2020-06-12 18:09:42 +00:00
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Mesa 7.9.2 Release Notes / March 2, 2011
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========================================
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Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1
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release.
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Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 2.1.
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2020-06-15 10:31:34 +00:00
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See the :doc:`Compiling/Installing page <../install>` for
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2020-06-12 18:09:42 +00:00
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prerequisites for DRI hardware acceleration.
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MD5 checksums
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-------------
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::
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eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz
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8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2
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427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip
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aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz
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18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2
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3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip
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New features
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------------
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None.
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Bug fixes
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---------
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This list is likely incomplete.
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- Fix an off-by-one bug in a vsplit assertion.
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- Fix incorrect handling of ``layout`` qualifier with ``in``, ``out``,
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``attribute``, and ``varying``.
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- Fix an i965 GPU hang in GLSL shaders that contain an unconditional
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``discard`` statement.
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- Fix an i965 shader bug where the negative absolute value was
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generated instead of the absolute value of a negation.
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- Fix numerous issues handling precision qualifiers in GLSL ES.
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- Fixed a few GLX protocol encoder bugs (Julien Cristau)
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- Assorted Gallium llvmpipe driver bug fixes
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- Assorted Mesa/Gallium state tracker bug fixes
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- `Bug 26795 <https://bugs.freedesktop.org/show_bug.cgi?id=26795>`__ -
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gl_FragCoord off by one in Gallium drivers.
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- `Bug 29164 <https://bugs.freedesktop.org/show_bug.cgi?id=29164>`__ -
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[GLSL 1.20] invariant variable shouldn't be used before declaration
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- `Bug 29823 <https://bugs.freedesktop.org/show_bug.cgi?id=29823>`__ -
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GetUniform[if]v busted
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- `Bug 29927 <https://bugs.freedesktop.org/show_bug.cgi?id=29927>`__ -
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[glsl2] fail to compile shader with constructor for array of struct
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type
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- `Bug 30156 <https://bugs.freedesktop.org/show_bug.cgi?id=30156>`__ -
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[i965] After updating to Mesa 7.9, Civilization IV starts to show
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garbage
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- `Bug 31923 <https://bugs.freedesktop.org/show_bug.cgi?id=31923>`__ -
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[GLSL 1.20] allowing inconsistent centroid declaration between two
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vertex shaders
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- `Bug 31925 <https://bugs.freedesktop.org/show_bug.cgi?id=31925>`__ -
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[GLSL 1.20] "#pragma STDGL invariant(all)" fail
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- `Bug 32214 <https://bugs.freedesktop.org/show_bug.cgi?id=32214>`__ -
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[gles2]no link error happens when missing vertex shader or frag
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shader
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- `Bug 32375 <https://bugs.freedesktop.org/show_bug.cgi?id=32375>`__ -
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[gl gles2] Not able to get the attribute by function
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glGetVertexAttribfv
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- `Bug 32541 <https://bugs.freedesktop.org/show_bug.cgi?id=32541>`__ -
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Segmentation Fault while running an HDR (high dynamic range)
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rendering demo
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- `Bug 32569 <https://bugs.freedesktop.org/show_bug.cgi?id=32569>`__ -
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[gles2] glGetShaderPrecisionFormat not implemented yet
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- `Bug 32695 <https://bugs.freedesktop.org/show_bug.cgi?id=32695>`__ -
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[glsl] SIGSEGV glcpp/glcpp-parse.y:833
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- `Bug 32831 <https://bugs.freedesktop.org/show_bug.cgi?id=32831>`__ -
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[glsl] division by zero crashes GLSL compiler
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- `Bug 32910 <https://bugs.freedesktop.org/show_bug.cgi?id=32910>`__ -
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Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
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- `Bug 33219 <https://bugs.freedesktop.org/show_bug.cgi?id=33219>`__
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-[GLSL bisected] implicit sized array triggers segfault in
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ir_to_mesa_visitor::copy_propagate
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- `Bug 33306 <https://bugs.freedesktop.org/show_bug.cgi?id=33306>`__ -
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GLSL integer division by zero crashes GLSL compiler
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- `Bug 33308 <https://bugs.freedesktop.org/show_bug.cgi?id=33308>`__
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-[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\*
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ast_jump_statement::hir(exec_list*, \_mesa_glsl_parse_state*):
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Assertion \`ret != \__null' failed.
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- `Bug 33316 <https://bugs.freedesktop.org/show_bug.cgi?id=33316>`__ -
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uniform array will be allocate one line more and initialize it when
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it was freed will abort
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- `Bug 33386 <https://bugs.freedesktop.org/show_bug.cgi?id=33386>`__ -
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Dubious assembler in read_rgba_span_x86.S
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- `Bug 33388 <https://bugs.freedesktop.org/show_bug.cgi?id=33388>`__ -
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Dubious assembler in xform4.S
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- `Bug 33433 <https://bugs.freedesktop.org/show_bug.cgi?id=33433>`__ -
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Error in x86-64 API dispatch code.
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- `Bug 33507 <https://bugs.freedesktop.org/show_bug.cgi?id=33507>`__ -
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[glsl] GLSL preprocessor modulus by zero crash
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- `Bug 33508 <https://bugs.freedesktop.org/show_bug.cgi?id=33508>`__ -
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[glsl] GLSL compiler modulus by zero crash
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- `Bug 33916 <https://bugs.freedesktop.org/show_bug.cgi?id=33916>`__ -
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Compiler accepts reserved operators % and %=
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- `Bug 34047 <https://bugs.freedesktop.org/show_bug.cgi?id=34047>`__ -
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Assert in \_tnl_import_array() when using GLfixed vertex datatypes
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with GLESv2
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- `Bug 34114 <https://bugs.freedesktop.org/show_bug.cgi?id=34114>`__ -
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Sun Studio build fails due to standard library functions not being in
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global namespace
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- `Bug 34198 <https://bugs.freedesktop.org/show_bug.cgi?id=34198>`__ -
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[GLSL] implicit sized array with index 0 used gets assertion
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- `Ubuntu bug
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691653 <https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653>`__
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- compiz crashes when using alt-tab (the radeon driver kills it)
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- `Meego bug 13005 <https://bugs.meego.com/show_bug.cgi?id=13005>`__ -
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Graphics GLSL issue lead to camera preview fail on Pinetrail
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Changes
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-------
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The full set of changes can be viewed by using the following GIT
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command:
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::
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git log mesa-7.9.1..mesa-7.9.2
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Alberto Milone (1):
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- r600c: add evergreen ARL support.
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Brian Paul (19):
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- draw: Fix an off-by-one bug in a vsplit assertion.
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- mesa: fix a few format table mistakes, assertions
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- mesa: fix num_draw_buffers==0 in fixed-function fragment program
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generation
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- mesa: don't assert in GetIntegerIndexed, etc
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- mesa: check for dummy renderbuffer in
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\_mesa_FramebufferRenderbufferEXT()
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- llvmpipe: make sure binning is active when we begin/end a query
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- st/mesa: fix incorrect fragcoord.x translation
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- softpipe: fix off-by-one error in setup_fragcoord_coeff()
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- cso: fix loop bound in cso_set_vertex_samplers()
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- st/mesa: set renderbuffer \_BaseFormat in a few places
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- st/mesa: fix the default case in st_format_datatype()
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- st/mesa: need to translate clear color according to surface's base
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format
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- docs: update 7.9.2 release notes with Brian's cherry-picks
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- docs: add links to 7.9.1 and 7.9.2 release notes
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- mesa: include compiler.h for ASSERT macro
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- glsl: add ir_shader case in switch stmt to silence warning
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- glsl2: fix signed/unsigned comparison warning
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- mesa: implement glGetShaderPrecisionFormat()
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- docs: updated environment variable list
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Bryce Harrington (1):
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- r300g: Null pointer check for buffer deref in gallium winsys
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Chad Versace (14):
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- glsl: At link-time, check that globals have matching centroid
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qualifiers
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- glcpp: Fix segfault when validating macro redefinitions
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- glsl: Fix parser rule for type_specifier
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- glsl: Change default value of ast_type_specifier::precision
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- glsl: Add semantic checks for precision qualifiers
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- glsl: Add support for default precision statements
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- glsl: Remove redundant semantic check in parser
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- glsl: Fix semantic checks on precision qualifiers
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- glsl: Fix segfault due to missing printf argument
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- glsl: Mark 'in' variables at global scope as read-only
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- glcpp: Raise error when modulus is zero
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- glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
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- glsl: Reinstate constant-folding for division by zero
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- tnl: Add support for datatype GL_FIXED in vertex arrays
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Chia-I Wu (1):
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- mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
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Chris Wilson (1):
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- intel: Check for unsupported texture when finishing using as a render
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target
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Cyril Brulebois (1):
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- Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
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Dave Airlie (2):
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- radeon/r200: fix fbo-clearmipmap + gen-teximage
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- radeon: avoid segfault on 3D textures.
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Dimitry Andric (4):
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- mesa: s/movzx/movzbl/
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- mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
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- glapi: adding @ char before type specifier in glapi_x86.S
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- glapi: add @GOTPCREL relocation type
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Eric Anholt (11):
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- i965: Avoid double-negation of immediate values in the VS.
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- docs: Add a relnote for the Civ IV on i965.
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- i965/vs: When MOVing to produce ABS, strip negate of the operand.
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- glsl: Fix the lowering of variable array indexing to not lose
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write_masks.
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- intel: Make renderbuffer tiling choice match texture tiling choice.
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- glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
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- mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
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- mesa: Add actual support for glReleaseShaderCompiler from ES2.
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- mesa: Add support for glDepthRangef and glClearDepthf.
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- mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
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- mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
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Ian Romanick (42):
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- docs: Add 7.9.1 md5sums
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- glsl: Support the 'invariant(all)' pragma
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- glcpp: Generate an error for division by zero
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- glsl: Add version_string containing properly formatted GLSL version
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- glsl & glcpp: Refresh autogenerated lexer and parser files.
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- glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
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- glsl: Track variable usage, use that to enforce semantics
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- glsl: Allow 'in' and 'out' when 'layout' is also available
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- docs: Initial set of release notes for 7.9.2
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- mesa: bump version to 7.9.2-devel
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- docs: Update 7.9.2 release notes
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- i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!
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- glsl: Refresh autogenerated lexer and parser files.
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- glsl: Don't assert when the value returned by a function has no
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rvalue
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- linker: Set sizes for non-global arrays as well
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- linker: Propagate max_array_access while linking functions
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- docs: Update 7.9.2 release notes
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- Use C-style system headers in C++ code to avoid issues with std::
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namespace
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- mesa: glGetUniform only returns a single element of an array
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- linker: Generate link errors when ES shaders are missing stages
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- mesa: Fix error checks in GetVertexAttrib functions
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- docs: Update 7.9.2 release notes
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- mesa: Remove unsupported OES extensions
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- glapi: Regenerate for GL_ARB_ES2_compatibility.
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- mesa: Connect glGetShaderPrecisionFormat into the dispatch table
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- i965: Set correct values for range/precision of fragment shader types
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- i915: Set correct values for range/precision of fragment shader types
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- intel: Fix typeos from 3d028024 and 790ff232
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- glsl: Ensure that all GLSL versions are supported in the stand-alone
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compiler
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- glsl: Reject shader versions not supported by the implementation
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- mesa: Initial size for secondary color array is 3
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- glcpp: Regenerate files from recent cherry picks
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- glsl: Finish out the reduce/reduce error fixes
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- glsl: Regenerate compiler files from cherry picks
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- linker: Fix off-by-one error implicit array sizing
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- i915: Only mark a register as available if all components are written
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- i915: Calculate partial result to temp register first
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- i915: Force lowering of all types of indirect array accesses in the
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FS
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- docs: Update 7.9.2 release notes for recent cherry picks
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- docs: Clean up bug fixes list
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- intel: Remove driver date and related bits from renderer string
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- mesa: set version string to 7.9.2 (final)
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Jian Zhao (1):
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- mesa: fix an error in uniform arrays in row calculating.
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Julien Cristau (3):
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- glx: fix request lengths
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- glx: fix GLXChangeDrawableAttributesSGIX request
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- glx: fix length of GLXGetFBConfigsSGIX
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Keith Packard (1):
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- glsl: Eliminate reduce/reduce conflicts in glsl grammar
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Kenneth Graunke (12):
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- glsl: Expose a public glsl_type::void_type const pointer.
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- glsl: Don't bother unsetting a destructor that was never set.
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- glsl, i965: Remove unnecessary talloc includes.
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- glcpp: Remove use of talloc reference counting.
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- ralloc: Add a fake implementation of ralloc based on talloc.
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- Convert everything from the talloc API to the ralloc API.
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- ralloc: a new MIT-licensed recursive memory allocator.
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- Remove talloc from the make and automake build systems.
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- Remove talloc from the SCons build system.
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- Remove the talloc sources from the Mesa repository.
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- glsl: Fix use of uninitialized values in \_mesa_glsl_parse_state
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ctor.
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- glsl: Use reralloc instead of plain realloc.
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Marek Olšák (3):
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- docs: fix messed up names with special characters in relnotes-7.9.1
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- mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
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- st/dri: Track drawable context bindings
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Paulo Zanoni (1):
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- dri_util: fail driCreateNewScreen if InitScreen is NULL
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Sam Hocevar (2):
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- docs: add glsl info
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- docs: fix glsl_compiler name
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Vinson Lee (1):
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- ralloc: Add missing va_end following va_copy.
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nobled (1):
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- glx: Put null check before use
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