added Z calculation fix

This commit is contained in:
Brian Paul 2002-11-09 21:29:08 +00:00
parent ad8cd6111e
commit 04cf6f4958

View File

@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.115 2002/11/09 20:41:13 brianp Exp $
$Id: VERSIONS,v 1.116 2002/11/09 21:29:08 brianp Exp $
Mesa Version History
@ -1077,3 +1077,4 @@ Mesa Version History
glMultiDrawArrays and glMultiDrawElements were missing
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
- fixed one-bit error in point/line fragment Z calculation