const char *name = *path;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (id) {
*id = 0x3ff;
}
// default to root dir
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t tag = LFS_MKTAG(LFS_TYPE_DIR, 0x3ff, 0);
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
dir->tail[0] = lfs->root[0];
dir->tail[1] = lfs->root[1];
while (true) {
nextname:
// skip slashes
name += strspn(name, "/");
lfs_size_t namelen = strcspn(name, "/");
// skip '.' and root '..'
if ((namelen == 1 && memcmp(name, ".", 1) == 0) ||
(namelen == 2 && memcmp(name, "..", 2) == 0)) {
name += namelen;
goto nextname;
}
// skip if matched by '..' in name
const char *suffix = name + namelen;
lfs_size_t sufflen;
int depth = 1;
while (true) {
suffix += strspn(suffix, "/");
sufflen = strcspn(suffix, "/");
if (sufflen == 0) {
break;
}
if (sufflen == 2 && memcmp(suffix, "..", 2) == 0) {
depth -= 1;
if (depth == 0) {
name = suffix + sufflen;
goto nextname;
}
} else {
depth += 1;
}
suffix += sufflen;
}
// found path
if (name[0] == '\0') {
return tag;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
// update what we've found so far
*path = name;
// only continue if we hit a directory
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type3(tag) != LFS_TYPE_DIR) {
return LFS_ERR_NOTDIR;
}
// grab the entry data
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_id(tag) != 0x3ff) {
lfs_stag_t res = lfs_dir_get(lfs, dir, LFS_MKTAG(0x700, 0x3ff, 0),
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
LFS_MKTAG(LFS_TYPE_STRUCT, lfs_tag_id(tag), 8), dir->tail);
if (res < 0) {
return res;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_pair_fromle32(dir->tail);
}
// find entry matching name
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
while (true) {
tag = lfs_dir_fetchmatch(lfs, dir, dir->tail,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
LFS_MKTAG(0x780, 0, 0),
LFS_MKTAG(LFS_TYPE_NAME, 0, namelen),
// are we last name?
(strchr(name, '/') == NULL) ? id : NULL,
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_dir_find_match, &(struct lfs_dir_find_match){
lfs, name, namelen});
if (tag < 0) {
return tag;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (tag) {
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
break;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (!dir->split) {
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
return LFS_ERR_NOENT;
}
}
// to next name
name += namelen;
}
}
// commit logic
struct lfs_commit {
lfs_block_t block;
lfs_off_t off;
lfs_tag_t ptag;
uint32_t crc;
lfs_off_t begin;
lfs_off_t end;
};
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
static int lfs_dir_commitprog(lfs_t *lfs, struct lfs_commit *commit,
const void *buffer, lfs_size_t size) {
int err = lfs_bd_prog(lfs,
&lfs->pcache, &lfs->rcache, false,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
commit->block, commit->off ,
(const uint8_t*)buffer, size);
if (err) {
return err;
}
commit->crc = lfs_crc(commit->crc, buffer, size);
commit->off += size;
return 0;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
static int lfs_dir_commitattr(lfs_t *lfs, struct lfs_commit *commit,
lfs_tag_t tag, const void *buffer) {
// check if we fit
lfs_size_t dsize = lfs_tag_dsize(tag);
if (commit->off + dsize > commit->end) {
return LFS_ERR_NOSPC;
}
// write out tag
Tweaked tag endianness to catch power-loss after <1 word is written There was an interesting subtlety with the existing layout of tags that could become a problem in the future. Basically, littlefs avoids writing to any region of storage it is not absolutely sure has been erased beforehand. This is a part of limiting the number of assumptions about storage. It's possible a storage technology can't support writes without erases in a way that is undetectable at write time (Maybe changing a bit without an erase decreases the longevity of the information stored on the bit). But the existing layout had a very tiny corner case where this wasn't true. Consider the location of the valid bit in the tag struct: [1|--- 31 ---] ^--- valid bit The responsibility of this bit is to indicate if an attempt has been made to write the following commit. If it is not set (the specific value is dependent on a previous read and identified by the preceeding commit), the assumption is that it is safe to write to the next region because it has been erased previously. If it is set, we check if the next commit is valid, if it isn't (because of CRC failure, likely due to power-loss), we discard the commit. But because an attempt has been made to write to that storage, we must then do a compaction to move to the other block in the metadata-pair. This plan looks good on paper, but what does it look like on storage? The problem is that words in littlefs are in little-endian. So on storage the tag actually looks like this: [- 8 -|- 8 -|- 8 -|1|- 7 -] ^-- valid bit This means that we don't actually set the valid bit before writing the tag! We write the lower bytes first. If we lose power, we may have written 3 bytes without this fact being detectable. We could restructure the tag structure to store the valid bit lower, however because none of the fields are 7 bits, this would make the extraction more costly, and we then lose the ability to check this valid bit with a sign comparison. The simple solution is to just store the tag in big-endian. A small benefit is that this will actually have a negative code cost on big-endian machines. This mixture of endiannesses is frustrating, however it is a pragmatic solution with only a 20-byte code size cost.
2018-10-22 21:42:30 +00:00
lfs_tag_t ntag = lfs_tobe32((tag & 0x7fffffff) ^ commit->ptag);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
int err = lfs_dir_commitprog(lfs, commit, &ntag, sizeof(ntag));
if (err) {
return err;
}
if (!(tag & 0x80000000)) {
// from memory
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
err = lfs_dir_commitprog(lfs, commit, buffer, dsize-sizeof(tag));
if (err) {
return err;
}
} else {
// from disk
const struct lfs_diskoff *disk = buffer;
for (lfs_off_t i = 0; i < dsize-sizeof(tag); i++) {
// rely on caching to make this efficient
uint8_t dat;
err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, dsize-sizeof(tag)-i,
disk->block, disk->off+i, &dat, 1);
if (err) {
return err;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
err = lfs_dir_commitprog(lfs, commit, &dat, 1);
if (err) {
return err;
}
}
}
commit->ptag = tag & 0x7fffffff;
return 0;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
static int lfs_dir_commitcrc(lfs_t *lfs, struct lfs_commit *commit) {
// align to program units
lfs_off_t off = lfs_alignup(commit->off + 2*sizeof(uint32_t),
lfs->cfg->prog_size);
// read erased state from next program unit
lfs_tag_t tag;
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
int err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, sizeof(tag),
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
commit->block, off, &tag, sizeof(tag));
if (err && err != LFS_ERR_CORRUPT) {
return err;
}
// build crc tag
Tweaked tag endianness to catch power-loss after <1 word is written There was an interesting subtlety with the existing layout of tags that could become a problem in the future. Basically, littlefs avoids writing to any region of storage it is not absolutely sure has been erased beforehand. This is a part of limiting the number of assumptions about storage. It's possible a storage technology can't support writes without erases in a way that is undetectable at write time (Maybe changing a bit without an erase decreases the longevity of the information stored on the bit). But the existing layout had a very tiny corner case where this wasn't true. Consider the location of the valid bit in the tag struct: [1|--- 31 ---] ^--- valid bit The responsibility of this bit is to indicate if an attempt has been made to write the following commit. If it is not set (the specific value is dependent on a previous read and identified by the preceeding commit), the assumption is that it is safe to write to the next region because it has been erased previously. If it is set, we check if the next commit is valid, if it isn't (because of CRC failure, likely due to power-loss), we discard the commit. But because an attempt has been made to write to that storage, we must then do a compaction to move to the other block in the metadata-pair. This plan looks good on paper, but what does it look like on storage? The problem is that words in littlefs are in little-endian. So on storage the tag actually looks like this: [- 8 -|- 8 -|- 8 -|1|- 7 -] ^-- valid bit This means that we don't actually set the valid bit before writing the tag! We write the lower bytes first. If we lose power, we may have written 3 bytes without this fact being detectable. We could restructure the tag structure to store the valid bit lower, however because none of the fields are 7 bits, this would make the extraction more costly, and we then lose the ability to check this valid bit with a sign comparison. The simple solution is to just store the tag in big-endian. A small benefit is that this will actually have a negative code cost on big-endian machines. This mixture of endiannesses is frustrating, however it is a pragmatic solution with only a 20-byte code size cost.
2018-10-22 21:42:30 +00:00
bool reset = ~lfs_frombe32(tag) >> 31;
tag = LFS_MKTAG(LFS_TYPE_CRC + reset, 0x3ff,
off - (commit->off+sizeof(lfs_tag_t)));
// write out crc
uint32_t footer[2];
Tweaked tag endianness to catch power-loss after <1 word is written There was an interesting subtlety with the existing layout of tags that could become a problem in the future. Basically, littlefs avoids writing to any region of storage it is not absolutely sure has been erased beforehand. This is a part of limiting the number of assumptions about storage. It's possible a storage technology can't support writes without erases in a way that is undetectable at write time (Maybe changing a bit without an erase decreases the longevity of the information stored on the bit). But the existing layout had a very tiny corner case where this wasn't true. Consider the location of the valid bit in the tag struct: [1|--- 31 ---] ^--- valid bit The responsibility of this bit is to indicate if an attempt has been made to write the following commit. If it is not set (the specific value is dependent on a previous read and identified by the preceeding commit), the assumption is that it is safe to write to the next region because it has been erased previously. If it is set, we check if the next commit is valid, if it isn't (because of CRC failure, likely due to power-loss), we discard the commit. But because an attempt has been made to write to that storage, we must then do a compaction to move to the other block in the metadata-pair. This plan looks good on paper, but what does it look like on storage? The problem is that words in littlefs are in little-endian. So on storage the tag actually looks like this: [- 8 -|- 8 -|- 8 -|1|- 7 -] ^-- valid bit This means that we don't actually set the valid bit before writing the tag! We write the lower bytes first. If we lose power, we may have written 3 bytes without this fact being detectable. We could restructure the tag structure to store the valid bit lower, however because none of the fields are 7 bits, this would make the extraction more costly, and we then lose the ability to check this valid bit with a sign comparison. The simple solution is to just store the tag in big-endian. A small benefit is that this will actually have a negative code cost on big-endian machines. This mixture of endiannesses is frustrating, however it is a pragmatic solution with only a 20-byte code size cost.
2018-10-22 21:42:30 +00:00
footer[0] = lfs_tobe32(tag ^ commit->ptag);
commit->crc = lfs_crc(commit->crc, &footer[0], sizeof(footer[0]));
footer[1] = lfs_tole32(commit->crc);
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
err = lfs_bd_prog(lfs,
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
&lfs->pcache, &lfs->rcache, false,
commit->block, commit->off, &footer, sizeof(footer));
if (err) {
return err;
}
commit->off += sizeof(tag)+lfs_tag_size(tag);
commit->ptag = tag ^ (reset << 31);
// flush buffers
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
err = lfs_bd_sync(lfs, &lfs->pcache, &lfs->rcache, false);
if (err) {
return err;
}
// successful commit, check checksum to make sure
uint32_t crc = 0xffffffff;
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
lfs_size_t size = commit->off - lfs_tag_size(tag) - commit->begin;
for (lfs_off_t i = 0; i < size; i++) {
// leave it up to caching to make this efficient
uint8_t dat;
err = lfs_bd_read(lfs,
NULL, &lfs->rcache, size-i,
commit->block, commit->begin+i, &dat, 1);
if (err) {
return err;
}
crc = lfs_crc(crc, &dat, 1);
}
if (err) {
return err;
}
if (crc != commit->crc) {
return LFS_ERR_CORRUPT;
}
return 0;
}
static int lfs_dir_alloc(lfs_t *lfs, lfs_mdir_t *dir) {
Added root entry and expanding superblocks Expanding superblocks has been on my wishlist for a while. The basic idea is that instead of maintaining a fixed offset blocks {0, 1} to the the root directory (1 pointer), we maintain a dynamically sized linked-list of superblocks that point to the actual root. If the number of writes to the root exceeds some value, we increase the size of the superblock linked-list. This can leverage existing metadata-pair operations. The revision count for metadata-pairs provides some knowledge on how much wear we've put on the superblock, and the threaded linked-list can also be reused for this purpose. This means superblock expansion is both optional and cheap to implement. Expanding superblocks helps both extremely small and extremely large filesystem (extreme being relative of course). On the small end, we can actually collapse the superblock into the root directory and drop the hard requirement of 4-blocks for the superblock. On the large end, our superblock will now last longer than the rest of the filesystem. Each time we expand, the number of cycles until the superblock dies is increased by a power. Before we were stuck with this layout: level cycles limit layout 1 E^2 390 MiB s0 -> root Now we expand every time a fixed offset is exceeded: level cycles limit layout 0 E 4 KiB s0+root 1 E^2 390 MiB s0 -> root 2 E^3 37 TiB s0 -> s1 -> root 3 E^4 3.6 EiB s0 -> s1 -> s2 -> root ... Where the cycles are the number of cycles before death, and the limit is the worst-case size a filesystem where early superblock death becomes a concern (all writes to root using this formula: E^|s| = E*B, E = erase cycles = 100000, B = block count, assuming 4096 byte blocks). Note we can also store copies of the superblock entry on the expanded superblocks. This may help filesystem recover tools in the future.
2018-08-06 18:30:51 +00:00
// allocate pair of dir blocks (backwards, so we write block 1 first)
for (int i = 0; i < 2; i++) {
int err = lfs_alloc(lfs, &dir->pair[(i+1)%2]);
if (err) {
return err;
}
}
// rather than clobbering one of the blocks we just pretend
// the revision may be valid
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
int err = lfs_bd_read(lfs,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
NULL, &lfs->rcache, sizeof(dir->rev),
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
dir->pair[0], 0, &dir->rev, sizeof(dir->rev));
dir->rev = lfs_fromle32(dir->rev);
if (err && err != LFS_ERR_CORRUPT) {
return err;
}
// make sure we don't immediately evict
dir->rev += dir->rev & 1;
// set defaults
dir->off = sizeof(dir->rev);
dir->etag = 0xffffffff;
dir->count = 0;
dir->tail[0] = 0xffffffff;
dir->tail[1] = 0xffffffff;
dir->erased = false;
dir->split = false;
// don't write out yet, let caller take care of that
return 0;
}
static int lfs_dir_drop(lfs_t *lfs, lfs_mdir_t *dir, lfs_mdir_t *tail) {
// steal state
int err = lfs_dir_getgstate(lfs, tail, &lfs->gdelta);
if (err) {
return err;
}
// steal tail
lfs_pair_tole32(tail->tail);
err = lfs_dir_commit(lfs, dir, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_TAIL + tail->split, 0x3ff, 8), tail->tail}));
lfs_pair_fromle32(tail->tail);
if (err) {
return err;
}
return 0;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
static int lfs_dir_split(lfs_t *lfs,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_mdir_t *dir, const struct lfs_mattr *attrs, int attrcount,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_mdir_t *source, uint16_t split, uint16_t end) {
// create tail directory
lfs_mdir_t tail;
int err = lfs_dir_alloc(lfs, &tail);
if (err) {
return err;
}
tail.split = dir->split;
tail.tail[0] = dir->tail[0];
tail.tail[1] = dir->tail[1];
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
err = lfs_dir_compact(lfs, &tail, attrs, attrcount, source, split, end);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (err) {
return err;
}
dir->tail[0] = tail.pair[0];
dir->tail[1] = tail.pair[1];
dir->split = true;
// update root if needed
if (lfs_pair_cmp(dir->pair, lfs->root) == 0 && split == 0) {
lfs->root[0] = tail.pair[0];
lfs->root[1] = tail.pair[1];
}
return 0;
}
static int lfs_dir_commit_size(void *p, lfs_tag_t tag, const void *buffer) {
lfs_size_t *size = p;
(void)buffer;
*size += lfs_tag_dsize(tag);
return 0;
}
struct lfs_dir_commit_commit {
lfs_t *lfs;
struct lfs_commit *commit;
};
static int lfs_dir_commit_commit(void *p, lfs_tag_t tag, const void *buffer) {
struct lfs_dir_commit_commit *commit = p;
return lfs_dir_commitattr(commit->lfs, commit->commit, tag, buffer);
}
static int lfs_dir_compact(lfs_t *lfs,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_mdir_t *dir, const struct lfs_mattr *attrs, int attrcount,
lfs_mdir_t *source, uint16_t begin, uint16_t end) {
// save some state in case block is bad
const lfs_block_t oldpair[2] = {dir->pair[1], dir->pair[0]};
bool relocated = false;
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
bool exhausted = false;
// should we split?
while (end - begin > 1) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
// find size
lfs_size_t size = 0;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
int err = lfs_dir_traverse(lfs,
source, 0, 0xffffffff, attrs, attrcount, false,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
LFS_MKTAG(0x400, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_NAME, 0, 0),
begin, end, -begin,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_dir_commit_size, &size);
if (err) {
return err;
}
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
// space is complicated, we need room for tail, crc, gstate,
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
// cleanup delete, and we cap at half a block to give room
// for metadata updates.
if (end - begin < 0xff &&
size <= lfs_min(lfs->cfg->block_size - 36,
lfs_alignup(lfs->cfg->block_size/2,
lfs->cfg->prog_size))) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
break;
}
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
// can't fit, need to split, we should really be finding the
// largest size that fits with a small binary search, but right now
// it's not worth the code size
uint16_t split = (end - begin) / 2;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
err = lfs_dir_split(lfs, dir, attrs, attrcount,
source, begin+split, end);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (err) {
// if we fail to split, we may be able to overcompact, unless
// we're too big for even the full block, in which case our
// only option is to error
if (err == LFS_ERR_NOSPC && size <= lfs->cfg->block_size - 36) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
break;
}
return err;
}
end = begin + split;
}
// increment revision count
dir->rev += 1;
if (lfs->cfg->block_cycles &&
(dir->rev % (lfs->cfg->block_cycles+1) == 0)) {
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (lfs_pair_cmp(dir->pair, (const lfs_block_t[2]){0, 1}) == 0) {
// oh no! we're writing too much to the superblock,
// should we expand?
lfs_ssize_t res = lfs_fs_size(lfs);
if (res < 0) {
return res;
}
// do we have extra space? littlefs can't reclaim this space
// by itself, so expand cautiously
if ((lfs_size_t)res < lfs->cfg->block_count/2) {
LFS_DEBUG("Expanding superblock at rev %"PRIu32, dir->rev);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
int err = lfs_dir_split(lfs, dir, attrs, attrcount,
source, begin, end);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (err && err != LFS_ERR_NOSPC) {
return err;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
// welp, we tried, if we ran out of space there's not much
// we can do, we'll error later if we've become frozen
if (!err) {
end = begin;
}
}
} else {
// we're writing too much, time to relocate
exhausted = true;
goto relocate;
}
}
// begin loop to commit compaction to blocks until a compact sticks
while (true) {
{
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
// There's nothing special about our global delta, so feed it into
// our local global delta
int err = lfs_dir_getgstate(lfs, dir, &lfs->gdelta);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (err) {
return err;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
// setup commit state
struct lfs_commit commit = {
.block = dir->pair[1],
.off = 0,
.ptag = 0xffffffff,
.crc = 0xffffffff,
.begin = 0,
.end = lfs->cfg->block_size - 8,
};
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
// erase block to write to
err = lfs_bd_erase(lfs, dir->pair[1]);
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
// write out header
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
dir->rev = lfs_tole32(dir->rev);
err = lfs_dir_commitprog(lfs, &commit,
&dir->rev, sizeof(dir->rev));
dir->rev = lfs_fromle32(dir->rev);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
// traverse the directory, this time writing out all unique tags
err = lfs_dir_traverse(lfs,
source, 0, 0xffffffff, attrs, attrcount, false,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
LFS_MKTAG(0x400, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_NAME, 0, 0),
begin, end, -begin,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_dir_commit_commit, &(struct lfs_dir_commit_commit){
lfs, &commit});
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
return err;
}
// commit tail, which may be new after last size check
if (!lfs_pair_isnull(dir->tail)) {
lfs_pair_tole32(dir->tail);
err = lfs_dir_commitattr(lfs, &commit,
LFS_MKTAG(LFS_TYPE_TAIL + dir->split, 0x3ff, 8),
dir->tail);
lfs_pair_fromle32(dir->tail);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
Modified lfs_dir_compact to avoid redundant erases during split The commit machine in littlefs has three stages: commit, compact, and then split. First we try to append our commit to the metadata log, if that fails we try to compact the metadata log to remove duplicates and make room for the commit, if that still fails we split the metadata into two metadata-pairs and try again. Each stage is less efficient but also less frequent. However, in the case that we're filling up a directory with new files, such as the bootstrap process in setting up a new system, we must pass through all three stages rather quickly in order to get enough metadata-pairs to hold all of our files. This means we'll compact, split, and then need to compact again. This creates more erases than is needed in the optimal case, which can be a big cost on disks with an expensive erase operation. In theory, we can actually avoid this redundant erase by reusing the data we wrote out in the first attempt to compact. In practice, this trick is very complicated to pull off. 1. We may need to cache a half-completed program while we write out the new metadata-pair. We need to write out the second pair first in order to get our new tail before we complete our first metadata-pair. This requires two pcaches, which we don't have The solution here is to just drop our cache and reconstruct what if would have been. This needs to be perfect down to the byte level because we don't have knowledge of where our cache lines are. 2. We may have written out entries that are then moved to the new metadata-pair. The solution here isn't pretty but it works, we just add a delete tag for any entry that was moved over. In the end the solution ends up a bit hacky, with different layers poked through the commit logic in order to manage writes at the byte level from where we manage splits. But it works fairly well and saves erases.
2018-08-21 02:45:11 +00:00
}
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
if (!relocated && !lfs_gstate_iszero(&lfs->gdelta)) {
// commit any globals, unless we're relocating,
// in which case our parent will steal our globals
lfs_gstate_tole32(&lfs->gdelta);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
err = lfs_dir_commitattr(lfs, &commit,
LFS_MKTAG(LFS_TYPE_MOVESTATE, 0x3ff,
sizeof(lfs->gdelta)), &lfs->gdelta);
lfs_gstate_fromle32(&lfs->gdelta);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
Introduced xored-globals logic to fix fundamental problem with moves This was a big roadblock for a while: with the new feature of inlined files, the existing move logic was fundamentally flawed. To pull off atomic moves between two different metadata-pairs, littlefs uses a simple, if a bit clumsy trick. 1. Marks entry as "moving" 2. Copies entry to new metadata-pair 3. Deletes old entry If power is lost before the move operation is completed, we will find the "moving" tag. This means there may or may not be an incomplete move on the filesystem. In this case, we simply search for the moved entry, if we find it, we remove the old entry, otherwise we just remove the "moving" tag. This worked perfectly, until we introduced inlined files. See, unlike the existing directory and ctz entries, inlined files have no guarantee they are unique. There is nothing we can search for that will allow us to find a moved file unless we assign entries globally-unique ids. (note that moves are fundamentally rename operations, so searching for names does not make sense). --- Solving this problem required completely restructuring how littlefs handled moves and pulled out a really old idea that had been left in the cutting room floor back when littlefs was going through many designs: xored-globals. The problem xored-globals solves is the need to maintain some global state via commits to these distributed, independent metadata-pairs. The idea is that we can use some sort of symmetric operation, such as xor, to introduces deltas of the global state that can be committed atomically along with any other info to these metadata-pairs. This means that to figure out our global state, we xor together the global delta stored in every metadata-pair. Which means any commit can update the global state atomically, opening up a whole new set atomic possibilities. There is a couple of downsides. These globals may end up with deltas on every single metadata-pair, effectively duplicating the data for each block. Additionally, these globals need to have multiple copies in RAM. This means and globals need to be a bounded size and very small, since even small globals will have a large footprint. --- On top of xored-globals, it's trivial to fix our move logic. Here we've added an indirect delete tag which allows us to atomically specify a delete of any entry on the filesystem. Our move operation is now: 1. Copy entry to new metadata-pair and atomically xor globals to indirectly delete our original entry. 2. Delete the original entry and xor globals to remove the indirect delete. Extra exciting is that this now takes our relatively clumsy move operation into a sexy guaranteed O(1) move operation with no searching necessary (though we do need to xor globals during mount). Also reintroduced entry struct, now with a specific purpose to describe the metadata-pair + id combo needed by indirect deletes to locate an entry.
2018-05-29 17:35:23 +00:00
}
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
err = lfs_dir_commitcrc(lfs, &commit);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
// successful compaction, swap dir pair to indicate most recent
lfs_pair_swap(dir->pair);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
dir->count = end - begin;
dir->off = commit.off;
dir->etag = commit.ptag;
dir->erased = (dir->off % lfs->cfg->prog_size == 0);
// note we able to have already handled move here
if (lfs_gstate_hasmovehere(&lfs->gpending, dir->pair)) {
lfs_gstate_xormove(&lfs->gpending,
&lfs->gpending, 0x3ff, NULL);
}
}
break;
relocate:
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
// commit was corrupted, drop caches and prepare to relocate block
relocated = true;
lfs_cache_drop(lfs, &lfs->pcache);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (!exhausted) {
LFS_DEBUG("Bad block at %"PRIu32, dir->pair[1]);
}
// can't relocate superblock, filesystem is now frozen
if (lfs_pair_cmp(oldpair, (const lfs_block_t[2]){0, 1}) == 0) {
LFS_WARN("Superblock %"PRIu32" has become unwritable", oldpair[1]);
return LFS_ERR_NOSPC;
}
// relocate half of pair
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
int err = lfs_alloc(lfs, &dir->pair[1]);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (err && (err != LFS_ERR_NOSPC && !exhausted)) {
return err;
}
continue;
}
if (!relocated) {
lfs->gstate = lfs->gpending;
lfs->gdelta = (struct lfs_gstate){0};
} else {
// update references if we relocated
LFS_DEBUG("Relocating %"PRIu32" %"PRIu32" to %"PRIu32" %"PRIu32,
oldpair[0], oldpair[1], dir->pair[0], dir->pair[1]);
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
int err = lfs_fs_relocate(lfs, oldpair, dir->pair);
if (err) {
return err;
}
}
return 0;
}
static int lfs_dir_commit(lfs_t *lfs, lfs_mdir_t *dir,
const struct lfs_mattr *attrs, int attrcount) {
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
// check for any inline files that aren't RAM backed and
// forcefully evict them, needed for filesystem consistency
for (lfs_file_t *f = (lfs_file_t*)lfs->mlist; f; f = f->next) {
if (dir != &f->m && lfs_pair_cmp(f->m.pair, dir->pair) == 0 &&
f->type == LFS_TYPE_REG && (f->flags & LFS_F_INLINE) &&
f->ctz.size > lfs->cfg->cache_size) {
f->flags &= ~LFS_F_READING;
f->off = 0;
lfs_alloc_ack(lfs);
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
int err = lfs_file_relocate(lfs, f);
if (err) {
return err;
}
err = lfs_file_flush(lfs, f);
if (err) {
return err;
}
}
}
// calculate changes to the directory
lfs_tag_t deletetag = 0xffffffff;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_tag_t createtag = 0xffffffff;
for (int i = 0; i < attrcount; i++) {
if (lfs_tag_type3(attrs[i].tag) == LFS_TYPE_CREATE) {
createtag = attrs[i].tag;
dir->count += 1;
} else if (lfs_tag_type3(attrs[i].tag) == LFS_TYPE_DELETE) {
deletetag = attrs[i].tag;
LFS_ASSERT(dir->count > 0);
dir->count -= 1;
} else if (lfs_tag_type1(attrs[i].tag) == LFS_TYPE_TAIL) {
dir->tail[0] = ((lfs_block_t*)attrs[i].buffer)[0];
dir->tail[1] = ((lfs_block_t*)attrs[i].buffer)[1];
dir->split = (lfs_tag_chunk(attrs[i].tag) & 1);
lfs_pair_fromle32(dir->tail);
}
}
// do we have a pending move?
if (lfs_gstate_hasmovehere(&lfs->gpending, dir->pair)) {
deletetag = lfs->gpending.tag & LFS_MKTAG(0x7ff, 0x3ff, 0);
LFS_ASSERT(dir->count > 0);
dir->count -= 1;
// mark gdelta so we reflect the move we will fix
lfs_gstate_xormove(&lfs->gdelta, &lfs->gpending, 0x3ff, NULL);
}
// should we actually drop the directory block?
if (lfs_tag_isvalid(deletetag) && dir->count == 0) {
lfs_mdir_t pdir;
int err = lfs_fs_pred(lfs, dir->pair, &pdir);
if (err && err != LFS_ERR_NOENT) {
return err;
}
if (err != LFS_ERR_NOENT && pdir.split) {
return lfs_dir_drop(lfs, &pdir, dir);
}
}
if (dir->erased || dir->count >= 0xff) {
// try to commit
struct lfs_commit commit = {
.block = dir->pair[0],
.off = dir->off,
.ptag = dir->etag,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
.crc = 0xffffffff,
.begin = dir->off,
.end = lfs->cfg->block_size - 8,
};
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
// traverse attrs that need to be written out
lfs_pair_tole32(dir->tail);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
int err = lfs_dir_traverse(lfs,
dir, dir->off, dir->etag, attrs, attrcount, false,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
0, 0, 0, 0, 0,
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
lfs_dir_commit_commit, &(struct lfs_dir_commit_commit){
lfs, &commit});
lfs_pair_fromle32(dir->tail);
if (err) {
if (err == LFS_ERR_NOSPC || err == LFS_ERR_CORRUPT) {
goto compact;
}
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
return err;
}
// commit any global diffs if we have any
if (!lfs_gstate_iszero(&lfs->gdelta)) {
err = lfs_dir_getgstate(lfs, dir, &lfs->gdelta);
if (err) {
return err;
}
lfs_gstate_tole32(&lfs->gdelta);
err = lfs_dir_commitattr(lfs, &commit,
LFS_MKTAG(LFS_TYPE_MOVESTATE, 0x3ff,
sizeof(lfs->gdelta)), &lfs->gdelta);
lfs_gstate_fromle32(&lfs->gdelta);
if (err) {
if (err == LFS_ERR_NOSPC || err == LFS_ERR_CORRUPT) {
goto compact;
}
return err;
}
}
// finalize commit with the crc
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
err = lfs_dir_commitcrc(lfs, &commit);
if (err) {
if (err == LFS_ERR_NOSPC || err == LFS_ERR_CORRUPT) {
goto compact;
}
return err;
}
// successful commit, update dir
dir->off = commit.off;
dir->etag = commit.ptag;
// note we able to have already handled move here
if (lfs_gstate_hasmovehere(&lfs->gpending, dir->pair)) {
lfs_gstate_xormove(&lfs->gpending, &lfs->gpending, 0x3ff, NULL);
}
// update gstate
lfs->gstate = lfs->gpending;
lfs->gdelta = (struct lfs_gstate){0};
} else {
compact:
// fall back to compaction
lfs_cache_drop(lfs, &lfs->pcache);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
int err = lfs_dir_compact(lfs, dir, attrs, attrcount,
dir, 0, dir->count);
if (err) {
return err;
}
}
// update any directories that are affected
lfs_mdir_t copy = *dir;
// two passes, once for things that aren't us, and one
// for things that are
for (struct lfs_mlist *d = lfs->mlist; d; d = d->next) {
if (lfs_pair_cmp(d->m.pair, copy.pair) == 0) {
d->m = *dir;
if (d->id == lfs_tag_id(deletetag)) {
d->m.pair[0] = 0xffffffff;
d->m.pair[1] = 0xffffffff;
} else if (d->id > lfs_tag_id(deletetag)) {
d->id -= 1;
if (d->type == LFS_TYPE_DIR) {
((lfs_dir_t*)d)->pos -= 1;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
} else if (&d->m != dir && d->id >= lfs_tag_id(createtag)) {
d->id += 1;
if (d->type == LFS_TYPE_DIR) {
((lfs_dir_t*)d)->pos += 1;
}
}
while (d->id >= d->m.count && d->m.split) {
// we split and id is on tail now
d->id -= d->m.count;
int err = lfs_dir_fetch(lfs, &d->m, d->m.tail);
if (err) {
return err;
}
}
}
}
return 0;
}
/// Top level directory operations ///
int lfs_mkdir(lfs_t *lfs, const char *path) {
// deorphan if we haven't yet, needed at most once after poweron
int err = lfs_fs_forceconsistency(lfs);
if (err) {
return err;
}
lfs_mdir_t cwd;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
uint16_t id;
err = lfs_dir_find(lfs, &cwd, &path, &id);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (!(err == LFS_ERR_NOENT && id != 0x3ff)) {
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
return (err < 0) ? err : LFS_ERR_EXIST;
}
// check that name fits
lfs_size_t nlen = strlen(path);
if (nlen > lfs->name_max) {
return LFS_ERR_NAMETOOLONG;
}
// build up new directory
lfs_alloc_ack(lfs);
lfs_mdir_t dir;
err = lfs_dir_alloc(lfs, &dir);
if (err) {
return err;
}
// find end of list
lfs_mdir_t pred = cwd;
while (pred.split) {
err = lfs_dir_fetch(lfs, &pred, pred.tail);
if (err) {
return err;
}
}
// setup dir
lfs_pair_tole32(pred.tail);
err = lfs_dir_commit(lfs, &dir, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_SOFTTAIL, 0x3ff, 8), pred.tail}));
lfs_pair_fromle32(pred.tail);
if (err) {
return err;
}
// current block end of list?
if (cwd.split) {
// update tails, this creates a desync
lfs_fs_preporphans(lfs, +1);
lfs_pair_tole32(dir.pair);
err = lfs_dir_commit(lfs, &pred, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_SOFTTAIL, 0x3ff, 8), dir.pair}));
lfs_pair_fromle32(dir.pair);
if (err) {
return err;
}
lfs_fs_preporphans(lfs, -1);
}
// now insert into our parent block
lfs_pair_tole32(dir.pair);
err = lfs_dir_commit(lfs, &cwd, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_CREATE, id, 0), NULL},
{LFS_MKTAG(LFS_TYPE_DIR, id, nlen), path},
{LFS_MKTAG(LFS_TYPE_DIRSTRUCT, id, 8), dir.pair},
{!cwd.split
? LFS_MKTAG(LFS_TYPE_SOFTTAIL, 0x3ff, 8)
: LFS_MKTAG(LFS_FROM_NOOP, 0, 0), dir.pair}));
lfs_pair_fromle32(dir.pair);
if (err) {
return err;
}
return 0;
}
int lfs_dir_open(lfs_t *lfs, lfs_dir_t *dir, const char *path) {
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_stag_t tag = lfs_dir_find(lfs, &dir->m, &path, NULL);
if (tag < 0) {
return tag;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type3(tag) != LFS_TYPE_DIR) {
return LFS_ERR_NOTDIR;
}
lfs_block_t pair[2];
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_id(tag) == 0x3ff) {
// handle root dir separately
pair[0] = lfs->root[0];
pair[1] = lfs->root[1];
} else {
// get dir pair from parent
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t res = lfs_dir_get(lfs, &dir->m, LFS_MKTAG(0x700, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, lfs_tag_id(tag), 8), pair);
if (res < 0) {
return res;
}
lfs_pair_fromle32(pair);
}
// fetch first pair
int err = lfs_dir_fetch(lfs, &dir->m, pair);
if (err) {
return err;
}
// setup entry
dir->head[0] = dir->m.pair[0];
dir->head[1] = dir->m.pair[1];
dir->id = 0;
dir->pos = 0;
// add to list of mdirs
dir->type = LFS_TYPE_DIR;
dir->next = (lfs_dir_t*)lfs->mlist;
lfs->mlist = (struct lfs_mlist*)dir;
return 0;
}
int lfs_dir_close(lfs_t *lfs, lfs_dir_t *dir) {
// remove from list of mdirs
for (struct lfs_mlist **p = &lfs->mlist; *p; p = &(*p)->next) {
if (*p == (struct lfs_mlist*)dir) {
*p = (*p)->next;
break;
}
}
return 0;
}
int lfs_dir_read(lfs_t *lfs, lfs_dir_t *dir, struct lfs_info *info) {
memset(info, 0, sizeof(*info));
// special offset for '.' and '..'
if (dir->pos == 0) {
info->type = LFS_TYPE_DIR;
strcpy(info->name, ".");
dir->pos += 1;
return 1;
} else if (dir->pos == 1) {
info->type = LFS_TYPE_DIR;
strcpy(info->name, "..");
dir->pos += 1;
return 1;
}
while (true) {
if (dir->id == dir->m.count) {
if (!dir->m.split) {
return false;
}
int err = lfs_dir_fetch(lfs, &dir->m, dir->m.tail);
if (err) {
return err;
}
dir->id = 0;
}
int err = lfs_dir_getinfo(lfs, &dir->m, dir->id, info);
if (err && err != LFS_ERR_NOENT) {
return err;
}
dir->id += 1;
if (err != LFS_ERR_NOENT) {
break;
}
}
dir->pos += 1;
return true;
}
int lfs_dir_seek(lfs_t *lfs, lfs_dir_t *dir, lfs_off_t off) {
// simply walk from head dir
int err = lfs_dir_rewind(lfs, dir);
if (err) {
return err;
}
// first two for ./..
dir->pos = lfs_min(2, off);
off -= dir->pos;
while (off != 0) {
dir->id = lfs_min(dir->m.count, off);
dir->pos += dir->id;
off -= dir->id;
if (dir->id == dir->m.count) {
if (!dir->m.split) {
return LFS_ERR_INVAL;
}
err = lfs_dir_fetch(lfs, &dir->m, dir->m.tail);
if (err) {
return err;
}
}
}
return 0;
}
lfs_soff_t lfs_dir_tell(lfs_t *lfs, lfs_dir_t *dir) {
(void)lfs;
return dir->pos;
}
int lfs_dir_rewind(lfs_t *lfs, lfs_dir_t *dir) {
// reload the head dir
int err = lfs_dir_fetch(lfs, &dir->m, dir->head);
if (err) {
return err;
}
dir->m.pair[0] = dir->head[0];
dir->m.pair[1] = dir->head[1];
dir->id = 0;
dir->pos = 0;
return 0;
}
/// File index list operations ///
static int lfs_ctz_index(lfs_t *lfs, lfs_off_t *off) {
lfs_off_t size = *off;
lfs_off_t b = lfs->cfg->block_size - 2*4;
lfs_off_t i = size / b;
if (i == 0) {
return 0;
}
i = (size - 4*(lfs_popc(i-1)+2)) / b;
*off = size - b*i - 4*lfs_popc(i);
return i;
}
static int lfs_ctz_find(lfs_t *lfs,
const lfs_cache_t *pcache, lfs_cache_t *rcache,
lfs_block_t head, lfs_size_t size,
lfs_size_t pos, lfs_block_t *block, lfs_off_t *off) {
if (size == 0) {
*block = 0xffffffff;
*off = 0;
return 0;
}
lfs_off_t current = lfs_ctz_index(lfs, &(lfs_off_t){size-1});
lfs_off_t target = lfs_ctz_index(lfs, &pos);
while (current > target) {
lfs_size_t skip = lfs_min(
lfs_npw2(current-target+1) - 1,
lfs_ctz(current));
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
int err = lfs_bd_read(lfs,
pcache, rcache, sizeof(head),
head, 4*skip, &head, sizeof(head));
head = lfs_fromle32(head);
if (err) {
return err;
}
LFS_ASSERT(head >= 2 && head <= lfs->cfg->block_count);
current -= 1 << skip;
}
*block = head;
*off = pos;
return 0;
}
static int lfs_ctz_extend(lfs_t *lfs,
lfs_cache_t *pcache, lfs_cache_t *rcache,
lfs_block_t head, lfs_size_t size,
lfs_block_t *block, lfs_off_t *off) {
while (true) {
// go ahead and grab a block
lfs_block_t nblock;
int err = lfs_alloc(lfs, &nblock);
if (err) {
return err;
}
LFS_ASSERT(nblock >= 2 && nblock <= lfs->cfg->block_count);
{
err = lfs_bd_erase(lfs, nblock);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
if (size == 0) {
*block = nblock;
*off = 0;
return 0;
}
size -= 1;
lfs_off_t index = lfs_ctz_index(lfs, &size);
size += 1;
// just copy out the last block if it is incomplete
if (size != lfs->cfg->block_size) {
for (lfs_off_t i = 0; i < size; i++) {
uint8_t data;
err = lfs_bd_read(lfs,
NULL, rcache, size-i,
head, i, &data, 1);
if (err) {
return err;
}
err = lfs_bd_prog(lfs,
pcache, rcache, true,
nblock, i, &data, 1);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
}
*block = nblock;
*off = size;
return 0;
}
// append block
index += 1;
lfs_size_t skips = lfs_ctz(index) + 1;
for (lfs_off_t i = 0; i < skips; i++) {
head = lfs_tole32(head);
err = lfs_bd_prog(lfs, pcache, rcache, true,
nblock, 4*i, &head, 4);
head = lfs_fromle32(head);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
if (i != skips-1) {
err = lfs_bd_read(lfs,
NULL, rcache, sizeof(head),
head, 4*i, &head, sizeof(head));
head = lfs_fromle32(head);
if (err) {
return err;
}
}
LFS_ASSERT(head >= 2 && head <= lfs->cfg->block_count);
}
*block = nblock;
*off = 4*skips;
return 0;
}
relocate:
LFS_DEBUG("Bad block at %"PRIu32, nblock);
// just clear cache and try a new block
lfs_cache_drop(lfs, pcache);
}
}
static int lfs_ctz_traverse(lfs_t *lfs,
const lfs_cache_t *pcache, lfs_cache_t *rcache,
lfs_block_t head, lfs_size_t size,
int (*cb)(void*, lfs_block_t), void *data) {
if (size == 0) {
return 0;
}
lfs_off_t index = lfs_ctz_index(lfs, &(lfs_off_t){size-1});
while (true) {
int err = cb(data, head);
if (err) {
return err;
}
if (index == 0) {
return 0;
}
lfs_block_t heads[2];
int count = 2 - (index & 1);
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
err = lfs_bd_read(lfs,
pcache, rcache, count*sizeof(head),
head, 0, &heads, count*sizeof(head));
heads[0] = lfs_fromle32(heads[0]);
heads[1] = lfs_fromle32(heads[1]);
if (err) {
return err;
}
for (int i = 0; i < count-1; i++) {
err = cb(data, heads[i]);
if (err) {
return err;
}
}
head = heads[count-1];
index -= count;
}
}
/// Top level file operations ///
int lfs_file_opencfg(lfs_t *lfs, lfs_file_t *file,
const char *path, int flags,
const struct lfs_file_config *cfg) {
// deorphan if we haven't yet, needed at most once after poweron
if ((flags & 3) != LFS_O_RDONLY) {
int err = lfs_fs_forceconsistency(lfs);
if (err) {
return err;
}
}
// setup simple file details
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
int err;
file->cfg = cfg;
file->flags = flags;
file->pos = 0;
file->cache.buffer = NULL;
// allocate entry for file if it doesn't exist
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_stag_t tag = lfs_dir_find(lfs, &file->m, &path, &file->id);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (tag < 0 && !(tag == LFS_ERR_NOENT && file->id != 0x3ff)) {
err = tag;
goto cleanup;
}
// get id, add to list of mdirs to catch update changes
file->type = LFS_TYPE_REG;
file->next = (lfs_file_t*)lfs->mlist;
lfs->mlist = (struct lfs_mlist*)file;
if (tag == LFS_ERR_NOENT) {
if (!(flags & LFS_O_CREAT)) {
err = LFS_ERR_NOENT;
goto cleanup;
}
// check that name fits
lfs_size_t nlen = strlen(path);
if (nlen > lfs->name_max) {
err = LFS_ERR_NAMETOOLONG;
goto cleanup;
}
// get next slot and create entry to remember name
err = lfs_dir_commit(lfs, &file->m, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_CREATE, file->id, 0), NULL},
{LFS_MKTAG(LFS_TYPE_REG, file->id, nlen), path},
{LFS_MKTAG(LFS_TYPE_INLINESTRUCT, file->id, 0), NULL}));
if (err) {
err = LFS_ERR_NAMETOOLONG;
goto cleanup;
}
tag = LFS_MKTAG(LFS_TYPE_INLINESTRUCT, 0, 0);
} else if (flags & LFS_O_EXCL) {
err = LFS_ERR_EXIST;
goto cleanup;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
} else if (lfs_tag_type3(tag) != LFS_TYPE_REG) {
err = LFS_ERR_ISDIR;
goto cleanup;
} else if (flags & LFS_O_TRUNC) {
// truncate if requested
tag = LFS_MKTAG(LFS_TYPE_INLINESTRUCT, file->id, 0);
file->flags |= LFS_F_DIRTY;
} else {
// try to load what's on disk, if it's inlined we'll fix it later
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
tag = lfs_dir_get(lfs, &file->m, LFS_MKTAG(0x700, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, file->id, 8), &file->ctz);
if (tag < 0) {
err = tag;
goto cleanup;
}
lfs_ctz_fromle32(&file->ctz);
}
// fetch attrs
for (unsigned i = 0; i < file->cfg->attr_count; i++) {
if ((file->flags & 3) != LFS_O_WRONLY) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t res = lfs_dir_get(lfs, &file->m,
LFS_MKTAG(0x7ff, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_USERATTR + file->cfg->attrs[i].type,
file->id, file->cfg->attrs[i].size),
file->cfg->attrs[i].buffer);
if (res < 0 && res != LFS_ERR_NOENT) {
err = res;
goto cleanup;
}
}
if ((file->flags & 3) != LFS_O_RDONLY) {
if (file->cfg->attrs[i].size > lfs->attr_max) {
err = LFS_ERR_NOSPC;
goto cleanup;
}
file->flags |= LFS_F_DIRTY;
}
}
// allocate buffer if needed
if (file->cfg->buffer) {
file->cache.buffer = file->cfg->buffer;
} else {
file->cache.buffer = lfs_malloc(lfs->cfg->cache_size);
if (!file->cache.buffer) {
err = LFS_ERR_NOMEM;
goto cleanup;
}
}
// zero to avoid information leak
lfs_cache_zero(lfs, &file->cache);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type3(tag) == LFS_TYPE_INLINESTRUCT) {
// load inline files
file->ctz.head = 0xfffffffe;
file->ctz.size = lfs_tag_size(tag);
file->flags |= LFS_F_INLINE;
file->cache.block = file->ctz.head;
file->cache.off = 0;
file->cache.size = lfs->cfg->cache_size;
// don't always read (may be new/trunc file)
if (file->ctz.size > 0) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t res = lfs_dir_get(lfs, &file->m,
LFS_MKTAG(0x700, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, file->id,
lfs_min(file->cache.size, 0x3fe)),
file->cache.buffer);
if (res < 0) {
err = res;
goto cleanup;
}
}
}
return 0;
cleanup:
// clean up lingering resources
file->flags |= LFS_F_ERRED;
lfs_file_close(lfs, file);
return err;
}
int lfs_file_open(lfs_t *lfs, lfs_file_t *file,
const char *path, int flags) {
static const struct lfs_file_config defaults = {0};
return lfs_file_opencfg(lfs, file, path, flags, &defaults);
}
int lfs_file_close(lfs_t *lfs, lfs_file_t *file) {
int err = lfs_file_sync(lfs, file);
// remove from list of mdirs
for (struct lfs_mlist **p = &lfs->mlist; *p; p = &(*p)->next) {
if (*p == (struct lfs_mlist*)file) {
*p = (*p)->next;
break;
}
}
// clean up memory
if (!file->cfg->buffer) {
lfs_free(file->cache.buffer);
}
return err;
}
static int lfs_file_relocate(lfs_t *lfs, lfs_file_t *file) {
while (true) {
// just relocate what exists into new block
lfs_block_t nblock;
int err = lfs_alloc(lfs, &nblock);
if (err) {
return err;
}
err = lfs_bd_erase(lfs, nblock);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
// either read from dirty cache or disk
for (lfs_off_t i = 0; i < file->off; i++) {
uint8_t data;
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
if (file->flags & LFS_F_INLINE) {
err = lfs_dir_getread(lfs, &file->m,
// note we evict inline files before they can be dirty
NULL, &file->cache, file->off-i,
LFS_MKTAG(0xfff, 0x1ff, 0),
LFS_MKTAG(LFS_TYPE_INLINESTRUCT, file->id, 0),
i, &data, 1);
if (err) {
return err;
}
} else {
err = lfs_bd_read(lfs,
&file->cache, &lfs->rcache, file->off-i,
file->block, i, &data, 1);
if (err) {
return err;
}
}
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
err = lfs_bd_prog(lfs,
&lfs->pcache, &lfs->rcache, true,
nblock, i, &data, 1);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
}
// copy over new state of file
memcpy(file->cache.buffer, lfs->pcache.buffer, lfs->cfg->cache_size);
file->cache.block = lfs->pcache.block;
file->cache.off = lfs->pcache.off;
file->cache.size = lfs->pcache.size;
lfs_cache_zero(lfs, &lfs->pcache);
file->block = nblock;
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
file->flags &= ~LFS_F_INLINE;
file->flags |= LFS_F_WRITING;
return 0;
relocate:
LFS_DEBUG("Bad block at %"PRIu32, nblock);
// just clear cache and try a new block
lfs_cache_drop(lfs, &lfs->pcache);
}
}
static int lfs_file_flush(lfs_t *lfs, lfs_file_t *file) {
if (file->flags & LFS_F_READING) {
if (!(file->flags & LFS_F_INLINE)) {
lfs_cache_drop(lfs, &file->cache);
}
file->flags &= ~LFS_F_READING;
}
if (file->flags & LFS_F_WRITING) {
lfs_off_t pos = file->pos;
if (!(file->flags & LFS_F_INLINE)) {
// copy over anything after current branch
lfs_file_t orig = {
.ctz.head = file->ctz.head,
.ctz.size = file->ctz.size,
.flags = LFS_O_RDONLY,
.pos = file->pos,
.cache = lfs->rcache,
};
lfs_cache_drop(lfs, &lfs->rcache);
while (file->pos < file->ctz.size) {
// copy over a byte at a time, leave it up to caching
// to make this efficient
uint8_t data;
lfs_ssize_t res = lfs_file_read(lfs, &orig, &data, 1);
if (res < 0) {
return res;
}
res = lfs_file_write(lfs, file, &data, 1);
if (res < 0) {
return res;
}
// keep our reference to the rcache in sync
if (lfs->rcache.block != 0xffffffff) {
lfs_cache_drop(lfs, &orig.cache);
lfs_cache_drop(lfs, &lfs->rcache);
}
}
// write out what we have
while (true) {
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
int err = lfs_bd_flush(lfs, &file->cache, &lfs->rcache, true);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
return err;
}
break;
relocate:
LFS_DEBUG("Bad block at %"PRIu32, file->block);
err = lfs_file_relocate(lfs, file);
if (err) {
return err;
}
}
} else {
file->pos = lfs_max(file->pos, file->ctz.size);
}
// actual file updates
file->ctz.head = file->block;
file->ctz.size = file->pos;
file->flags &= ~LFS_F_WRITING;
file->flags |= LFS_F_DIRTY;
file->pos = pos;
}
return 0;
}
int lfs_file_sync(lfs_t *lfs, lfs_file_t *file) {
while (true) {
int err = lfs_file_flush(lfs, file);
if (err) {
file->flags |= LFS_F_ERRED;
return err;
}
if ((file->flags & LFS_F_DIRTY) &&
!(file->flags & LFS_F_ERRED) &&
!lfs_pair_isnull(file->m.pair)) {
// update dir entry
uint16_t type;
const void *buffer;
lfs_size_t size;
struct lfs_ctz ctz;
if (file->flags & LFS_F_INLINE) {
// inline the whole file
type = LFS_TYPE_INLINESTRUCT;
buffer = file->cache.buffer;
size = file->ctz.size;
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
} else {
// update the ctz reference
type = LFS_TYPE_CTZSTRUCT;
// copy ctz so alloc will work during a relocate
ctz = file->ctz;
lfs_ctz_tole32(&ctz);
buffer = &ctz;
size = sizeof(ctz);
}
// commit file data and attributes
err = lfs_dir_commit(lfs, &file->m, LFS_MKATTRS(
{LFS_MKTAG(type, file->id, size), buffer},
{LFS_MKTAG(LFS_FROM_USERATTRS, file->id,
file->cfg->attr_count), file->cfg->attrs}));
if (err) {
if (err == LFS_ERR_NOSPC && (file->flags & LFS_F_INLINE)) {
goto relocate;
}
file->flags |= LFS_F_ERRED;
return err;
}
file->flags &= ~LFS_F_DIRTY;
}
return 0;
relocate:
// inline file doesn't fit anymore
file->off = file->pos;
err = lfs_file_relocate(lfs, file);
if (err) {
file->flags |= LFS_F_ERRED;
return err;
}
}
}
lfs_ssize_t lfs_file_read(lfs_t *lfs, lfs_file_t *file,
void *buffer, lfs_size_t size) {
uint8_t *data = buffer;
lfs_size_t nsize = size;
if ((file->flags & 3) == LFS_O_WRONLY) {
return LFS_ERR_BADF;
}
if (file->flags & LFS_F_WRITING) {
// flush out any writes
int err = lfs_file_flush(lfs, file);
if (err) {
return err;
}
}
if (file->pos >= file->ctz.size) {
// eof if past end
return 0;
}
size = lfs_min(size, file->ctz.size - file->pos);
nsize = size;
while (nsize > 0) {
// check if we need a new block
if (!(file->flags & LFS_F_READING) ||
file->off == lfs->cfg->block_size) {
if (!(file->flags & LFS_F_INLINE)) {
int err = lfs_ctz_find(lfs, NULL, &file->cache,
file->ctz.head, file->ctz.size,
file->pos, &file->block, &file->off);
if (err) {
return err;
}
} else {
file->block = 0xfffffffe;
file->off = file->pos;
}
file->flags |= LFS_F_READING;
}
// read as much as we can in current block
lfs_size_t diff = lfs_min(nsize, lfs->cfg->block_size - file->off);
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
if (file->flags & LFS_F_INLINE) {
int err = lfs_dir_getread(lfs, &file->m,
NULL, &file->cache, lfs->cfg->block_size,
LFS_MKTAG(0xfff, 0x1ff, 0),
LFS_MKTAG(LFS_TYPE_INLINESTRUCT, file->id, 0),
file->off, data, diff);
if (err) {
return err;
}
} else {
int err = lfs_bd_read(lfs,
NULL, &file->cache, lfs->cfg->block_size,
file->block, file->off, data, diff);
if (err) {
return err;
}
}
file->pos += diff;
file->off += diff;
data += diff;
nsize -= diff;
}
return size;
}
lfs_ssize_t lfs_file_write(lfs_t *lfs, lfs_file_t *file,
const void *buffer, lfs_size_t size) {
const uint8_t *data = buffer;
lfs_size_t nsize = size;
if ((file->flags & 3) == LFS_O_RDONLY) {
return LFS_ERR_BADF;
}
if (file->flags & LFS_F_READING) {
// drop any reads
int err = lfs_file_flush(lfs, file);
if (err) {
return err;
}
}
if ((file->flags & LFS_O_APPEND) && file->pos < file->ctz.size) {
file->pos = file->ctz.size;
}
if (file->pos + size > lfs->file_max) {
// Larger than file limit?
return LFS_ERR_FBIG;
}
if (!(file->flags & LFS_F_WRITING) && file->pos > file->ctz.size) {
// fill with zeros
lfs_off_t pos = file->pos;
file->pos = file->ctz.size;
while (file->pos < pos) {
lfs_ssize_t res = lfs_file_write(lfs, file, &(uint8_t){0}, 1);
if (res < 0) {
return res;
}
}
}
Added disk-backed limits on the name/attrs/inline sizes Being a portable, microcontroller-scale embedded filesystem, littlefs is presented with a relatively unique challenge. The amount of RAM available is on completely different scales from machine to machine, and what is normally a reasonable RAM assumption may break completely on an embedded system. A great example of this is file names. On almost every PC these days, the limit for a file name is 255 bytes. It's a very convenient limit for a number of reasons. However, on microcontrollers, allocating 255 bytes of RAM to do a file search can be unreasonable. The simplest solution (and one that has existing in littlefs for a while), is to let this limit be redefined to a smaller value on devices that need to save RAM. However, this presents an interesting portability issue. If these devices are plugged into a PC with relatively infinite RAM, nothing stops the PC from writing files with full 255-byte file names, which can't be read on the small device. One solution here is to store this limit on the superblock during format time. When mounting a disk, the filesystem implementation is responsible for checking this limit in the superblock. If it's larger than what can be read, raise an error. If it's smaller, respect the limit on the superblock and raise an error if the user attempts to exceed it. In this commit, this strategy is adopted for file names, inline files, and the size of all attributes, since these could impact the memory consumption of the filesystem. (Recording the attribute's limit is iffy, but is the only other arbitrary limit and could be used for disabling support of custom attributes). Note! This changes makes it very important to configure littlefs correctly at format time. If littlefs is formatted on a PC without changing the limits appropriately, it will be rejected by a smaller device.
2018-04-01 20:36:29 +00:00
if ((file->flags & LFS_F_INLINE) &&
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
lfs_max(file->pos+nsize, file->ctz.size) >
lfs_min(0x3fe, lfs_min(
lfs->cfg->cache_size, lfs->cfg->block_size/8))) {
// inline file doesn't fit anymore
file->off = file->pos;
lfs_alloc_ack(lfs);
int err = lfs_file_relocate(lfs, file);
if (err) {
file->flags |= LFS_F_ERRED;
return err;
}
}
while (nsize > 0) {
// check if we need a new block
if (!(file->flags & LFS_F_WRITING) ||
file->off == lfs->cfg->block_size) {
if (!(file->flags & LFS_F_INLINE)) {
if (!(file->flags & LFS_F_WRITING) && file->pos > 0) {
// find out which block we're extending from
int err = lfs_ctz_find(lfs, NULL, &file->cache,
file->ctz.head, file->ctz.size,
file->pos-1, &file->block, &file->off);
if (err) {
file->flags |= LFS_F_ERRED;
return err;
}
// mark cache as dirty since we may have read data into it
lfs_cache_zero(lfs, &file->cache);
}
// extend file with new blocks
lfs_alloc_ack(lfs);
int err = lfs_ctz_extend(lfs, &file->cache, &lfs->rcache,
file->block, file->pos,
&file->block, &file->off);
if (err) {
file->flags |= LFS_F_ERRED;
return err;
}
} else {
file->block = 0xfffffffe;
file->off = file->pos;
}
file->flags |= LFS_F_WRITING;
}
// program as much as we can in current block
lfs_size_t diff = lfs_min(nsize, lfs->cfg->block_size - file->off);
while (true) {
Revisited caching rules to optimize bus transactions The littlefs driver has always had this really weird quirk: larger cache sizes can significantly harm performance. This has probably been one of the most surprising pieces of configuraing and optimizing littlefs. The reason is that littlefs's caches are kinda dumb (this is somewhat intentional, as dumb caches take up much less code space than smart caches). When littlefs needs to read data, it will load the entire cache line. This means that even when we only need a small 4 byte piece of data, we may need to read a full 512 byte cache. And since microcontrollers may be reading from storage over relatively slow bus protocols, the time to send data over the bus may dominate other operations. Now that we have separate configuration options for "cache_size" and "read_size", we can start making littlefs's caches a bit smarter. They aren't going to be perfect, because code size is still a priority, but there are some small improvements we can do: 1. Program caches write to prog_size aligned units, but eagerly cache as much as possible. There's no downside to using the full cache in program operations. 2. Add a hint parameter to cached reads. This internal API allows callers to tell the cache how much data they expect to need. This avoids excess bus traffic, and now we can even bypass the cache if the caller provides enough of a buffer. We can still fall back to reading full cache-lines in the cases where we don't know how much data we need by providing the block size as the hint. We do this for directory fetches and for file reads. This has immediate improvements for both metadata-log traversal and CTZ skip-list traversal, since these both only need to read 4-byte pointers and can always bypass the cache, allowing reuse elsewhere.
2018-08-20 19:47:52 +00:00
int err = lfs_bd_prog(lfs, &file->cache, &lfs->rcache, true,
file->block, file->off, data, diff);
if (err) {
if (err == LFS_ERR_CORRUPT) {
goto relocate;
}
file->flags |= LFS_F_ERRED;
return err;
}
break;
relocate:
err = lfs_file_relocate(lfs, file);
if (err) {
file->flags |= LFS_F_ERRED;
return err;
}
}
file->pos += diff;
file->off += diff;
data += diff;
nsize -= diff;
lfs_alloc_ack(lfs);
}
file->flags &= ~LFS_F_ERRED;
return size;
}
lfs_soff_t lfs_file_seek(lfs_t *lfs, lfs_file_t *file,
lfs_soff_t off, int whence) {
// write out everything beforehand, may be noop if rdonly
int err = lfs_file_flush(lfs, file);
if (err) {
return err;
}
// find new pos
lfs_off_t npos = file->pos;
if (whence == LFS_SEEK_SET) {
npos = off;
} else if (whence == LFS_SEEK_CUR) {
npos = file->pos + off;
} else if (whence == LFS_SEEK_END) {
npos = file->ctz.size + off;
}
if (npos > lfs->file_max) {
// file position out of range
return LFS_ERR_INVAL;
}
// update pos
file->pos = npos;
return npos;
}
int lfs_file_truncate(lfs_t *lfs, lfs_file_t *file, lfs_off_t size) {
if ((file->flags & 3) == LFS_O_RDONLY) {
return LFS_ERR_BADF;
}
if (size > LFS_FILE_MAX) {
return LFS_ERR_INVAL;
}
lfs_off_t oldsize = lfs_file_size(lfs, file);
if (size < oldsize) {
// need to flush since directly changing metadata
int err = lfs_file_flush(lfs, file);
if (err) {
return err;
}
// lookup new head in ctz skip list
err = lfs_ctz_find(lfs, NULL, &file->cache,
file->ctz.head, file->ctz.size,
size, &file->block, &file->off);
if (err) {
return err;
}
file->ctz.head = file->block;
file->ctz.size = size;
file->flags |= LFS_F_DIRTY | LFS_F_READING;
} else if (size > oldsize) {
lfs_off_t pos = file->pos;
// flush+seek if not already at end
if (file->pos != oldsize) {
int err = lfs_file_seek(lfs, file, 0, LFS_SEEK_END);
if (err < 0) {
return err;
}
}
// fill with zeros
while (file->pos < size) {
lfs_ssize_t res = lfs_file_write(lfs, file, &(uint8_t){0}, 1);
if (res < 0) {
return res;
}
}
// restore pos
int err = lfs_file_seek(lfs, file, pos, LFS_SEEK_SET);
if (err < 0) {
return err;
}
}
return 0;
}
lfs_soff_t lfs_file_tell(lfs_t *lfs, lfs_file_t *file) {
(void)lfs;
return file->pos;
}
int lfs_file_rewind(lfs_t *lfs, lfs_file_t *file) {
lfs_soff_t res = lfs_file_seek(lfs, file, 0, LFS_SEEK_SET);
if (res < 0) {
return res;
}
return 0;
}
lfs_soff_t lfs_file_size(lfs_t *lfs, lfs_file_t *file) {
(void)lfs;
if (file->flags & LFS_F_WRITING) {
return lfs_max(file->pos, file->ctz.size);
} else {
return file->ctz.size;
}
}
2018-01-30 19:07:37 +00:00
/// General fs operations ///
int lfs_stat(lfs_t *lfs, const char *path, struct lfs_info *info) {
lfs_mdir_t cwd;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_stag_t tag = lfs_dir_find(lfs, &cwd, &path, NULL);
if (tag < 0) {
return tag;
}
return lfs_dir_getinfo(lfs, &cwd, lfs_tag_id(tag), info);
}
int lfs_remove(lfs_t *lfs, const char *path) {
// deorphan if we haven't yet, needed at most once after poweron
int err = lfs_fs_forceconsistency(lfs);
if (err) {
return err;
}
lfs_mdir_t cwd;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_stag_t tag = lfs_dir_find(lfs, &cwd, &path, NULL);
if (tag < 0 || lfs_tag_id(tag) == 0x3ff) {
return (tag < 0) ? tag : LFS_ERR_INVAL;
}
lfs_mdir_t dir;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type3(tag) == LFS_TYPE_DIR) {
// must be empty before removal
lfs_block_t pair[2];
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t res = lfs_dir_get(lfs, &cwd, LFS_MKTAG(0x700, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, lfs_tag_id(tag), 8), pair);
if (res < 0) {
return res;
}
lfs_pair_fromle32(pair);
err = lfs_dir_fetch(lfs, &dir, pair);
if (err) {
return err;
}
if (dir.count > 0 || dir.split) {
return LFS_ERR_NOTEMPTY;
}
// mark fs as orphaned
lfs_fs_preporphans(lfs, +1);
}
// delete the entry
err = lfs_dir_commit(lfs, &cwd, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_DELETE, lfs_tag_id(tag), 0), NULL}));
if (err) {
return err;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type3(tag) == LFS_TYPE_DIR) {
// fix orphan
lfs_fs_preporphans(lfs, -1);
err = lfs_fs_pred(lfs, dir.pair, &cwd);
if (err) {
return err;
}
err = lfs_dir_drop(lfs, &cwd, &dir);
if (err) {
return err;
}
}
return 0;
}
int lfs_rename(lfs_t *lfs, const char *oldpath, const char *newpath) {
// deorphan if we haven't yet, needed at most once after poweron
int err = lfs_fs_forceconsistency(lfs);
if (err) {
return err;
}
// find old entry
lfs_mdir_t oldcwd;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_stag_t oldtag = lfs_dir_find(lfs, &oldcwd, &oldpath, NULL);
if (oldtag < 0 || lfs_tag_id(oldtag) == 0x3ff) {
return (oldtag < 0) ? oldtag : LFS_ERR_INVAL;
}
// find new entry
lfs_mdir_t newcwd;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
uint16_t newid;
lfs_stag_t prevtag = lfs_dir_find(lfs, &newcwd, &newpath, &newid);
if ((prevtag < 0 || lfs_tag_id(prevtag) == 0x3ff) &&
!(prevtag == LFS_ERR_NOENT && newid != 0x3ff)) {
return (prevtag < 0) ? prevtag : LFS_ERR_INVAL;
}
lfs_mdir_t prevdir;
if (prevtag == LFS_ERR_NOENT) {
// check that name fits
lfs_size_t nlen = strlen(newpath);
if (nlen > lfs->name_max) {
return LFS_ERR_NAMETOOLONG;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
} else if (lfs_tag_type3(prevtag) != lfs_tag_type3(oldtag)) {
return LFS_ERR_ISDIR;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
} else if (lfs_tag_type3(prevtag) == LFS_TYPE_DIR) {
// must be empty before removal
lfs_block_t prevpair[2];
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t res = lfs_dir_get(lfs, &newcwd, LFS_MKTAG(0x700, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, newid, 8), prevpair);
if (res < 0) {
return res;
}
lfs_pair_fromle32(prevpair);
// must be empty before removal
err = lfs_dir_fetch(lfs, &prevdir, prevpair);
if (err) {
return err;
}
if (prevdir.count > 0 || prevdir.split) {
return LFS_ERR_NOTEMPTY;
}
// mark fs as orphaned
lfs_fs_preporphans(lfs, +1);
}
// create move to fix later
Switched to traversal-based compact logic This simplifies some of the interactions between reading and writing inside the commit logic. Unfortunately this change didn't decrease code size as was initially hoped, but it does offer a nice runtime improvement for the common case and should improve debugability. Before, the compact logic required three iterations: 1. iterate through all the ids in a directory 2. scan attrs bound to each id in the directory 3. lookup attrs in the in-progress commit The code for this, while terse and complicated, did have some nice side effect. The directory lookup logic could be reused for looking up in the in-progress commit, and iterating through each id allows us to know exactly how many ids we can fit during a compact. Giving us a O(n^3) compact and O(n^3) split. However, this was complicated by a few things. First, this compact logic doesn't handle deleted attrs. To work around this, I added a marker for the last commit (or first based on your perspective) which would indicate if a delete should be copied over. This worked but was a bit hacky and meant deletes weren't cleaned up on the first compact. Second, we can't actually figure out our compacted size until we compact. This worked ok except for the fact that splits will always have a failed compact. This means we waste an erase which could very expensive. It is possible to work around this by keeping our work, but with only a single prog cache this was very tricky and also somewhat hacky. Third, the interactions between reading and writing to the same block were tricky and error-prone. They should mostly be working now, but seeing this requirement go away does not make me sad. The new compact logic fixes these issues by moving the complexity into a general-purpose lfs_dir_traverse function which has much fewer side effects on the system. We can even use it for dry-runs to precompute our estimated size. How does it work? 1. iterate through all attr in the directory 2. for each attr, scan the rest of the directory to figure out the attr's history, this will change the attr based on dir modifications and may even exit early if the attr was deleted. The end result is a traversal function that gives us the resulting state of each attr in only O(n^2). To make this complete, we allow a bounded recursion into mcu-side move attrs, although this ends up being O(n^3) unlike moves in the original solution (however moves are less common. This gives us a nice traversal function we can use for compacts and moves, handles deletes, and is overall simpler to reason about. Two minor hiccups: 1. We need to handle create attrs specially, since this algorithm doesn't care or id order, which can cause problems since attr insertion are order sensitive. We can fix this by simply looking up each create (since there is only one per file) in order at the beginning of our traversal. This is oddly complimentary to the move logic, which also handles create attrs separately. 2. We no longer know exactly how many ids we can write to a dir during splits. However, since we can do a dry-run traversal, we can use that to simply binary search for the mid-point. This gives us a O(n^2) compact and O(n^2 log n) split, which is a nice minor improvement (remember n is bounded by block size).
2018-12-27 02:27:34 +00:00
uint16_t newoldtagid = lfs_tag_id(oldtag);
if (lfs_pair_cmp(oldcwd.pair, newcwd.pair) == 0 &&
prevtag == LFS_ERR_NOENT && newid <= newoldtagid) {
// there is a small chance we are being renamed in the same directory
// to an id less than our old id, the global update to handle this
// is a bit messy
newoldtagid += 1;
}
lfs_fs_prepmove(lfs, newoldtagid, oldcwd.pair);
// move over all attributes
err = lfs_dir_commit(lfs, &newcwd, LFS_MKATTRS(
{prevtag != LFS_ERR_NOENT
? LFS_MKTAG(LFS_TYPE_DELETE, newid, 0)
: LFS_MKTAG(LFS_FROM_NOOP, 0, 0), NULL},
{LFS_MKTAG(LFS_TYPE_CREATE, newid, 0), NULL},
{LFS_MKTAG(lfs_tag_type3(oldtag), newid, strlen(newpath)),
newpath},
{LFS_MKTAG(LFS_FROM_MOVE, newid, lfs_tag_id(oldtag)), &oldcwd}));
if (err) {
return err;
}
// let commit clean up after move (if we're different! otherwise move
// logic already fixed it for us)
if (lfs_pair_cmp(oldcwd.pair, newcwd.pair) != 0) {
err = lfs_dir_commit(lfs, &oldcwd, NULL, 0);
if (err) {
return err;
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (prevtag != LFS_ERR_NOENT && lfs_tag_type3(prevtag) == LFS_TYPE_DIR) {
// fix orphan
lfs_fs_preporphans(lfs, -1);
err = lfs_fs_pred(lfs, prevdir.pair, &newcwd);
if (err) {
return err;
}
err = lfs_dir_drop(lfs, &newcwd, &prevdir);
if (err) {
return err;
}
}
return 0;
}
lfs_ssize_t lfs_getattr(lfs_t *lfs, const char *path,
uint8_t type, void *buffer, lfs_size_t size) {
lfs_mdir_t cwd;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_stag_t tag = lfs_dir_find(lfs, &cwd, &path, NULL);
if (tag < 0) {
return tag;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
uint16_t id = lfs_tag_id(tag);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (id == 0x3ff) {
// special case for root
id = 0;
int err = lfs_dir_fetch(lfs, &cwd, lfs->root);
if (err) {
return err;
}
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
tag = lfs_dir_get(lfs, &cwd, LFS_MKTAG(0x7ff, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_USERATTR + type,
id, lfs_min(size, lfs->attr_max)),
buffer);
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
if (tag < 0) {
if (tag == LFS_ERR_NOENT) {
return LFS_ERR_NOATTR;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
return tag;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
return lfs_tag_size(tag);
}
static int lfs_commitattr(lfs_t *lfs, const char *path,
uint8_t type, const void *buffer, lfs_size_t size) {
lfs_mdir_t cwd;
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_stag_t tag = lfs_dir_find(lfs, &cwd, &path, NULL);
if (tag < 0) {
return tag;
}
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
uint16_t id = lfs_tag_id(tag);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (id == 0x3ff) {
// special case for root
id = 0;
int err = lfs_dir_fetch(lfs, &cwd, lfs->root);
if (err) {
return err;
}
}
return lfs_dir_commit(lfs, &cwd, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_USERATTR + type, id, size), buffer}));
}
int lfs_setattr(lfs_t *lfs, const char *path,
uint8_t type, const void *buffer, lfs_size_t size) {
if (size > lfs->attr_max) {
return LFS_ERR_NOSPC;
}
return lfs_commitattr(lfs, path, type, buffer, size);
}
int lfs_removeattr(lfs_t *lfs, const char *path, uint8_t type) {
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return lfs_commitattr(lfs, path, type, NULL, 0x3ff);
}
/// Filesystem operations ///
static int lfs_init(lfs_t *lfs, const struct lfs_config *cfg) {
lfs->cfg = cfg;
int err = 0;
// check that block size is a multiple of cache size is a multiple
// of prog and read sizes
LFS_ASSERT(lfs->cfg->cache_size % lfs->cfg->read_size == 0);
LFS_ASSERT(lfs->cfg->cache_size % lfs->cfg->prog_size == 0);
LFS_ASSERT(lfs->cfg->block_size % lfs->cfg->cache_size == 0);
// check that the block size is large enough to fit ctz pointers
LFS_ASSERT(4*lfs_npw2(0xffffffff / (lfs->cfg->block_size-2*4))
<= lfs->cfg->block_size);
// we don't support some corner cases
LFS_ASSERT(lfs->cfg->block_cycles < 0xffffffff);
// setup read cache
if (lfs->cfg->read_buffer) {
lfs->rcache.buffer = lfs->cfg->read_buffer;
} else {
lfs->rcache.buffer = lfs_malloc(lfs->cfg->cache_size);
if (!lfs->rcache.buffer) {
err = LFS_ERR_NOMEM;
goto cleanup;
}
}
// setup program cache
if (lfs->cfg->prog_buffer) {
lfs->pcache.buffer = lfs->cfg->prog_buffer;
} else {
lfs->pcache.buffer = lfs_malloc(lfs->cfg->cache_size);
if (!lfs->pcache.buffer) {
err = LFS_ERR_NOMEM;
goto cleanup;
}
}
// zero to avoid information leaks
lfs_cache_zero(lfs, &lfs->rcache);
lfs_cache_zero(lfs, &lfs->pcache);
// setup lookahead, must be multiple of 64-bits
LFS_ASSERT(lfs->cfg->lookahead_size > 0);
LFS_ASSERT(lfs->cfg->lookahead_size % 8 == 0 &&
(uintptr_t)lfs->cfg->lookahead_buffer % 8 == 0);
if (lfs->cfg->lookahead_buffer) {
lfs->free.buffer = lfs->cfg->lookahead_buffer;
} else {
lfs->free.buffer = lfs_malloc(lfs->cfg->lookahead_size);
if (!lfs->free.buffer) {
err = LFS_ERR_NOMEM;
goto cleanup;
}
}
Added disk-backed limits on the name/attrs/inline sizes Being a portable, microcontroller-scale embedded filesystem, littlefs is presented with a relatively unique challenge. The amount of RAM available is on completely different scales from machine to machine, and what is normally a reasonable RAM assumption may break completely on an embedded system. A great example of this is file names. On almost every PC these days, the limit for a file name is 255 bytes. It's a very convenient limit for a number of reasons. However, on microcontrollers, allocating 255 bytes of RAM to do a file search can be unreasonable. The simplest solution (and one that has existing in littlefs for a while), is to let this limit be redefined to a smaller value on devices that need to save RAM. However, this presents an interesting portability issue. If these devices are plugged into a PC with relatively infinite RAM, nothing stops the PC from writing files with full 255-byte file names, which can't be read on the small device. One solution here is to store this limit on the superblock during format time. When mounting a disk, the filesystem implementation is responsible for checking this limit in the superblock. If it's larger than what can be read, raise an error. If it's smaller, respect the limit on the superblock and raise an error if the user attempts to exceed it. In this commit, this strategy is adopted for file names, inline files, and the size of all attributes, since these could impact the memory consumption of the filesystem. (Recording the attribute's limit is iffy, but is the only other arbitrary limit and could be used for disabling support of custom attributes). Note! This changes makes it very important to configure littlefs correctly at format time. If littlefs is formatted on a PC without changing the limits appropriately, it will be rejected by a smaller device.
2018-04-01 20:36:29 +00:00
// check that the size limits are sane
LFS_ASSERT(lfs->cfg->name_max <= LFS_NAME_MAX);
lfs->name_max = lfs->cfg->name_max;
if (!lfs->name_max) {
lfs->name_max = LFS_NAME_MAX;
}
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
LFS_ASSERT(lfs->cfg->file_max <= LFS_FILE_MAX);
lfs->file_max = lfs->cfg->file_max;
if (!lfs->file_max) {
lfs->file_max = LFS_FILE_MAX;
Added disk-backed limits on the name/attrs/inline sizes Being a portable, microcontroller-scale embedded filesystem, littlefs is presented with a relatively unique challenge. The amount of RAM available is on completely different scales from machine to machine, and what is normally a reasonable RAM assumption may break completely on an embedded system. A great example of this is file names. On almost every PC these days, the limit for a file name is 255 bytes. It's a very convenient limit for a number of reasons. However, on microcontrollers, allocating 255 bytes of RAM to do a file search can be unreasonable. The simplest solution (and one that has existing in littlefs for a while), is to let this limit be redefined to a smaller value on devices that need to save RAM. However, this presents an interesting portability issue. If these devices are plugged into a PC with relatively infinite RAM, nothing stops the PC from writing files with full 255-byte file names, which can't be read on the small device. One solution here is to store this limit on the superblock during format time. When mounting a disk, the filesystem implementation is responsible for checking this limit in the superblock. If it's larger than what can be read, raise an error. If it's smaller, respect the limit on the superblock and raise an error if the user attempts to exceed it. In this commit, this strategy is adopted for file names, inline files, and the size of all attributes, since these could impact the memory consumption of the filesystem. (Recording the attribute's limit is iffy, but is the only other arbitrary limit and could be used for disabling support of custom attributes). Note! This changes makes it very important to configure littlefs correctly at format time. If littlefs is formatted on a PC without changing the limits appropriately, it will be rejected by a smaller device.
2018-04-01 20:36:29 +00:00
}
LFS_ASSERT(lfs->cfg->attr_max <= LFS_ATTR_MAX);
lfs->attr_max = lfs->cfg->attr_max;
if (!lfs->attr_max) {
lfs->attr_max = LFS_ATTR_MAX;
Added disk-backed limits on the name/attrs/inline sizes Being a portable, microcontroller-scale embedded filesystem, littlefs is presented with a relatively unique challenge. The amount of RAM available is on completely different scales from machine to machine, and what is normally a reasonable RAM assumption may break completely on an embedded system. A great example of this is file names. On almost every PC these days, the limit for a file name is 255 bytes. It's a very convenient limit for a number of reasons. However, on microcontrollers, allocating 255 bytes of RAM to do a file search can be unreasonable. The simplest solution (and one that has existing in littlefs for a while), is to let this limit be redefined to a smaller value on devices that need to save RAM. However, this presents an interesting portability issue. If these devices are plugged into a PC with relatively infinite RAM, nothing stops the PC from writing files with full 255-byte file names, which can't be read on the small device. One solution here is to store this limit on the superblock during format time. When mounting a disk, the filesystem implementation is responsible for checking this limit in the superblock. If it's larger than what can be read, raise an error. If it's smaller, respect the limit on the superblock and raise an error if the user attempts to exceed it. In this commit, this strategy is adopted for file names, inline files, and the size of all attributes, since these could impact the memory consumption of the filesystem. (Recording the attribute's limit is iffy, but is the only other arbitrary limit and could be used for disabling support of custom attributes). Note! This changes makes it very important to configure littlefs correctly at format time. If littlefs is formatted on a PC without changing the limits appropriately, it will be rejected by a smaller device.
2018-04-01 20:36:29 +00:00
}
// setup default state
lfs->root[0] = 0xffffffff;
lfs->root[1] = 0xffffffff;
lfs->mlist = NULL;
lfs->seed = 0;
lfs->gstate = (struct lfs_gstate){0};
lfs->gpending = (struct lfs_gstate){0};
lfs->gdelta = (struct lfs_gstate){0};
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
#ifdef LFS_MIGRATE
lfs->lfs1 = NULL;
#endif
return 0;
cleanup:
lfs_deinit(lfs);
return err;
}
static int lfs_deinit(lfs_t *lfs) {
// free allocated memory
if (!lfs->cfg->read_buffer) {
lfs_free(lfs->rcache.buffer);
}
if (!lfs->cfg->prog_buffer) {
lfs_free(lfs->pcache.buffer);
}
2017-04-29 17:50:23 +00:00
if (!lfs->cfg->lookahead_buffer) {
lfs_free(lfs->free.buffer);
2017-04-29 17:50:23 +00:00
}
return 0;
}
int lfs_format(lfs_t *lfs, const struct lfs_config *cfg) {
int err = 0;
{
err = lfs_init(lfs, cfg);
if (err) {
return err;
}
// create free lookahead
memset(lfs->free.buffer, 0, lfs->cfg->lookahead_size);
lfs->free.off = 0;
lfs->free.size = lfs_min(8*lfs->cfg->lookahead_size,
lfs->cfg->block_count);
lfs->free.i = 0;
lfs_alloc_ack(lfs);
// create root dir
lfs_mdir_t root;
err = lfs_dir_alloc(lfs, &root);
if (err) {
goto cleanup;
}
// write one superblock
lfs_superblock_t superblock = {
.version = LFS_DISK_VERSION,
.block_size = lfs->cfg->block_size,
.block_count = lfs->cfg->block_count,
.name_max = lfs->name_max,
.file_max = lfs->file_max,
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
.attr_max = lfs->attr_max,
};
lfs_superblock_tole32(&superblock);
err = lfs_dir_commit(lfs, &root, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_CREATE, 0, 0), NULL},
{LFS_MKTAG(LFS_TYPE_SUPERBLOCK, 0, 8), "littlefs"},
{LFS_MKTAG(LFS_TYPE_INLINESTRUCT, 0, sizeof(superblock)),
&superblock}));
if (err) {
goto cleanup;
}
// sanity check that fetch works
err = lfs_dir_fetch(lfs, &root, (const lfs_block_t[2]){0, 1});
if (err) {
goto cleanup;
}
// force compaction to prevent accidentally mounting any
// older version of littlefs that may live on disk
root.erased = false;
err = lfs_dir_commit(lfs, &root, NULL, 0);
if (err) {
goto cleanup;
}
}
cleanup:
lfs_deinit(lfs);
return err;
}
int lfs_mount(lfs_t *lfs, const struct lfs_config *cfg) {
int err = lfs_init(lfs, cfg);
if (err) {
return err;
}
// scan directory blocks for superblock and any global updates
lfs_mdir_t dir = {.tail = {0, 1}};
while (!lfs_pair_isnull(dir.tail)) {
// fetch next block in tail list
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t tag = lfs_dir_fetchmatch(lfs, &dir, dir.tail,
LFS_MKTAG(0x7ff, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_SUPERBLOCK, 0, 8),
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
NULL,
lfs_dir_find_match, &(struct lfs_dir_find_match){
lfs, "littlefs", 8});
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
if (tag < 0) {
err = tag;
goto cleanup;
}
// has superblock?
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
if (tag && !lfs_tag_isdelete(tag)) {
// update root
lfs->root[0] = dir.pair[0];
lfs->root[1] = dir.pair[1];
// grab superblock
lfs_superblock_t superblock;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
tag = lfs_dir_get(lfs, &dir, LFS_MKTAG(0x7ff, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_INLINESTRUCT, 0, sizeof(superblock)),
&superblock);
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
if (tag < 0) {
err = tag;
goto cleanup;
}
lfs_superblock_fromle32(&superblock);
// check version
uint16_t major_version = (0xffff & (superblock.version >> 16));
uint16_t minor_version = (0xffff & (superblock.version >> 0));
if ((major_version != LFS_DISK_VERSION_MAJOR ||
minor_version > LFS_DISK_VERSION_MINOR)) {
LFS_ERROR("Invalid version %"PRIu16".%"PRIu16,
major_version, minor_version);
err = LFS_ERR_INVAL;
goto cleanup;
}
Added root entry and expanding superblocks Expanding superblocks has been on my wishlist for a while. The basic idea is that instead of maintaining a fixed offset blocks {0, 1} to the the root directory (1 pointer), we maintain a dynamically sized linked-list of superblocks that point to the actual root. If the number of writes to the root exceeds some value, we increase the size of the superblock linked-list. This can leverage existing metadata-pair operations. The revision count for metadata-pairs provides some knowledge on how much wear we've put on the superblock, and the threaded linked-list can also be reused for this purpose. This means superblock expansion is both optional and cheap to implement. Expanding superblocks helps both extremely small and extremely large filesystem (extreme being relative of course). On the small end, we can actually collapse the superblock into the root directory and drop the hard requirement of 4-blocks for the superblock. On the large end, our superblock will now last longer than the rest of the filesystem. Each time we expand, the number of cycles until the superblock dies is increased by a power. Before we were stuck with this layout: level cycles limit layout 1 E^2 390 MiB s0 -> root Now we expand every time a fixed offset is exceeded: level cycles limit layout 0 E 4 KiB s0+root 1 E^2 390 MiB s0 -> root 2 E^3 37 TiB s0 -> s1 -> root 3 E^4 3.6 EiB s0 -> s1 -> s2 -> root ... Where the cycles are the number of cycles before death, and the limit is the worst-case size a filesystem where early superblock death becomes a concern (all writes to root using this formula: E^|s| = E*B, E = erase cycles = 100000, B = block count, assuming 4096 byte blocks). Note we can also store copies of the superblock entry on the expanded superblocks. This may help filesystem recover tools in the future.
2018-08-06 18:30:51 +00:00
// check superblock configuration
if (superblock.name_max) {
if (superblock.name_max > lfs->name_max) {
LFS_ERROR("Unsupported name_max (%"PRIu32" > %"PRIu32")",
superblock.name_max, lfs->name_max);
err = LFS_ERR_INVAL;
goto cleanup;
}
Added disk-backed limits on the name/attrs/inline sizes Being a portable, microcontroller-scale embedded filesystem, littlefs is presented with a relatively unique challenge. The amount of RAM available is on completely different scales from machine to machine, and what is normally a reasonable RAM assumption may break completely on an embedded system. A great example of this is file names. On almost every PC these days, the limit for a file name is 255 bytes. It's a very convenient limit for a number of reasons. However, on microcontrollers, allocating 255 bytes of RAM to do a file search can be unreasonable. The simplest solution (and one that has existing in littlefs for a while), is to let this limit be redefined to a smaller value on devices that need to save RAM. However, this presents an interesting portability issue. If these devices are plugged into a PC with relatively infinite RAM, nothing stops the PC from writing files with full 255-byte file names, which can't be read on the small device. One solution here is to store this limit on the superblock during format time. When mounting a disk, the filesystem implementation is responsible for checking this limit in the superblock. If it's larger than what can be read, raise an error. If it's smaller, respect the limit on the superblock and raise an error if the user attempts to exceed it. In this commit, this strategy is adopted for file names, inline files, and the size of all attributes, since these could impact the memory consumption of the filesystem. (Recording the attribute's limit is iffy, but is the only other arbitrary limit and could be used for disabling support of custom attributes). Note! This changes makes it very important to configure littlefs correctly at format time. If littlefs is formatted on a PC without changing the limits appropriately, it will be rejected by a smaller device.
2018-04-01 20:36:29 +00:00
lfs->name_max = superblock.name_max;
}
Added disk-backed limits on the name/attrs/inline sizes Being a portable, microcontroller-scale embedded filesystem, littlefs is presented with a relatively unique challenge. The amount of RAM available is on completely different scales from machine to machine, and what is normally a reasonable RAM assumption may break completely on an embedded system. A great example of this is file names. On almost every PC these days, the limit for a file name is 255 bytes. It's a very convenient limit for a number of reasons. However, on microcontrollers, allocating 255 bytes of RAM to do a file search can be unreasonable. The simplest solution (and one that has existing in littlefs for a while), is to let this limit be redefined to a smaller value on devices that need to save RAM. However, this presents an interesting portability issue. If these devices are plugged into a PC with relatively infinite RAM, nothing stops the PC from writing files with full 255-byte file names, which can't be read on the small device. One solution here is to store this limit on the superblock during format time. When mounting a disk, the filesystem implementation is responsible for checking this limit in the superblock. If it's larger than what can be read, raise an error. If it's smaller, respect the limit on the superblock and raise an error if the user attempts to exceed it. In this commit, this strategy is adopted for file names, inline files, and the size of all attributes, since these could impact the memory consumption of the filesystem. (Recording the attribute's limit is iffy, but is the only other arbitrary limit and could be used for disabling support of custom attributes). Note! This changes makes it very important to configure littlefs correctly at format time. If littlefs is formatted on a PC without changing the limits appropriately, it will be rejected by a smaller device.
2018-04-01 20:36:29 +00:00
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
if (superblock.file_max) {
if (superblock.file_max > lfs->file_max) {
LFS_ERROR("Unsupported file_max (%"PRIu32" > %"PRIu32")",
superblock.file_max, lfs->file_max);
err = LFS_ERR_INVAL;
goto cleanup;
}
Added disk-backed limits on the name/attrs/inline sizes Being a portable, microcontroller-scale embedded filesystem, littlefs is presented with a relatively unique challenge. The amount of RAM available is on completely different scales from machine to machine, and what is normally a reasonable RAM assumption may break completely on an embedded system. A great example of this is file names. On almost every PC these days, the limit for a file name is 255 bytes. It's a very convenient limit for a number of reasons. However, on microcontrollers, allocating 255 bytes of RAM to do a file search can be unreasonable. The simplest solution (and one that has existing in littlefs for a while), is to let this limit be redefined to a smaller value on devices that need to save RAM. However, this presents an interesting portability issue. If these devices are plugged into a PC with relatively infinite RAM, nothing stops the PC from writing files with full 255-byte file names, which can't be read on the small device. One solution here is to store this limit on the superblock during format time. When mounting a disk, the filesystem implementation is responsible for checking this limit in the superblock. If it's larger than what can be read, raise an error. If it's smaller, respect the limit on the superblock and raise an error if the user attempts to exceed it. In this commit, this strategy is adopted for file names, inline files, and the size of all attributes, since these could impact the memory consumption of the filesystem. (Recording the attribute's limit is iffy, but is the only other arbitrary limit and could be used for disabling support of custom attributes). Note! This changes makes it very important to configure littlefs correctly at format time. If littlefs is formatted on a PC without changing the limits appropriately, it will be rejected by a smaller device.
2018-04-01 20:36:29 +00:00
Added support for RAM-independent reading of inline files One of the new features in LittleFS is "inline files", which is the inlining of small files in the parent directory. Inline files have a big limitation in that they no longer have a dedicated scratch area to write out data before commit-time. This is fine as long as inline files are small enough to fit in RAM. However, this dependency on RAM creates an uncomfortable situation for portability, with larger devices able to create larger files than smaller devices. This problem is especially important on embedded systems, where RAM is at a premium. Recently, I realized this RAM requirement is necessary for _writing_ inline files, but not for _reading_ inline files. By allowing fetches of specific slices of inline files it's possible to read inline files without the RAM to back it. However however, this creates a conflict with COW semantics. Normally, when a file is open twice, it is referenced by a COW data structure that can be updated independently. Inlines files that fit in RAM also allows independent updates, but the moment an inline file can't fit in RAM, any updates to that directory block could corrupt open files referencing the inline file. The fact that this behaviour is only inconsistent for inline files created on a different device with more RAM creates a potential nightmare for user experience. Fortunately, there is a workaround for this. When we are commiting to a directory, any open files needs to live in a COW structure or in RAM. While we could move large inline files to COW structures at open time, this would break the separation of read/write operations and could lead to write errors at read time (ie ENOSPC). But since this is only an issue for commits, we can defer the move to a COW structure to any commits to that directory. This means when committing to a directory we need to find any _open_ large inline files and evict them from the directory, leaving the file with a new COW structure even if it was opened read only. While complicated, the end result is inline files that can use the MAX RAM that is available, but can be read with MIN RAM, even with multiple write operations happening to the underlying directory block. This prevents users from needing to learn the idiosyncrasies of inline files to use the filesystem portably.
2019-01-13 17:08:42 +00:00
lfs->file_max = superblock.file_max;
}
if (superblock.attr_max) {
if (superblock.attr_max > lfs->attr_max) {
LFS_ERROR("Unsupported attr_max (%"PRIu32" > %"PRIu32")",
superblock.attr_max, lfs->attr_max);
err = LFS_ERR_INVAL;
goto cleanup;
}
lfs->attr_max = superblock.attr_max;
}
}
// has gstate?
err = lfs_dir_getgstate(lfs, &dir, &lfs->gpending);
if (err) {
return err;
}
}
// found superblock?
if (lfs_pair_isnull(lfs->root)) {
err = LFS_ERR_INVAL;
goto cleanup;
}
// update littlefs with gstate
lfs->gpending.tag += !lfs_tag_isvalid(lfs->gpending.tag);
lfs->gstate = lfs->gpending;
if (lfs_gstate_hasmove(&lfs->gstate)) {
LFS_DEBUG("Found move %"PRIu32" %"PRIu32" %"PRIu16,
lfs->gstate.pair[0],
lfs->gstate.pair[1],
lfs_tag_id(lfs->gstate.tag));
}
// setup free lookahead
lfs->free.off = lfs->seed % lfs->cfg->block_size;
lfs->free.size = 0;
lfs->free.i = 0;
lfs_alloc_ack(lfs);
return 0;
cleanup:
lfs_unmount(lfs);
return err;
}
int lfs_unmount(lfs_t *lfs) {
return lfs_deinit(lfs);
}
/// Filesystem filesystem operations ///
int lfs_fs_traverse(lfs_t *lfs,
int (*cb)(void *data, lfs_block_t block), void *data) {
// iterate over metadata pairs
lfs_mdir_t dir = {.tail = {0, 1}};
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
#ifdef LFS_MIGRATE
// also consider v1 blocks during migration
if (lfs->lfs1) {
int err = lfs1_traverse(lfs, cb, data);
if (err) {
return err;
}
dir.tail[0] = lfs->root[0];
dir.tail[1] = lfs->root[1];
}
#endif
while (!lfs_pair_isnull(dir.tail)) {
for (int i = 0; i < 2; i++) {
int err = cb(data, dir.tail[i]);
if (err) {
return err;
}
}
// iterate through ids in directory
int err = lfs_dir_fetch(lfs, &dir, dir.tail);
if (err) {
return err;
}
for (uint16_t id = 0; id < dir.count; id++) {
struct lfs_ctz ctz;
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t tag = lfs_dir_get(lfs, &dir, LFS_MKTAG(0x700, 0x3ff, 0),
LFS_MKTAG(LFS_TYPE_STRUCT, id, sizeof(ctz)), &ctz);
if (tag < 0) {
if (tag == LFS_ERR_NOENT) {
continue;
}
return tag;
}
lfs_ctz_fromle32(&ctz);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (lfs_tag_type3(tag) == LFS_TYPE_CTZSTRUCT) {
err = lfs_ctz_traverse(lfs, NULL, &lfs->rcache,
ctz.head, ctz.size, cb, data);
if (err) {
return err;
}
}
}
}
// iterate over any open files
for (lfs_file_t *f = (lfs_file_t*)lfs->mlist; f; f = f->next) {
if (f->type != LFS_TYPE_REG) {
continue;
}
if ((f->flags & LFS_F_DIRTY) && !(f->flags & LFS_F_INLINE)) {
int err = lfs_ctz_traverse(lfs, &f->cache, &lfs->rcache,
f->ctz.head, f->ctz.size, cb, data);
if (err) {
return err;
}
}
if ((f->flags & LFS_F_WRITING) && !(f->flags & LFS_F_INLINE)) {
int err = lfs_ctz_traverse(lfs, &f->cache, &lfs->rcache,
f->block, f->pos, cb, data);
if (err) {
return err;
}
}
}
return 0;
}
static int lfs_fs_pred(lfs_t *lfs,
const lfs_block_t pair[2], lfs_mdir_t *pdir) {
// iterate over all directory directory entries
pdir->tail[0] = 0;
pdir->tail[1] = 1;
while (!lfs_pair_isnull(pdir->tail)) {
if (lfs_pair_cmp(pdir->tail, pair) == 0) {
return 0;
}
int err = lfs_dir_fetch(lfs, pdir, pdir->tail);
if (err) {
return err;
}
}
return LFS_ERR_NOENT;
}
Introduced xored-globals logic to fix fundamental problem with moves This was a big roadblock for a while: with the new feature of inlined files, the existing move logic was fundamentally flawed. To pull off atomic moves between two different metadata-pairs, littlefs uses a simple, if a bit clumsy trick. 1. Marks entry as "moving" 2. Copies entry to new metadata-pair 3. Deletes old entry If power is lost before the move operation is completed, we will find the "moving" tag. This means there may or may not be an incomplete move on the filesystem. In this case, we simply search for the moved entry, if we find it, we remove the old entry, otherwise we just remove the "moving" tag. This worked perfectly, until we introduced inlined files. See, unlike the existing directory and ctz entries, inlined files have no guarantee they are unique. There is nothing we can search for that will allow us to find a moved file unless we assign entries globally-unique ids. (note that moves are fundamentally rename operations, so searching for names does not make sense). --- Solving this problem required completely restructuring how littlefs handled moves and pulled out a really old idea that had been left in the cutting room floor back when littlefs was going through many designs: xored-globals. The problem xored-globals solves is the need to maintain some global state via commits to these distributed, independent metadata-pairs. The idea is that we can use some sort of symmetric operation, such as xor, to introduces deltas of the global state that can be committed atomically along with any other info to these metadata-pairs. This means that to figure out our global state, we xor together the global delta stored in every metadata-pair. Which means any commit can update the global state atomically, opening up a whole new set atomic possibilities. There is a couple of downsides. These globals may end up with deltas on every single metadata-pair, effectively duplicating the data for each block. Additionally, these globals need to have multiple copies in RAM. This means and globals need to be a bounded size and very small, since even small globals will have a large footprint. --- On top of xored-globals, it's trivial to fix our move logic. Here we've added an indirect delete tag which allows us to atomically specify a delete of any entry on the filesystem. Our move operation is now: 1. Copy entry to new metadata-pair and atomically xor globals to indirectly delete our original entry. 2. Delete the original entry and xor globals to remove the indirect delete. Extra exciting is that this now takes our relatively clumsy move operation into a sexy guaranteed O(1) move operation with no searching necessary (though we do need to xor globals during mount). Also reintroduced entry struct, now with a specific purpose to describe the metadata-pair + id combo needed by indirect deletes to locate an entry.
2018-05-29 17:35:23 +00:00
struct lfs_fs_parent_match {
lfs_t *lfs;
const lfs_block_t pair[2];
};
static int lfs_fs_parent_match(void *data,
lfs_tag_t tag, const void *buffer) {
struct lfs_fs_parent_match *find = data;
lfs_t *lfs = find->lfs;
const struct lfs_diskoff *disk = buffer;
(void)tag;
lfs_block_t child[2];
int err = lfs_bd_read(lfs,
&lfs->pcache, &lfs->rcache, lfs->cfg->block_size,
disk->block, disk->off, &child, sizeof(child));
if (err) {
return err;
}
lfs_pair_fromle32(child);
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return (lfs_pair_cmp(child, find->pair) == 0) ? LFS_CMP_EQ : LFS_CMP_LT;
}
static lfs_stag_t lfs_fs_parent(lfs_t *lfs, const lfs_block_t pair[2],
lfs_mdir_t *parent) {
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
// use fetchmatch with callback to find pairs
parent->tail[0] = 0;
parent->tail[1] = 1;
while (!lfs_pair_isnull(parent->tail)) {
lfs_stag_t tag = lfs_dir_fetchmatch(lfs, parent, parent->tail,
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
LFS_MKTAG(0x7ff, 0, 0x3ff),
LFS_MKTAG(LFS_TYPE_DIRSTRUCT, 0, 8),
NULL,
Switched to strongly ordered directories Instead of storing files in an arbitrary order, we now store files in ascending lexicographical order by filename. Although a big change, this actually has little impact on how littlefs works internally. We need to support file insertion, and compare file names to find our position. But since we already need to scan the entire directory block, this adds relatively little overhead. What this does allow, is the potential to add B-tree support in the future in a backwards compatible manner. How could you add B-trees to littlefs? 1. Add an optional "child" tag with a pointer that allows you to skip to a position in the metadata-pair list that composes the directory 2. When splitting a metadata-pair (sound familiar?), we either insert a second child tag in our parent, or we create a new root containing the child tags. 3. Each layer needs a bit stored in the tail-pointer to indicate if we're going to the next layer. This can be created trivially when we create a new root. 4. During lookup we keep two pointers containing the bounds of our search. We may need to iterate through multiple metadata-pairs in our linked-list, but this gives us a O(log n) lookup cost in a balanced tree. 5. During deletion we also delete any children pointers. Note that children pointers must come before the actual file entry. This gives us a B-tree implementation that is compatible with the current directory layout (assuming the files are ordered). This means that B-trees could be supported by a host PC and ignored on a small device. And during power-loss, we never end up with a broken filesystem, just a less-than-optimal tree. Note that we don't handle removes, so it's possible for a tree to become unbalanced. But worst case that's the same as the current linked-list implementation. All we need to do now is keep directories ordered. If we decide to drop B-tree support in the future or the B-tree implementation turns out inherently flawed, we can just drop the ordered requirement without breaking compatibility and recover the code cost.
2018-10-04 19:49:34 +00:00
lfs_fs_parent_match, &(struct lfs_fs_parent_match){
lfs, {pair[0], pair[1]}});
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
if (tag && tag != LFS_ERR_NOENT) {
Added root entry and expanding superblocks Expanding superblocks has been on my wishlist for a while. The basic idea is that instead of maintaining a fixed offset blocks {0, 1} to the the root directory (1 pointer), we maintain a dynamically sized linked-list of superblocks that point to the actual root. If the number of writes to the root exceeds some value, we increase the size of the superblock linked-list. This can leverage existing metadata-pair operations. The revision count for metadata-pairs provides some knowledge on how much wear we've put on the superblock, and the threaded linked-list can also be reused for this purpose. This means superblock expansion is both optional and cheap to implement. Expanding superblocks helps both extremely small and extremely large filesystem (extreme being relative of course). On the small end, we can actually collapse the superblock into the root directory and drop the hard requirement of 4-blocks for the superblock. On the large end, our superblock will now last longer than the rest of the filesystem. Each time we expand, the number of cycles until the superblock dies is increased by a power. Before we were stuck with this layout: level cycles limit layout 1 E^2 390 MiB s0 -> root Now we expand every time a fixed offset is exceeded: level cycles limit layout 0 E 4 KiB s0+root 1 E^2 390 MiB s0 -> root 2 E^3 37 TiB s0 -> s1 -> root 3 E^4 3.6 EiB s0 -> s1 -> s2 -> root ... Where the cycles are the number of cycles before death, and the limit is the worst-case size a filesystem where early superblock death becomes a concern (all writes to root using this formula: E^|s| = E*B, E = erase cycles = 100000, B = block count, assuming 4096 byte blocks). Note we can also store copies of the superblock entry on the expanded superblocks. This may help filesystem recover tools in the future.
2018-08-06 18:30:51 +00:00
return tag;
}
}
return LFS_ERR_NOENT;
}
static int lfs_fs_relocate(lfs_t *lfs,
const lfs_block_t oldpair[2], lfs_block_t newpair[2]) {
// update internal root
if (lfs_pair_cmp(oldpair, lfs->root) == 0) {
LFS_DEBUG("Relocating root %"PRIu32" %"PRIu32,
newpair[0], newpair[1]);
lfs->root[0] = newpair[0];
lfs->root[1] = newpair[1];
}
// update internally tracked dirs
for (struct lfs_mlist *d = lfs->mlist; d; d = d->next) {
if (lfs_pair_cmp(oldpair, d->m.pair) == 0) {
d->m.pair[0] = newpair[0];
d->m.pair[1] = newpair[1];
}
}
// find parent
lfs_mdir_t parent;
lfs_stag_t tag = lfs_fs_parent(lfs, oldpair, &parent);
if (tag < 0 && tag != LFS_ERR_NOENT) {
return tag;
}
if (tag != LFS_ERR_NOENT) {
// update disk, this creates a desync
lfs_fs_preporphans(lfs, +1);
lfs_pair_tole32(newpair);
int err = lfs_dir_commit(lfs, &parent, LFS_MKATTRS({tag, newpair}));
lfs_pair_fromle32(newpair);
if (err) {
return err;
}
// next step, clean up orphans
lfs_fs_preporphans(lfs, -1);
}
// find pred
int err = lfs_fs_pred(lfs, oldpair, &parent);
if (err && err != LFS_ERR_NOENT) {
return err;
}
// if we can't find dir, it must be new
if (err != LFS_ERR_NOENT) {
// replace bad pair, either we clean up desync, or no desync occured
lfs_pair_tole32(newpair);
err = lfs_dir_commit(lfs, &parent, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_TAIL + parent.split, 0x3ff, 8), newpair}));
lfs_pair_fromle32(newpair);
if (err) {
return err;
}
}
return 0;
}
static void lfs_fs_preporphans(lfs_t *lfs, int8_t orphans) {
lfs->gpending.tag += orphans;
lfs_gstate_xororphans(&lfs->gdelta, &lfs->gpending,
lfs_gstate_hasorphans(&lfs->gpending));
lfs_gstate_xororphans(&lfs->gpending, &lfs->gpending,
lfs_gstate_hasorphans(&lfs->gpending));
}
static void lfs_fs_prepmove(lfs_t *lfs,
uint16_t id, const lfs_block_t pair[2]) {
lfs_gstate_xormove(&lfs->gdelta, &lfs->gpending, id, pair);
lfs_gstate_xormove(&lfs->gpending, &lfs->gpending, id, pair);
}
static int lfs_fs_demove(lfs_t *lfs) {
if (!lfs_gstate_hasmove(&lfs->gstate)) {
return 0;
}
// Fix bad moves
LFS_DEBUG("Fixing move %"PRIu32" %"PRIu32" %"PRIu16,
lfs->gstate.pair[0],
lfs->gstate.pair[1],
lfs_tag_id(lfs->gstate.tag));
// fetch and delete the moved entry
lfs_mdir_t movedir;
int err = lfs_dir_fetch(lfs, &movedir, lfs->gstate.pair);
if (err) {
return err;
}
// rely on cancel logic inside commit
err = lfs_dir_commit(lfs, &movedir, NULL, 0);
if (err) {
return err;
}
return 0;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
static int lfs_fs_deorphan(lfs_t *lfs) {
if (!lfs_gstate_hasorphans(&lfs->gstate)) {
return 0;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
// Fix any orphans
lfs_mdir_t pdir = {.split = true};
lfs_mdir_t dir = {.tail = {0, 1}};
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
// iterate over all directory directory entries
while (!lfs_pair_isnull(dir.tail)) {
int err = lfs_dir_fetch(lfs, &dir, dir.tail);
if (err) {
return err;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
// check head blocks for orphans
if (!pdir.split) {
// check if we have a parent
lfs_mdir_t parent;
lfs_stag_t tag = lfs_fs_parent(lfs, pdir.tail, &parent);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (tag < 0 && tag != LFS_ERR_NOENT) {
return tag;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (tag == LFS_ERR_NOENT) {
// we are an orphan
LFS_DEBUG("Fixing orphan %"PRIu32" %"PRIu32,
pdir.tail[0], pdir.tail[1]);
err = lfs_dir_drop(lfs, &pdir, &dir);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (err) {
return err;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
break;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
lfs_block_t pair[2];
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
lfs_stag_t res = lfs_dir_get(lfs, &parent,
LFS_MKTAG(0x7ff, 0x3ff, 0), tag, pair);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (res < 0) {
return res;
}
lfs_pair_fromle32(pair);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (!lfs_pair_sync(pair, pdir.tail)) {
// we have desynced
LFS_DEBUG("Fixing half-orphan %"PRIu32" %"PRIu32,
pair[0], pair[1]);
lfs_pair_tole32(pair);
err = lfs_dir_commit(lfs, &pdir, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_SOFTTAIL, 0x3ff, 8), pair}));
lfs_pair_fromle32(pair);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (err) {
return err;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
break;
}
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
memcpy(&pdir, &dir, sizeof(pdir));
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
// mark orphans as fixed
lfs_fs_preporphans(lfs, -lfs_gstate_getorphans(&lfs->gstate));
lfs->gstate = lfs->gpending;
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
return 0;
}
static int lfs_fs_forceconsistency(lfs_t *lfs) {
int err = lfs_fs_demove(lfs);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (err) {
return err;
}
err = lfs_fs_deorphan(lfs);
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
if (err) {
return err;
}
Added building blocks for dynamic wear-leveling Initially, littlefs relied entirely on bad-block detection for wear-leveling. Conceptually, at the end of a devices lifespan, all blocks would be worn evenly, even if they weren't worn out at the same time. However, this doesn't work for all devices, rather than causing corruption during writes, wear reduces a devices "sticking power", causing bits to flip over time. This means for many devices, true wear-leveling (dynamic or static) is required. Fortunately, way back at the beginning, littlefs was designed to do full dynamic wear-leveling, only dropping it when making the retrospectively short-sighted realization that bad-block detection is theoretically sufficient. We can enable dynamic wear-leveling with only a few tweaks to littlefs. These can be implemented without breaking backwards compatibility. 1. Evict metadata-pairs after a certain number of writes. Eviction in this case is identical to a relocation to recover from a bad block. We move our data and stick the old block back into our pool of blocks. For knowing when to evict, we already have a revision count for each metadata-pair which gives us enough information. We add the configuration option block_cycles and evict when our revision count is a multiple of this value. 2. Now all blocks participate in COW behaviour. However we don't store the state of our allocator, so every boot cycle we reuse the first blocks on storage. This is very bad on a microcontroller, where we may reboot often. We need a way to spread our usage across the disk. To pull this off, we can simply randomize which block we start our allocator at. But we need a random number generator that is different on each boot. Fortunately we have a great source of entropy, our filesystem. So we seed our block allocator with a simple hash of the CRCs on our metadata-pairs. This can be done for free since we already need to scan the metadata-pairs during mount. What we end up with is a uniform distribution of wear on storage. The wear is not perfect, if a block is used for metadata it gets more wear, and the randomization may not be exact. But we can never actually get perfect wear-leveling, since we're already resigned to dynamic wear-leveling at the file level. With the addition of metadata logging, we end up with a really interesting two-stage wear-leveling algorithm. At the low-level, metadata is statically wear-leveled. At the high-level, blocks are dynamically wear-leveled. --- This specific commit implements the first step, eviction of metadata pairs. Entertwining this into the already complicated compact logic was a bit annoying, however we can combine the logic for superblock expansion with the logic for metadata-pair eviction.
2018-08-08 21:34:56 +00:00
return 0;
}
static int lfs_fs_size_count(void *p, lfs_block_t block) {
(void)block;
lfs_size_t *size = p;
*size += 1;
return 0;
}
lfs_ssize_t lfs_fs_size(lfs_t *lfs) {
lfs_size_t size = 0;
int err = lfs_fs_traverse(lfs, lfs_fs_size_count, &size);
if (err) {
return err;
}
Cleaned up tag encoding, now with clear chunk field Before, the tag format's type field was limited to 9-bits. This sounds like a lot, but this field needed to encode up to 256 user-specified types. This limited the flexibility of the encoded types. As time went on, more bits in the type field were repurposed for various things, leaving a rather fragile type field. Here we make the jump to full 11-bit type fields. This comes at the cost of a smaller length field, however the use of the length field was always going to come with a RAM limitation. Rather than putting pressure on RAM for inline files, the new type field lets us encode a chunk number, splitting up inline files into multiple updatable units. This actually pushes the theoretical inline max from 8KiB to 256KiB! (Note that we only allow a single 1KiB chunk for now, chunky inline files is just a theoretical future improvement). Here is the new 32-bit tag format, note that there are multiple levels of types which break down into more info: [---- 32 ----] [1|-- 11 --|-- 10 --|-- 10 --] ^. ^ . ^ ^- entry length |. | . \------------ file id chunk info |. \-----.------------------ type info (type3) \.-----------.------------------ valid bit [-3-|-- 8 --] ^ ^- chunk info \------- type info (type1) Additionally, I've split the CREATE tag into separate SPLICE and NAME tags. This simplified the new compact logic a bit. For now, littlefs still follows the rule that a NAME tag precedes any other tags related to a file, but this can change in the future.
2018-12-29 13:53:12 +00:00
return size;
}
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
#ifdef LFS_MIGRATE
////// Migration from littelfs v1 below this //////
/// Version info ///
// Software library version
// Major (top-nibble), incremented on backwards incompatible changes
// Minor (bottom-nibble), incremented on feature additions
#define LFS1_VERSION 0x00010007
#define LFS1_VERSION_MAJOR (0xffff & (LFS1_VERSION >> 16))
#define LFS1_VERSION_MINOR (0xffff & (LFS1_VERSION >> 0))
// Version of On-disk data structures
// Major (top-nibble), incremented on backwards incompatible changes
// Minor (bottom-nibble), incremented on feature additions
#define LFS1_DISK_VERSION 0x00010001
#define LFS1_DISK_VERSION_MAJOR (0xffff & (LFS1_DISK_VERSION >> 16))
#define LFS1_DISK_VERSION_MINOR (0xffff & (LFS1_DISK_VERSION >> 0))
/// v1 Definitions ///
// File types
enum lfs1_type {
LFS1_TYPE_REG = 0x11,
LFS1_TYPE_DIR = 0x22,
LFS1_TYPE_SUPERBLOCK = 0x2e,
};
typedef struct lfs1 {
lfs_block_t root[2];
} lfs1_t;
typedef struct lfs1_entry {
lfs_off_t off;
struct lfs1_disk_entry {
uint8_t type;
uint8_t elen;
uint8_t alen;
uint8_t nlen;
union {
struct {
lfs_block_t head;
lfs_size_t size;
} file;
lfs_block_t dir[2];
} u;
} d;
} lfs1_entry_t;
typedef struct lfs1_dir {
struct lfs1_dir *next;
lfs_block_t pair[2];
lfs_off_t off;
lfs_block_t head[2];
lfs_off_t pos;
struct lfs1_disk_dir {
uint32_t rev;
lfs_size_t size;
lfs_block_t tail[2];
} d;
} lfs1_dir_t;
typedef struct lfs1_superblock {
lfs_off_t off;
struct lfs1_disk_superblock {
uint8_t type;
uint8_t elen;
uint8_t alen;
uint8_t nlen;
lfs_block_t root[2];
uint32_t block_size;
uint32_t block_count;
uint32_t version;
char magic[8];
} d;
} lfs1_superblock_t;
/// Low-level wrappers v1->v2 ///
static void lfs1_crc(uint32_t *crc, const void *buffer, size_t size) {
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
*crc = lfs_crc(*crc, buffer, size);
}
static int lfs1_bd_read(lfs_t *lfs, lfs_block_t block,
lfs_off_t off, void *buffer, lfs_size_t size) {
// if we ever do more than writes to alternating pairs,
// this may need to consider pcache
return lfs_bd_read(lfs, &lfs->pcache, &lfs->rcache, size,
block, off, buffer, size);
}
static int lfs1_bd_crc(lfs_t *lfs, lfs_block_t block,
lfs_off_t off, lfs_size_t size, uint32_t *crc) {
for (lfs_off_t i = 0; i < size; i++) {
uint8_t c;
int err = lfs1_bd_read(lfs, block, off+i, &c, 1);
if (err) {
return err;
}
lfs1_crc(crc, &c, 1);
}
return 0;
}
/// Endian swapping functions ///
static void lfs1_dir_fromle32(struct lfs1_disk_dir *d) {
d->rev = lfs_fromle32(d->rev);
d->size = lfs_fromle32(d->size);
d->tail[0] = lfs_fromle32(d->tail[0]);
d->tail[1] = lfs_fromle32(d->tail[1]);
}
static void lfs1_dir_tole32(struct lfs1_disk_dir *d) {
d->rev = lfs_tole32(d->rev);
d->size = lfs_tole32(d->size);
d->tail[0] = lfs_tole32(d->tail[0]);
d->tail[1] = lfs_tole32(d->tail[1]);
}
static void lfs1_entry_fromle32(struct lfs1_disk_entry *d) {
d->u.dir[0] = lfs_fromle32(d->u.dir[0]);
d->u.dir[1] = lfs_fromle32(d->u.dir[1]);
}
static void lfs1_entry_tole32(struct lfs1_disk_entry *d) {
d->u.dir[0] = lfs_tole32(d->u.dir[0]);
d->u.dir[1] = lfs_tole32(d->u.dir[1]);
}
static void lfs1_superblock_fromle32(struct lfs1_disk_superblock *d) {
d->root[0] = lfs_fromle32(d->root[0]);
d->root[1] = lfs_fromle32(d->root[1]);
d->block_size = lfs_fromle32(d->block_size);
d->block_count = lfs_fromle32(d->block_count);
d->version = lfs_fromle32(d->version);
}
///// Metadata pair and directory operations ///
static inline lfs_size_t lfs1_entry_size(const lfs1_entry_t *entry) {
return 4 + entry->d.elen + entry->d.alen + entry->d.nlen;
}
static int lfs1_dir_fetch(lfs_t *lfs,
lfs1_dir_t *dir, const lfs_block_t pair[2]) {
// copy out pair, otherwise may be aliasing dir
const lfs_block_t tpair[2] = {pair[0], pair[1]};
bool valid = false;
// check both blocks for the most recent revision
for (int i = 0; i < 2; i++) {
struct lfs1_disk_dir test;
int err = lfs1_bd_read(lfs, tpair[i], 0, &test, sizeof(test));
lfs1_dir_fromle32(&test);
if (err) {
if (err == LFS_ERR_CORRUPT) {
continue;
}
return err;
}
if (valid && lfs_scmp(test.rev, dir->d.rev) < 0) {
continue;
}
if ((0x7fffffff & test.size) < sizeof(test)+4 ||
(0x7fffffff & test.size) > lfs->cfg->block_size) {
continue;
}
uint32_t crc = 0xffffffff;
lfs1_dir_tole32(&test);
lfs1_crc(&crc, &test, sizeof(test));
lfs1_dir_fromle32(&test);
err = lfs1_bd_crc(lfs, tpair[i], sizeof(test),
(0x7fffffff & test.size) - sizeof(test), &crc);
if (err) {
if (err == LFS_ERR_CORRUPT) {
continue;
}
return err;
}
if (crc != 0) {
continue;
}
valid = true;
// setup dir in case it's valid
dir->pair[0] = tpair[(i+0) % 2];
dir->pair[1] = tpair[(i+1) % 2];
dir->off = sizeof(dir->d);
dir->d = test;
}
if (!valid) {
LFS_ERROR("Corrupted dir pair at %" PRIu32 " %" PRIu32 ,
tpair[0], tpair[1]);
return LFS_ERR_CORRUPT;
}
return 0;
}
static int lfs1_dir_next(lfs_t *lfs, lfs1_dir_t *dir, lfs1_entry_t *entry) {
while (dir->off + sizeof(entry->d) > (0x7fffffff & dir->d.size)-4) {
if (!(0x80000000 & dir->d.size)) {
entry->off = dir->off;
return LFS_ERR_NOENT;
}
int err = lfs1_dir_fetch(lfs, dir, dir->d.tail);
if (err) {
return err;
}
dir->off = sizeof(dir->d);
dir->pos += sizeof(dir->d) + 4;
}
int err = lfs1_bd_read(lfs, dir->pair[0], dir->off,
&entry->d, sizeof(entry->d));
lfs1_entry_fromle32(&entry->d);
if (err) {
return err;
}
entry->off = dir->off;
dir->off += lfs1_entry_size(entry);
dir->pos += lfs1_entry_size(entry);
return 0;
}
/// littlefs v1 specific operations ///
int lfs1_traverse(lfs_t *lfs, int (*cb)(void*, lfs_block_t), void *data) {
if (lfs_pair_isnull(lfs->lfs1->root)) {
return 0;
}
// iterate over metadata pairs
lfs1_dir_t dir;
lfs1_entry_t entry;
lfs_block_t cwd[2] = {0, 1};
while (true) {
for (int i = 0; i < 2; i++) {
int err = cb(data, cwd[i]);
if (err) {
return err;
}
}
int err = lfs1_dir_fetch(lfs, &dir, cwd);
if (err) {
return err;
}
// iterate over contents
while (dir.off + sizeof(entry.d) <= (0x7fffffff & dir.d.size)-4) {
err = lfs1_bd_read(lfs, dir.pair[0], dir.off,
&entry.d, sizeof(entry.d));
lfs1_entry_fromle32(&entry.d);
if (err) {
return err;
}
dir.off += lfs1_entry_size(&entry);
if ((0x70 & entry.d.type) == (0x70 & LFS1_TYPE_REG)) {
err = lfs_ctz_traverse(lfs, NULL, &lfs->rcache,
entry.d.u.file.head, entry.d.u.file.size, cb, data);
if (err) {
return err;
}
}
}
// we also need to check if we contain a threaded v2 directory
lfs_mdir_t dir2 = {.split=true, .tail={cwd[0], cwd[1]}};
while (dir2.split) {
err = lfs_dir_fetch(lfs, &dir2, dir2.tail);
if (err) {
break;
}
for (int i = 0; i < 2; i++) {
err = cb(data, dir2.pair[i]);
if (err) {
return err;
}
}
}
cwd[0] = dir.d.tail[0];
cwd[1] = dir.d.tail[1];
if (lfs_pair_isnull(cwd)) {
break;
}
}
return 0;
}
static int lfs1_moved(lfs_t *lfs, const void *e) {
if (lfs_pair_isnull(lfs->lfs1->root)) {
return 0;
}
// skip superblock
lfs1_dir_t cwd;
int err = lfs1_dir_fetch(lfs, &cwd, (const lfs_block_t[2]){0, 1});
if (err) {
return err;
}
// iterate over all directory directory entries
lfs1_entry_t entry;
while (!lfs_pair_isnull(cwd.d.tail)) {
err = lfs1_dir_fetch(lfs, &cwd, cwd.d.tail);
if (err) {
return err;
}
while (true) {
err = lfs1_dir_next(lfs, &cwd, &entry);
if (err && err != LFS_ERR_NOENT) {
return err;
}
if (err == LFS_ERR_NOENT) {
break;
}
if (!(0x80 & entry.d.type) &&
memcmp(&entry.d.u, e, sizeof(entry.d.u)) == 0) {
return true;
}
}
}
return false;
}
/// Filesystem operations ///
static int lfs1_mount(lfs_t *lfs, struct lfs1 *lfs1,
const struct lfs_config *cfg) {
int err = 0;
{
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
err = lfs_init(lfs, cfg);
if (err) {
return err;
}
lfs->lfs1 = lfs1;
lfs->lfs1->root[0] = 0xffffffff;
lfs->lfs1->root[1] = 0xffffffff;
// setup free lookahead
lfs->free.off = 0;
lfs->free.size = 0;
lfs->free.i = 0;
lfs_alloc_ack(lfs);
// load superblock
lfs1_dir_t dir;
lfs1_superblock_t superblock;
err = lfs1_dir_fetch(lfs, &dir, (const lfs_block_t[2]){0, 1});
if (err && err != LFS_ERR_CORRUPT) {
goto cleanup;
}
if (!err) {
err = lfs1_bd_read(lfs, dir.pair[0], sizeof(dir.d),
&superblock.d, sizeof(superblock.d));
lfs1_superblock_fromle32(&superblock.d);
if (err) {
goto cleanup;
}
lfs->lfs1->root[0] = superblock.d.root[0];
lfs->lfs1->root[1] = superblock.d.root[1];
}
if (err || memcmp(superblock.d.magic, "littlefs", 8) != 0) {
LFS_ERROR("Invalid superblock at %d %d", 0, 1);
err = LFS_ERR_CORRUPT;
goto cleanup;
}
uint16_t major_version = (0xffff & (superblock.d.version >> 16));
uint16_t minor_version = (0xffff & (superblock.d.version >> 0));
if ((major_version != LFS1_DISK_VERSION_MAJOR ||
minor_version > LFS1_DISK_VERSION_MINOR)) {
LFS_ERROR("Invalid version %d.%d", major_version, minor_version);
err = LFS_ERR_INVAL;
goto cleanup;
}
return 0;
}
cleanup:
lfs_deinit(lfs);
return err;
}
static int lfs1_unmount(lfs_t *lfs) {
return lfs_deinit(lfs);
}
/// v1 migration ///
int lfs_migrate(lfs_t *lfs, const struct lfs_config *cfg) {
struct lfs1 lfs1;
int err = lfs1_mount(lfs, &lfs1, cfg);
if (err) {
return err;
}
{
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
// iterate through each directory, copying over entries
// into new directory
lfs1_dir_t dir1;
lfs_mdir_t dir2;
dir1.d.tail[0] = lfs->lfs1->root[0];
dir1.d.tail[1] = lfs->lfs1->root[1];
while (!lfs_pair_isnull(dir1.d.tail)) {
// iterate old dir
err = lfs1_dir_fetch(lfs, &dir1, dir1.d.tail);
if (err) {
goto cleanup;
}
// create new dir and bind as temporary pretend root
err = lfs_dir_alloc(lfs, &dir2);
if (err) {
goto cleanup;
}
dir2.rev = dir1.d.rev;
dir1.head[0] = dir1.pair[0];
dir1.head[1] = dir1.pair[1];
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
lfs->root[0] = dir2.pair[0];
lfs->root[1] = dir2.pair[1];
err = lfs_dir_commit(lfs, &dir2, NULL, 0);
if (err) {
goto cleanup;
}
while (true) {
lfs1_entry_t entry1;
err = lfs1_dir_next(lfs, &dir1, &entry1);
if (err && err != LFS_ERR_NOENT) {
goto cleanup;
}
if (err == LFS_ERR_NOENT) {
break;
}
// check that entry has not been moved
if (entry1.d.type & 0x80) {
int moved = lfs1_moved(lfs, &entry1.d.u);
if (moved < 0) {
err = moved;
goto cleanup;
}
if (moved) {
continue;
}
entry1.d.type &= ~0x80;
}
// also fetch name
char name[LFS_NAME_MAX+1];
memset(name, 0, sizeof(name));
err = lfs1_bd_read(lfs, dir1.pair[0],
entry1.off + 4+entry1.d.elen+entry1.d.alen,
name, entry1.d.nlen);
if (err) {
goto cleanup;
}
bool isdir = (entry1.d.type == LFS1_TYPE_DIR);
// create entry in new dir
err = lfs_dir_fetch(lfs, &dir2, lfs->root);
if (err) {
goto cleanup;
}
uint16_t id;
err = lfs_dir_find(lfs, &dir2, &(const char*){name}, &id);
if (!(err == LFS_ERR_NOENT && id != 0x3ff)) {
err = (err < 0) ? err : LFS_ERR_EXIST;
goto cleanup;
}
lfs1_entry_tole32(&entry1.d);
err = lfs_dir_commit(lfs, &dir2, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_CREATE, id, 0), NULL},
{LFS_MKTAG(
isdir ? LFS_TYPE_DIR : LFS_TYPE_REG,
id, entry1.d.nlen), name},
{LFS_MKTAG(
isdir ? LFS_TYPE_DIRSTRUCT : LFS_TYPE_CTZSTRUCT,
id, sizeof(&entry1.d.u)), &entry1.d.u}));
lfs1_entry_fromle32(&entry1.d);
if (err) {
goto cleanup;
}
}
if (!lfs_pair_isnull(dir1.d.tail)) {
// find last block and update tail to thread into fs
err = lfs_dir_fetch(lfs, &dir2, lfs->root);
if (err) {
goto cleanup;
}
while (dir2.split) {
err = lfs_dir_fetch(lfs, &dir2, dir2.tail);
if (err) {
goto cleanup;
}
}
lfs_pair_tole32(dir2.pair);
err = lfs_dir_commit(lfs, &dir2, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_SOFTTAIL, 0x3ff, 0),
dir1.d.tail}));
lfs_pair_fromle32(dir2.pair);
if (err) {
goto cleanup;
}
}
// Copy over first block to thread into fs. Unfortunately
// if this fails there is not much we can do.
LFS_DEBUG("Migrating %"PRIu32" %"PRIu32" -> %"PRIu32" %"PRIu32,
lfs->root[0], lfs->root[1], dir1.head[0], dir1.head[1]);
err = lfs_bd_erase(lfs, dir1.head[1]);
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
if (err) {
goto cleanup;
}
err = lfs_dir_fetch(lfs, &dir2, lfs->root);
if (err) {
goto cleanup;
}
for (lfs_off_t i = 0; i < dir2.off; i++) {
uint8_t dat;
err = lfs_bd_read(lfs,
NULL, &lfs->rcache, dir2.off,
dir2.pair[0], i, &dat, 1);
if (err) {
goto cleanup;
}
err = lfs_bd_prog(lfs,
&lfs->pcache, &lfs->rcache, true,
dir1.head[1], i, &dat, 1);
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
if (err) {
goto cleanup;
}
}
err = lfs_bd_flush(lfs, &lfs->pcache, &lfs->rcache, true);
if (err) {
goto cleanup;
}
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
}
// Create new superblock. This marks a successful migration!
err = lfs1_dir_fetch(lfs, &dir1, (const lfs_block_t[2]){0, 1});
if (err) {
goto cleanup;
}
dir2.pair[0] = dir1.pair[0];
dir2.pair[1] = dir1.pair[1];
dir2.rev = dir1.d.rev;
dir2.off = sizeof(dir2.rev);
dir2.etag = 0xffffffff;
dir2.count = 0;
dir2.tail[0] = lfs->lfs1->root[0];
dir2.tail[1] = lfs->lfs1->root[1];
dir2.erased = false;
dir2.split = true;
lfs_superblock_t superblock = {
.version = LFS_DISK_VERSION,
.block_size = lfs->cfg->block_size,
.block_count = lfs->cfg->block_count,
.name_max = lfs->name_max,
.file_max = lfs->file_max,
.attr_max = lfs->attr_max,
};
lfs_superblock_tole32(&superblock);
err = lfs_dir_commit(lfs, &dir2, LFS_MKATTRS(
{LFS_MKTAG(LFS_TYPE_CREATE, 0, 0), NULL},
{LFS_MKTAG(LFS_TYPE_SUPERBLOCK, 0, 8), "littlefs"},
{LFS_MKTAG(LFS_TYPE_INLINESTRUCT, 0, sizeof(superblock)),
&superblock}));
if (err) {
goto cleanup;
}
// sanity check that fetch works
err = lfs_dir_fetch(lfs, &dir2, (const lfs_block_t[2]){0, 1});
if (err) {
goto cleanup;
}
// force compaction to prevent accidentally mounting v1
dir2.erased = false;
err = lfs_dir_commit(lfs, &dir2, NULL, 0);
if (err) {
goto cleanup;
}
Added migration from littlefs v1 This is the help the introduction of littlefs v2, which is disk incompatible with littlefs v1. While v2 can't mount v1, what we can do is provide an optional migration, which can convert v1 into v2 partially in-place. At worse, we only need to carry over the readonly operations on v1, which are much less complicated than the write operations, so the extra code cost may be as low as 25% of the v1 code size. Also, because v2 contains only metadata changes, it's possible to avoid copying file data during the update. Enabling the migration requires two steps 1. Defining LFS_MIGRATE 2. Call lfs_migrate (only available with the above macro) Each macro multiplies the number of configurations needed to be tested, so I've been avoiding macro controlled features since there's still work to be done around testing the single configuration that's already available. However, here the cost would be too high if we included migration code in the standard build. We can't use the lfs_migrate function for link time gc because of a dependency between the allocator and v1 data structures. So how does lfs_migrate work? It turned out to be a bit complicated, but the answer is a multistep process that relies on mounting v1 readonly and building the metadata skeleton needed by v2. 1. For each directory, create a v2 directory 2. Copy over v1 entries into v2 directory, including the soft-tail entry 3. Move head block of v2 directory into the unused metadata block in v1 directory. This results in both a v1 and v2 directory sharing the same metadata pair. 4. Finally, create a new superblock in the unused metadata block of the v1 superblock. Just like with normal metadata updates, the completion of the write to the second metadata block marks a succesful migration that can be mounted with littlefs v2. And all of this can occur atomically, enabling complete fallback if power is lost of an error occurs. Note there are several limitations with this solution. 1. While migration doesn't duplicate file data, it does temporarily duplicate all metadata. This can cause a device to run out of space if storage is tight and the filesystem as many files. If the device was created with >~2x the expected storage, it should be fine. 2. The current implementation is not able to recover if the metadata pairs develop bad blocks. It may be possilbe to workaround this, but it creates the problem that directories may change location during the migration. The other solutions I've looked at are complicated and require superlinear runtime. Currently I don't think it's worth fixing this limitation. 3. Enabling the migration requires additional code size. Currently this looks like it's roughly 11% at least on x86. And, if any failure does occur, no harm is done to the original v1 filesystem on disk.
2019-02-23 03:34:03 +00:00
}
cleanup:
lfs1_unmount(lfs);
return err;
}
#endif