third_party_mesa3d/docs/relnotes/11.1.2.rst

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Mesa 11.1.2 Release Notes / February 10, 2016
=============================================
Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1
release.
Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.1. OpenGL 4.1 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
- `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ -
Exception: attempt to use unavailable module DRM when building MesaGL
11.1.0 on windows
- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
Random lines being rendered when playing Dolphin (geometry shaders
related, w/ apitrace)
- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
GL_ARB_separate_shader_objects is buggy (PCSX2)
- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
Meta mipmap generation can corrupt texture state
- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
Segfault when compiling shader with a subroutine that takes a
parameter
- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
a specific location
- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
A conditional discard in a fragment shader causes no depth writing at
all
Changes
-------
Ben Widawsky (1):
- i965/bxt: Fix conservative wm thread counts.
Dave Airlie (1):
- glsl: fix subroutine lowering reusing actual parmaters
Emil Velikov (6):
- docs: add sha256 checksums for 11.1.1
- cherry-ignore: drop the i965/kbl .num_slices patch
- i915: correctly parse/set the context flags
- targets/dri: android: use WHOLE static libraries
- egl/dri2: expose srgb configs when KHR_gl_colorspace is available
- Update version to 11.1.2
Eric Anholt (2):
- vc4: Don't record the seqno of a failed job submit.
- vc4: Throttle outstanding rendering after submission.
François Tigeot (1):
- gallium: Add DragonFly support
Grazvydas Ignotas (1):
- r600g: don't leak driver const buffers
Ian Romanick (2):
- meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
GL_TEXTURE_RECTANGLE
- meta: Use internal functions to set texture parameters
Ilia Mirkin (6):
- st/mesa: use surface format to generate mipmaps when available
- glsl: always compute proper varying type, irrespective of varying
packing
- nvc0: avoid crashing when there are holes in vertex array bindings
- nv50,nvc0: fix buffer clearing to respect engine alignment
requirements
- nv50/ir: fix false global CSE on instructions with multiple defs
- st/mesa: treat a write as a read for range purposes
Jason Ekstrand (3):
- i965/vec4: Use UW type for multiply into accumulator on GEN8+
- i965/fs/generator: Take an actual shader stage rather than a string
- i965/fs: Always set channel 2 of texture headers in some stages
Jose Fonseca (2):
- scons: Conditionally use DRM module on pipe-loader.
- pipe-loader: Fix PATH_MAX define on MSVC.
Karol Herbst (1):
- nv50/ir: fix memory corruption when spilling and redoing RA
Kenneth Graunke (2):
- glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
- glsl: Allow implicit int -> uint conversions for bitwise operators
(&, ^, \|).
Leo Liu (2):
- vl: add zig zag scan for list 4x4
- st/omx/dec/h264: fix corruption when scaling matrix present flag set
Marek Olšák (1):
- radeonsi: don't miss changes to SPI_TMPRING_SIZE
Nicolai Hähnle (11):
- mesa/bufferobj: make \_mesa_delete_buffer_object externally
accessible
- st/mesa: use \_mesa_delete_buffer_object
- radeon: use \_mesa_delete_buffer_object
- i915: use \_mesa_delete_buffer_object
- i965: use \_mesa_delete_buffer_object
- util/u_pstipple.c: copy immediates during transformation
- radeonsi: extract the VGT_GS_MODE calculation into its own function
- radeonsi: ensure that VGT_GS_MODE is sent when necessary
- radeonsi: add DCC buffer for sampler views on new CS
- st/mesa: use the correct address generation functions in
st_TexSubImage blit
- radeonsi: fix discard-only fragment shaders (11.1 version)
Timothy Arceri (4):
- glsl: fix segfault linking subroutine uniform with explicit location
- mesa: fix segfault in glUniformSubroutinesuiv()
- glsl: fix interface block error message
- glsl: create helper to remove outer vertex index array used by some
stages